Search found 76 matches

by Major Kusanagi Motoko
Fri Oct 05, 2018 12:37 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154984

Re: Redesigning and Balancing TD

side-note as a food for thought: copy&paste and bit of editing of a comment i posted roughly 1.5 years ago on a 5A YouTube Shout-cast: why positing sth from the past? • because this comment conveys a message that is persistent throughout balancing and should be considered regardless: im well aware t...
by Major Kusanagi Motoko
Sun Sep 30, 2018 1:11 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 5508

Re: TD Aircraft

I strongly feel that we should disable aircraft from auto returning for rearm/repair when they run out of ammo. Often times their direct course back to base sends them through enemy bases/positions and they get shot down. More often then not, I find it a chore to carefully watch my helis and have t...
by Major Kusanagi Motoko
Sat Sep 29, 2018 3:35 am
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 57465

Re: Using of software programmable macros in competitive games

This may be slightly off topic but related to queing..... I really think there should be a "un-que all in tab" button for when you need to quickly change your build. As someone who's main focus are micro based combat, high resource efficiency plays that would be a pretty neat feature, as it would h...
by Major Kusanagi Motoko
Fri Sep 28, 2018 9:18 pm
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 5508

Re: TD Aircraft

If im not mistaken, the favorite solution is to introduce a completely new command/hotkey. Sounds good; from what i have read on github on the issues #13538; #1464; #14649 and in the answer of Sleipnir here, i had a missinterpretation of the repair key (as it works on tanks: will be used for air as ...
by Major Kusanagi Motoko
Fri Sep 28, 2018 1:18 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 5508

Re: TD Aircraft

RA air plays differ a lot from TD air plays, especially the roles of air in terms of speed and distance traveled - a few examples: Flying past defensive enemy lines, flank, try for arty snipes outside momentary AA range (insta hit n run), guarding a Chinook past enemy lines more safely with vision a...
by Major Kusanagi Motoko
Thu Sep 27, 2018 4:36 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 5508

Re: TD Aircraft

abc & Sleipnir, thank you for your immediate replies and additional information provided (github-links). All ground vehicles (all mods), all RA naval units, and both TD Air units Apache and Orca never need to rearm at any specific building. If I am not mistaken RA Air and RA mine layer are the only ...
by Major Kusanagi Motoko
Wed Sep 26, 2018 4:17 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 5508

TD Aircraft

Release 2018_09_23: (also during the previous playtest, i wasn't saying anything earlier as i was assuming this would be only a temporary glitch and will be normal again as usual in the current release). Issue: Selecting a damaged Apache or Orca in the TD mod and pressing the deploy key (F by defaul...
by Major Kusanagi Motoko
Wed Sep 26, 2018 3:50 am
Forum: General Discussion
Topic: Custom Badgers for tournaments
Replies: 7
Views: 4916

Re: Custom Badgers for tournaments

A Balanced Micro Macro Badge: a Badge for players with a lower or equal eco but still higher Kill$/Death$ ratio compared with the other player(s) :)

efficiency is my main incentive in every (team) game.

Maybe the Badge could be called "Superior Efficiency" or "Star Trader" Badge.
by Major Kusanagi Motoko
Wed Sep 26, 2018 3:46 am
Forum: General Discussion
Topic: How to uninstall OpenRA
Replies: 3
Views: 6361

Re: How to uninstall OpenRA

(^___^)===**
by Major Kusanagi Motoko
Wed Sep 26, 2018 3:40 am
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 35
Views: 32779

Re: Release-20180923 - Discussion

Fantastic impressions on the 2018_09_23 release. Thanks to every developers continuous n dedicated contribution OpenRA has now its long awaited Authentication System, Playernames will show up if you hover over the in-game server list (which lets you know who is playing atm in on which game & mod, wh...
by Major Kusanagi Motoko
Fri Mar 23, 2018 10:26 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 789770

Balance was great in 2014/15, I cant remember the specific builds but many people agree with me that this time period produced the best games. There has been numerous features that (now disabled) have contributed to that very dynamic games, such as a very quick 2nd WF/AS, 2 defence structures of di...
by Major Kusanagi Motoko
Wed Mar 21, 2018 10:44 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 789770

balance of minds

it finally happens ... TD is being balanced !

great intertwining and inter-correcting ideas from all, good job guys !

keep on spirits high n confident, see into each others ideas and

look, think, edit, test, feedback, think, test, release, feedback, look, think, edit, test, feedback, ...