Search found 1135 matches

by Matt
Fri Nov 13, 2020 9:26 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 119689

Re: OpenHV

There is now a https://www.moddb.com/mods/openhv page and a new release https://github.com/OpenHV/OpenHV/releases/tag/20201106 that adds some more polishing.
by Matt
Sat Sep 26, 2020 4:24 pm
Forum: Mapping and Modding
Topic: Which parts can/should a SDK mod affect?
Replies: 2
Views: 13540

Re: Which parts can/should a SDK mod affect?

I only edited the map editor logic out of necessity, because the resource placement and saving to map works differently for OpenHV and I have a custom new map dialog which doesn't show tilesets but rather background tiles as there is only one combined tileset. Those are definitely not prime examples...
by Matt
Sat Sep 26, 2020 10:56 am
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 7
Views: 27776

Re: Translation support currently disabled...please activate it

That YouTube video shows someone using German .mix files which are binary compatible, but it doesn't translate anything. The tooltips are still in English.
by Matt
Sat Sep 26, 2020 10:48 am
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 119689

Re: OpenHV

The changelog is written in https://github.com/OpenHV/OpenHV/releases
by Matt
Wed Sep 23, 2020 8:28 pm
Forum: General Discussion
Topic: New RTS Game
Replies: 7
Views: 21951

Re: New RTS Game

I just made a new standalone mod to find out:

Image

red is OpenRA and purple is OpenHV itch.io stats.
by Matt
Wed Sep 23, 2020 6:15 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 119689

Re: OpenHV

We crafted an update based on your feedback. If you got it from https://openhv.itch.io/openhv via the https://itch.io/app it should update automatically. Installers are also available on https://github.com/OpenHV/OpenHV/releases/tag/20200920 this time also with experimental macOS .dmg images.
by Matt
Sat Sep 19, 2020 2:18 pm
Forum: General Discussion
Topic: Suggestion : Developer Funding for OPENRA TBS Engine
Replies: 12
Views: 7577

Re: Suggestion : Developer Funding for OPENRA TBS Engine

We used https://www.bountysource.com/teams/openra/issues?tracker_ids=36085 in the past to manage bug bounties, but it didn't work out. People put few dollars on hard or unsolvable problems which only caused frustration on both sides. The concept needs proper project management and does not really wo...
by Matt
Sat Sep 19, 2020 2:11 pm
Forum: Mapping and Modding
Topic: OPENRA - Learning Mini-Yaml questions
Replies: 10
Views: 6622

Re: OPENRA - Learning Mini-Yaml questions

https://github.com/jimmiebergmann/mini-yaml has nothing to do with OpenRA. YAML actually forbids tabs nowadays. MiniYAML is something very OpenRA specific. It also has very few to do with object-oriented programming. It is more something like .ini, .xml, .json or .toml which stores data. However, it...
by Matt
Sun Sep 06, 2020 1:56 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 119689

Re: OpenHV

The game saw its first release on https://openhv.itch.io/openhv with support for https://itch.io/app and automatic updates and via https://github.com/OpenHV/OpenHV/releases with regular installers https://img.itch.zone/aW1nLzQxOTAxMDMucG5n/original/gtYy3b.png It got 4 maps by now. Still pretty low. ...
by Matt
Wed Aug 19, 2020 4:43 pm
Forum: General Discussion
Topic: (Naval) AI - Pathfinding question
Replies: 5
Views: 3811

Re: (Naval) AI - Pathfinding question

It is hard to tell without watching the replay. Not a mapper problem. The behavior is definitely a bug, but not a simple one to fix. My idea is that those sub-marines are multiple squads. The first 2 are blocking the exit. If squad 3 tries to escape it is stuck. They might not have a target. Sub-mar...
by Matt
Wed Aug 19, 2020 4:33 pm
Forum: General Discussion
Topic: [Solved] - Github / OpenRA / Traits page not displaying
Replies: 1
Views: 1847

Re: Github / OpenRA / Traits page not displaying

See https://docs.openra.net/en/latest/release/traits/ The reason is that the page got too large and it causes a timeout.
by Matt
Wed Aug 19, 2020 4:32 pm
Forum: General Discussion
Topic: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?
Replies: 15
Views: 38597

Re: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?

See https://docs.openra.net/en/latest/playtest/traits/#basebuilderbotmodule and the following. Those traits are enabled with the bot type as condition. The result is the current "modular bot" architecture. You can replace any of the modules in mod code which makes it kinda flexible. The architecture...
by Matt
Mon Aug 10, 2020 4:07 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 119689

Re: OpenHV

We are now in a somewhat playable state:

Image
by Matt
Fri Jul 31, 2020 5:53 pm
Forum: Mapping and Modding
Topic: OpenDC
Replies: 6
Views: 5952

Re: OpenRA Dark Colony

Those sprite are surprisingly high res for a game of that age.
by Matt
Thu Jul 16, 2020 10:35 am
Forum: General Discussion
Topic: OpenRa lying about missions being easy!
Replies: 5
Views: 9221

Re: OpenRa lying about missions being easy!

Can you upload the lua.log of the crashed missions? See https://github.com/OpenRA/OpenRA/wiki/F ... st-crashed