Search found 208 matches
- Wed Dec 28, 2016 9:42 pm
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25756
- Wed Dec 28, 2016 8:50 am
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25756
- Mon Dec 26, 2016 8:52 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25165
- Mon Dec 26, 2016 5:40 pm
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15566
- Mon Dec 26, 2016 1:36 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25165
snip Both factions being as different as possible is hardly an argument against moving grenadiers to Allies. I do think grenadiers are a serious unit, and early harassment is an essential part of a good RTS game, just to deter people from playing Sim City in the first 5 minutes. When pillboxes are ...
- Mon Dec 26, 2016 12:42 pm
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9769
In most of the games I've played or watched, a group a Yaks flying over a previously unseen AA gun will lose at least 4 or 5 Yaks, which is a considerable loss. While for instance, a Tesla coil won't kill 4 or 5 Tanks before you can react, to cite your example. Basically, I'm trying to say that AA ...
- Mon Dec 26, 2016 12:29 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25165
What I REALLY would like is: + Flamethrower is buildable on Soviet. + They no longer require a Flame Tower to become available. + They always explode on death but it takes 3 such explosions to do enough damage to kill another Flamethrower unit. + Grenadier is buildable on Allies. + They always expl...
- Sun Dec 25, 2016 10:05 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 966684
- Fri Dec 23, 2016 8:54 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 966684
- Tue Dec 20, 2016 7:13 am
- Forum: General Discussion
- Topic: Buy stuff cheaper
- Replies: 5
- Views: 3653
- Sun Dec 18, 2016 3:43 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141604
" My preferential setup would be that there are no prerequisites for either the Radar Dome or Service Depot." Why would someone build an SD without a WF? What can he even get from it in that case? The only thing that I can think of is hijacker and mechanic and the ability to fix his few ore trucks....
- Sun Dec 18, 2016 1:23 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141604
Great work OmNom. I appreciate your efforts, and I can testify your basepushing strat would also have worked in the masters league this season. Anyhow, I'm curious for the TabEdit - move all tech buildings to defense tab. My preferential setup would be that there are no prerequisites for either the ...
- Sat Dec 17, 2016 9:43 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141604
How do you know you wouldn't be happy if you didn't try the changes? I did try them, and I think they don't make the game feel any different. I actually think they could be beneficial for the game, making strategies more diverse. And yes, I do think it's a bit silly many RAGL masters players never b...
- Mon Dec 12, 2016 4:22 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141604
Great analysis OmNOmNOm. I looked at vehicles.yaml and apparently Mammoth Tank and MCV are the only vehicles with BuildDuration and BuildDurationModifier. Removing the modifier for the MCV sounds like a simple way to rebalance a bit. However, it does not diminish the fact that building tech comes at...
- Mon Dec 12, 2016 12:58 pm
- Forum: General Discussion
- Topic: Closed down servers
- Replies: 3
- Views: 2839
It's pointless to start a war that you cannot win.zinc wrote: ↑Before someone writes a fix, maybe write something to capture the ISP of people doing it...