Search found 203 matches

by MustaphaTR
Mon Nov 20, 2017 6:41 am
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 10018

Hmm, i complately forgot about this topic. I'll post stuff i have recently made: I have made that map for my General's Alpha mod for test purposes and turned into a proper map at the end: Not TEST (1v1): https://resource.openra.net/maps/23996/ A map i made for Happy: Happy (1v1): https://resource.op...
by MustaphaTR
Fri Nov 17, 2017 7:05 pm
Forum: General Discussion
Topic: Is Naval Balanced Between Soviet and Allies?
Replies: 58
Views: 40882

, and they have a deceptively high range - 6 cells is more than most non-artillery units! I wouldn't give MiGs AA weapon with same range of its AG weapon, nor damage, (well i didn't in my test maps). They don't perform well with high range anyway afaik. Making them literally have to enter the targe...
by MustaphaTR
Fri Nov 17, 2017 6:58 pm
Forum: General Discussion
Topic: Why so few players on TD & especially D2k??
Replies: 16
Views: 11523

D2K is still incomplete (not much left tbh, Starport, Destructible/Buildable Are Giving Concrete/ Original Death Hand and Ornithopter Behaviour are some i can list) and is not further rebalanced to create better gameplay, unlike TD and RA. Original D2K balance is meh. So i guess this has a big effec...
by MustaphaTR
Sun Nov 12, 2017 12:35 pm
Forum: General Discussion
Topic: Is Naval Balanced Between Soviet and Allies?
Replies: 58
Views: 40882

One thing i see with Naval Units is that all subs use light and all ships use heavy armor. Giving Missile Sub heavy armor may fix them vs Hinds. Longbows can kill them then, but wouldn't be as problematic as losing them vs Hinds imo.
by MustaphaTR
Sat Nov 04, 2017 7:22 am
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 50431

About spies, with the stuff added with this PR, we can make spies able to mimic speed, reveal range and some other stuff depending on what it disguised as. Mobile: is not conditional, but we can use SpeedMultipilier. RevealsShroud: is conditional, so there is not much of a problem. https://github.co...
by MustaphaTR
Tue Oct 31, 2017 6:54 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34664

I have updated the stuff for release. Unless i missed something, values should be correct for current release.
by MustaphaTR
Mon Oct 30, 2017 3:50 pm
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 52
Views: 119973

SirCake wrote: @mustapha: I could solve paradropping with a script! Use everything in your map if you like.
I have coded https://github.com/OpenRA/OpenRA/pull/14276 in for a proper Soviet Cargo Plane logic, but of course i can't use that for testing. I'm ok with how it currently is tbh.
by MustaphaTR
Mon Oct 30, 2017 5:25 am
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 52
Views: 119973

I have already posted about these on discord, but i think it might be good idea to post here too: Changes: - Gap Generator now requires War Factory. - Mobile Gap Generator now requires Gap Generator. - AA Gun Range decreased by 1 (from 10 to 9). - AA Gun Damage decreased by 2 (from 12 to...
by MustaphaTR
Mon Oct 30, 2017 5:17 am
Forum: Mapping and Modding
Topic: Can someone point out what I have done wrong with this YAML
Replies: 6
Views: 4052

There shouldn't be an Icon: tag on rule file, if you removed it, it should work fine.
by MustaphaTR
Sun Oct 29, 2017 8:28 am
Forum: Mapping and Modding
Topic: Can someone point out what I have done wrong with this YAML
Replies: 6
Views: 4052

Game is still trying to read it as a rule code. You need to put the sequence code under Sequences/aircraft.yaml.
by MustaphaTR
Sat Oct 28, 2017 7:05 am
Forum: Mapping and Modding
Topic: Can someone point out what I have done wrong with this YAML
Replies: 6
Views: 4052

You should define the Icon on sequence code not, rule.
by MustaphaTR
Wed Oct 18, 2017 10:10 am
Forum: Mapping and Modding
Topic: PassengerConditions on Cargo not working?
Replies: 9
Views: 10265

As i said on Discord. PassengerConditions give condition to Cargo, not Passenger. There is currently no way to do what you are trying to do.
by MustaphaTR
Sun Oct 15, 2017 7:28 am
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 38525

Materianer wrote: What about the chronotanks i can't masschrono them anymore with shift.
Force move in the new taskbar works but alt also doesn't work.
It works for me, with Alt, not shift. Looks like it is changed.
by MustaphaTR
Fri Oct 13, 2017 7:48 pm
Forum: General Discussion
Topic: Balancing medic
Replies: 37
Views: 28457

Why do you call Rocket Soldiers "e3" when its quite clearly labelled rocket soldier in game, on the command and conquer wiki and also the original games official manuel? Why is your unit abbreviated to a move in Battleships? Not sure if you know or not, but e3 is the name of Rocket Soldier in code:...
by MustaphaTR
Sun Oct 08, 2017 6:49 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34664

I did some edits on wiki today. I really like the idea of it, i hope there will be more contubrition. Looks like template pages are secured/can't be edited by normal users. I did editings on stuff at Wikipedia and some other Wikis before, i know how stuff about templates work. Infoboxes currently la...