Search found 195 matches

by Fortnight
Sat Oct 01, 2016 7:35 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(faction idea) I noticed that Allies have three factions and Soviet has only two. My suggestion is the third Soviet faction, with works in a special way. It depends on the Master Engineer promotion idea above. + This faction can't build any of the special stuff that Russia/Ukraine can build. + It al...
by Fortnight
Sat Oct 01, 2016 7:35 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(promotion idea) Engineers never stops learning, how about after fully capturing an enemy structure (not neutral) they gain 1 rank, doubling their capture speed. Would make them less throwaway. A rank 1 engineer can upgrade to a Master Engineer if they fully capture yet another enemy structure and t...
by Fortnight
Sat Oct 01, 2016 7:33 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(promotion idea) Tesla Coil veterancy! Why can't the guys operating defensive structures get better at their job too? A veteran Tesla Coil could require half power to operate or maybe increase its HP from current 400 to 500? Everything should earn experience, I'd be happy with just a slight buff jus...
by Fortnight
Sat Oct 01, 2016 7:30 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

Grenadier Why is it rarely built? + Rocket Soldier has too much value being able to fire into the sky as well, even with the added price. + Flammable, might kill other friendly units in the group once killed (could become chain reaction). + Fairly long delay between throws. + Basically can't hit a m...
by Fortnight
Sat Oct 01, 2016 7:30 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(gameplay idea) Let the Radar Dome give 4 more cells of vision, from current 10 to a whopping 14. Could keep cloaked-unit detection as 10, maybe even reduce it to 8 for balance? The idea of this is to make it viable to not hide away the Radar Dome at the back of the base, sure it's safer there but p...
by Fortnight
Sat Oct 01, 2016 7:28 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(promotion idea) Dogs could get promoted as well. First they get 1 more cell in vision. Then if they reach another promotion they get faster movement speed. Would be neat it dogs also share their promotion level with other dogs around them (for pack hunting). So one maxed dog won't outrun other dogs...
by Fortnight
Sat Oct 01, 2016 7:27 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(promotion idea) Minelayer vehicles can't get promoted, maybe they should though? Like if they lay 15 mines (doesn't have to trigger, would still take some dedication from the player to place that maby) they get twice the mine detection aura and also detect mines even not in line of sight (seen thro...
by Fortnight
Sat Oct 01, 2016 7:26 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(gameplay idea) Running over walls should slow the vehicle movement speed by 50% for a second. Mammoth could be slowed by 0%, except when running over concrete which slows the normal 50%. Sandbags doesn't slow any vehicle except wheel-based ones (Ranger). The slowing down would add a small buff to s...
by Fortnight
Sat Oct 01, 2016 7:25 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

Mammoth Tank Why is it rarely built? (Reminder that I'm only counting pros here.) + Very slow movement speed. + Very slow turn speed. + Late-game tech (expensive to build, expensive to get to). What would maybe make it more worth building them for pros? + Self-repair up to 100% instead of current 50...
by Fortnight
Sat Oct 01, 2016 7:22 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(tutorial idea) Make the game more newbie-friendly with an in-game menu to learn a bit of the game. There's a lot of stuff you won't get without playing many matches and with all the games out today it's unlikely new players will stick around for that long if they feel like they don't understand wha...
by Fortnight
Sat Oct 01, 2016 7:21 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(gameplay idea) Vehicles leave husks when destroyed (that can't be walked through) but buildings explode completely out of existance when destroyed. Shouldn't constructions also leave a "ruin", allowing any Engineer a chance to instantly capture them in order to restore them to red minimal health (s...
by Fortnight
Sat Oct 01, 2016 7:20 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

(gameplay idea) Make destroyed walls leave behind a little "foundation" for a while (60 seconds?) which prevents you from building another wall piece on the same spot until the foundation pops out of existance. Otherwise the low cost of the wire fence could become a huge problem. Other buildings wou...
by Fortnight
Sat Oct 01, 2016 7:20 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

With that one out of the way let's move on to: Wire Fence Why is it rarely (never) built? + First of all they are not available in multiplayer in the first place. + Easy to destroy by rocket soldiers. + Vehicles just run them over (including your own harvesters). + Everything shoot through them. Wha...
by Fortnight
Sat Oct 01, 2016 7:18 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

Let's start with: Sandbag Wall. Why is it rarely (never) built? + Easy to destroy by for example rocket soldiers. + Vehicles just run them over (including your own harvesters). + Everything shoot through them. + The time it takes to plop them down isn't worth it. What would maybe make it more worth ...
by Fortnight
Sat Oct 01, 2016 7:16 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 86053

Red Alert: Let's make everything worth building! + ideas etc

Hello everybody! I've always been a fan of OpenRA ever since it was first created but only lately have I noticed that the changes from the original game has actually spawned a little competitive scene that's pretty fun to watch. What brought me here was FiveAces and his YouTube channel, thanks for m...