Search found 87 matches
- Sat Feb 11, 2012 12:28 am
- Forum: Mapping and Modding
- Topic: [Requests] for extraction of graphic/sound files
- Replies: 8
- Views: 7692
EDIT: Stuff attached. Got! Really good stuff! I think I know what You ment by *very* interesting. I am just checking some assets - might take a while, and will come back to You with feedback. Need to digest and playtest a little. Don't worry about the camoes for now! What I do miss, for now, is the...
- Fri Feb 10, 2012 5:37 pm
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 29530
- Fri Feb 10, 2012 5:36 pm
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 29530
- Fri Feb 10, 2012 1:23 pm
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 29530
[MOD] [RA] TORA -- the Empire of Japan comes to RA
[align=center]"To die for the Emperor is to live forever." -- Japanese Army Slogan[/align] [align=center] http://i.imgur.com/yyIwE.jpg [/align] Short Description The Empire of Japan is about to expand its sphere of influence and clash with the capitalist and communist power blocks. The faction is p...
- Fri Feb 10, 2012 1:11 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66219
I want to keep most of the cnc units out of this. I somehow would like to have a repainting of most strucutres in grey and get germany in. so we have imperialists, communists and fascists. ^^ Nah - I like to keep it fictional. The nth Reich has been chewed way too many times. I agree though on keep...
- Thu Feb 09, 2012 9:49 pm
- Forum: Mapping and Modding
- Topic: [Requests] for extraction of graphic/sound files
- Replies: 8
- Views: 7692
Alright, no problem (as the Commando says). I've got the day off from everything tomorrow, so I'll throw 'em all in a zip or something and attach to the next message. Oh, don't work Yourself to death ;) But You know I appreciate any help :) Mg Turret (GDI) Already converted and SHP'd, dohoho. stati...
- Thu Feb 09, 2012 7:25 pm
- Forum: Mapping and Modding
- Topic: [Requests] for extraction of graphic/sound files
- Replies: 8
- Views: 7692
Yes, that might be the best solution. Now You are wetting my mouth :)BaronOfStuff wrote: ↑If you want these in the RA palette, then you're in luck for the most part without me having to do anything extra.
I assume you want them all in SHP/AUD format?
- Thu Feb 09, 2012 3:45 pm
- Forum: Mapping and Modding
- Topic: [Units] Complete unit packages
- Replies: 6
- Views: 6470
Use the scale trait on the render trait to have smaller infantry without to much work. True, that can be done. Did not think about it. is photoshop able to replace colours? take the chemwarrior and make every greencolor grey so you would get a more ghost-recon like unit. also it got no big muzzle-f...
- Thu Feb 09, 2012 1:43 pm
- Forum: Mapping and Modding
- Topic: [Requests] for extraction of graphic/sound files
- Replies: 8
- Views: 7692
My not so humble wishlist: From CnC : -- Stuff associated to laser weapons e.g. sounds files, graphic files, etc. Note: Not the obelisk -- Mg Turret (GDI) -- stationary AA (NOD) -- Helipad (NOD/GDI) -- MRLS (current one is not complete, as I get an error: Sequence mlrs.turret-3 uses frames [96..127]...
- Thu Feb 09, 2012 1:37 pm
- Forum: Mapping and Modding
- Topic: [Requests] for extraction of graphic/sound files
- Replies: 8
- Views: 7692
[Requests] for extraction of graphic/sound files
Hi,
since I have failed one time too many to extract stuff from the mix files of the game, I have decided to create a posting of what I need. It would be great if all sources could be extracted from a unit, e.g. sound files of a weapon if it is special, cameo, SHP file, etc.
since I have failed one time too many to extract stuff from the mix files of the game, I have decided to create a posting of what I need. It would be great if all sources could be extracted from a unit, e.g. sound files of a weapon if it is special, cameo, SHP file, etc.
- Thu Feb 09, 2012 1:35 pm
- Forum: Mapping and Modding
- Topic: [Units] Complete unit packages
- Replies: 6
- Views: 6470
Infantry: Stealth Trooper
Mod: RA Name: Ghost Recon Category: Infantry OpenRA version: 2011-1223 (playtest) Comment: Example post featuring a simple copy of the E1 infantry. The unit is in the CnC infantry unit size. Has a high power medium range sniper rifle and thermooptical camouflage. Die-crushed bug from RA-entrenched h...
- Thu Feb 09, 2012 1:19 pm
- Forum: Mapping and Modding
- Topic: [Units] Complete unit packages
- Replies: 6
- Views: 6470
[Units] Complete unit packages
Hi, I think it might be very helpful not only to include the SHP files of the unit and the unit icon, but also the entire pacakge including unit configuration, sequence, weapon, voice etc config, sound files. Nothing uncomplete -- please post only stuff that has been tested and does not require any ...
- Thu Feb 09, 2012 12:30 pm
- Forum: Mapping and Modding
- Topic: [OpenRa.Utility] Converting Graphics for RA/CnC
- Replies: 5
- Views: 6438
My pleasure. I added some more links to the post.BaronOfStuff wrote: ↑Ah, cheers. This is great stuff, and has just made converting everything about 500x faster for me.
@Petrenko: I posted the PNG as requested.
- Wed Feb 08, 2012 10:40 pm
- Forum: Mapping and Modding
- Topic: [OpenRa.Utility] Converting Graphics for RA/CnC
- Replies: 5
- Views: 6438
It does. But I was too lazy to extract the info. Updated the first post =)BaronOfStuff wrote: ↑I must be missing something, this only explains how to extract SHP files as PNG's? :P
Not right now, I am not at my usual computer. I am sure there will be another volunteer.Petrenko wrote: ↑Can i get a indexed .png please?
- Wed Feb 08, 2012 9:09 pm
- Forum: Mapping and Modding
- Topic: [OpenRa.Utility] Converting Graphics for RA/CnC
- Replies: 5
- Views: 6438
[OpenRa.Utility] Converting Graphics for RA/CnC
Hi, since editing, extracting, creating etc graphics for Openra is a quite confusing affair, I decided to put down some information to help others in that endavour. Step by step mini guide on how to use Openra.Utilities on the example of a cameo: 1.) Get the palette of the game, e.g. RA: OpenRa.Util...