Search found 49 matches
- Sat Nov 06, 2010 5:06 pm
- Forum: General Discussion
- Topic: Which source package I need to download?
- Replies: 16
- Views: 14219
I have a new problem: ddd ~ # wget -c -t0 http://github.com/OpenRA/OpenRA/tarball/release-20101106 --2010-11-06 15:48:27-- http://github.com/OpenRA/OpenRA/tarball/release-20101106 Resolving github.com... 207.97.227.239 Connecting to github.com|207.97.227.239|:80... connected. HTTP request sent, awa...
- Wed Nov 03, 2010 3:24 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
FYI : OpenRg is far from dead I mostly worked past days on a spectator mode, 'semi' dedicated server support (no midgame joining though) and I just finished applying the changes needed to OpenRg :) Also, I switched to a greenish ra-dialog :P http://img1.uploadscreenshot.com/images/main/11/3052319404...
- Sun Oct 31, 2010 4:36 pm
- Forum: Mapping and Modding
- Topic: Opening and editing .yaml files?
- Replies: 14
- Views: 13976
- Wed Oct 27, 2010 6:40 pm
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
Ability system
I'm using the GUI from the 'Support Power' (nuke / ion / ...) system to implement
Abilities!
For a start I moved the beacon placing system to it AND implemented a mine laying ability.
Abilities!
For a start I moved the beacon placing system to it AND implemented a mine laying ability.
- Tue Oct 26, 2010 1:38 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
- Sat Oct 23, 2010 7:01 pm
- Forum: General Discussion
- Topic: Which source package I need to download?
- Replies: 16
- Views: 14219
- Sat Oct 23, 2010 6:04 pm
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
- Fri Oct 22, 2010 10:12 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
- Thu Oct 21, 2010 8:16 pm
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
- Wed Oct 20, 2010 12:38 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
- Tue Oct 19, 2010 5:53 pm
- Forum: General Discussion
- Topic: Terrain tiles are not visible on the screen
- Replies: 4
- Views: 4683
- Tue Oct 19, 2010 11:20 am
- Forum: Mapping and Modding
- Topic: WIP: Units for OpenRA Starwars Mod
- Replies: 6
- Views: 6317
- Tue Oct 19, 2010 12:06 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
- Mon Oct 18, 2010 2:41 pm
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
Some very laggy (I recored / played it on my netbook ;p ) video showing:
Me 'spawning', buying an APC, switching to Rocket Soldier, entering the APC, attacking the enemy base, getting killed & respawned again!
http://www.youtube.com/watch?v=BOJTFcBhvAw
Me 'spawning', buying an APC, switching to Rocket Soldier, entering the APC, attacking the enemy base, getting killed & respawned again!
http://www.youtube.com/watch?v=BOJTFcBhvAw
- Mon Oct 18, 2010 11:28 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 36763
OpenRA : Renegade
Hey all,
just informing you that I'm currently working on a 'conversion' of the basic Renegade gameplay to a OpenRA mode.
My 'incomplete' roadmap => http://geckosoft.wikidot.com/openrg:roadmap
Ideas? Commens? Post them @ this topic
just informing you that I'm currently working on a 'conversion' of the basic Renegade gameplay to a OpenRA mode.
My 'incomplete' roadmap => http://geckosoft.wikidot.com/openrg:roadmap
Ideas? Commens? Post them @ this topic