Search found 76 matches
- Fri Oct 05, 2018 12:37 am
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 154984
Re: Redesigning and Balancing TD
side-note as a food for thought: copy&paste and bit of editing of a comment i posted roughly 1.5 years ago on a 5A YouTube Shout-cast: why positing sth from the past? • because this comment conveys a message that is persistent throughout balancing and should be considered regardless: im well aware t...
- Thu Oct 04, 2018 2:21 am
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 154984
- Wed Oct 03, 2018 3:38 am
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 154984
- Tue Oct 02, 2018 10:55 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 154984
- Sun Sep 30, 2018 1:11 am
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 8
- Views: 5508
Re: TD Aircraft
I strongly feel that we should disable aircraft from auto returning for rearm/repair when they run out of ammo. Often times their direct course back to base sends them through enemy bases/positions and they get shot down. More often then not, I find it a chore to carefully watch my helis and have t...
- Sat Sep 29, 2018 3:35 am
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 57465
Re: Using of software programmable macros in competitive games
This may be slightly off topic but related to queing..... I really think there should be a "un-que all in tab" button for when you need to quickly change your build. As someone who's main focus are micro based combat, high resource efficiency plays that would be a pretty neat feature, as it would h...
- Fri Sep 28, 2018 9:18 pm
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 8
- Views: 5508
Re: TD Aircraft
If im not mistaken, the favorite solution is to introduce a completely new command/hotkey. Sounds good; from what i have read on github on the issues #13538; #1464; #14649 and in the answer of Sleipnir here, i had a missinterpretation of the repair key (as it works on tanks: will be used for air as ...
- Fri Sep 28, 2018 1:18 am
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 8
- Views: 5508
Re: TD Aircraft
RA air plays differ a lot from TD air plays, especially the roles of air in terms of speed and distance traveled - a few examples: Flying past defensive enemy lines, flank, try for arty snipes outside momentary AA range (insta hit n run), guarding a Chinook past enemy lines more safely with vision a...
- Thu Sep 27, 2018 4:36 am
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 8
- Views: 5508
Re: TD Aircraft
abc & Sleipnir, thank you for your immediate replies and additional information provided (github-links). All ground vehicles (all mods), all RA naval units, and both TD Air units Apache and Orca never need to rearm at any specific building. If I am not mistaken RA Air and RA mine layer are the only ...
- Wed Sep 26, 2018 4:17 am
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 8
- Views: 5508
TD Aircraft
Release 2018_09_23: (also during the previous playtest, i wasn't saying anything earlier as i was assuming this would be only a temporary glitch and will be normal again as usual in the current release). Issue: Selecting a damaged Apache or Orca in the TD mod and pressing the deploy key (F by defaul...
- Wed Sep 26, 2018 3:50 am
- Forum: General Discussion
- Topic: Custom Badgers for tournaments
- Replies: 7
- Views: 4916
Re: Custom Badgers for tournaments
A Balanced Micro Macro Badge: a Badge for players with a lower or equal eco but still higher Kill$/Death$ ratio compared with the other player(s)
efficiency is my main incentive in every (team) game.
Maybe the Badge could be called "Superior Efficiency" or "Star Trader" Badge.
efficiency is my main incentive in every (team) game.
Maybe the Badge could be called "Superior Efficiency" or "Star Trader" Badge.
- Wed Sep 26, 2018 3:46 am
- Forum: General Discussion
- Topic: How to uninstall OpenRA
- Replies: 3
- Views: 6361
Re: How to uninstall OpenRA
(^___^)===**
- Wed Sep 26, 2018 3:40 am
- Forum: General Discussion
- Topic: Release-20180923 - Discussion
- Replies: 35
- Views: 32779
Re: Release-20180923 - Discussion
Fantastic impressions on the 2018_09_23 release. Thanks to every developers continuous n dedicated contribution OpenRA has now its long awaited Authentication System, Playernames will show up if you hover over the in-game server list (which lets you know who is playing atm in on which game & mod, wh...
- Fri Mar 23, 2018 10:26 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 789770
Balance was great in 2014/15, I cant remember the specific builds but many people agree with me that this time period produced the best games. There has been numerous features that (now disabled) have contributed to that very dynamic games, such as a very quick 2nd WF/AS, 2 defence structures of di...
- Wed Mar 21, 2018 10:44 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 789770
balance of minds
it finally happens ... TD is being balanced !
great intertwining and inter-correcting ideas from all, good job guys !
keep on spirits high n confident, see into each others ideas and
look, think, edit, test, feedback, think, test, release, feedback, look, think, edit, test, feedback, ...
great intertwining and inter-correcting ideas from all, good job guys !
keep on spirits high n confident, see into each others ideas and
look, think, edit, test, feedback, think, test, release, feedback, look, think, edit, test, feedback, ...