Search found 87 matches
- Sun Jun 30, 2013 7:44 pm
- Forum: Mapping and Modding
- Topic: Air/navy assets
- Replies: 2
- Views: 4462
Ok, I guess I have to throw the first stone then. It seems that there is quite a problem with integrating aircraft carriers into the game (see github link above). However, Matt's workaround with deployable platforms work fine - just consider deploying to be adjusting the carrier to the wind. This is...
- Thu Jun 27, 2013 11:50 am
- Forum: Mapping and Modding
- Topic: Air/navy assets
- Replies: 2
- Views: 4462
Air/navy assets
Closed.
- Tue Jun 25, 2013 9:59 am
- Forum: Mapping and Modding
- Topic: Google Sketchup Models
- Replies: 0
- Views: 4788
Google Sketchup Models
Hello, I found a lot of different, interesting 3D models that just wait to be imported to OpenRA. Note that I am not sure what license these models have, so please make sure to check with the original author or the site that they are published on. I dont know about the procedure on how to transfer S...
- Tue Jun 25, 2013 8:24 am
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 29654
If those pixelart is own work and/or released under a permissive open content license we can integrate this. However it looks like some WIP screenshots with nothing published: I currently only see pictures, some random .shp files, no mod.zip or uploads at http://content.open-ra.org/ The Generals ca...
- Mon Jun 24, 2013 3:49 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 42109
size like this here should be okay (imho) http://i.imgur.com/WqvtSAm.png note: just a sketch JOo, just to calrify, is the small black carrier and the other ships part of an image, or is this an actual screenshot of working units? I would need this smaller carrier unit for one of my maps - with airc...
- Tue Jun 18, 2013 3:09 pm
- Forum: Mapping and Modding
- Topic: openRA own Soundtrack!
- Replies: 20
- Views: 15517
DUNE II OST with sitational track choosing What I really would like to see was the situational-dynamic OST of DUNE 2 in the DUNE2000 mod. The midi files are somewhere on the www. The OST of the game was one of the features from DUNE 2 I remember the most! Amazing.. and seldom found even nowadays. J...
- Tue Jun 18, 2013 3:05 pm
- Forum: General Discussion
- Topic: UNITS STATS LIST!
- Replies: 1
- Views: 2531
Re: UNITS STATS LIST!
Hello Saber, that is a nice list. A small proposition: I would advise to add all values into a comma seperated (or otherwise formatted, e.g. csv) list that can be imported into programs like Excel or parsed by scripts. Some thought has to be put on what would be the best document structure. Also, it...
- Tue Jun 18, 2013 3:01 pm
- Forum: General Discussion
- Topic: OpenRA Lobby
- Replies: 4
- Views: 4274
Re: OpenRA Lobby
Hello Vigor! It is great to see another willing codor on the horizon. I would advise you to go to the OpenRA chat (#openra on webchat.freenode.net). You will find that some of the developers can be found frequently there and are very much willing to help with your project. I want to make a lobby whe...
- Mon Jun 17, 2013 6:49 pm
- Forum: General Discussion
- Topic: [WIP] Time resolved map statistics
- Replies: 8
- Views: 6379
- Sat Jun 15, 2013 4:42 pm
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Pluto [4 players]
- Replies: 2
- Views: 2930
- Fri Jun 14, 2013 3:40 pm
- Forum: Mapping and Modding
- Topic: RA enhanced mod
- Replies: 76
- Views: 122504
Bellator/BaronOfStuff, I am impressed. That are very neat units! How can we make so good mods don't die? All mods except d2k "died"..... Well, I had that "death experience" with my japanese faction mod. For me, it was simply a burn-out effect combined with the lack of a solid project plan. One perso...
- Thu Jun 13, 2013 6:09 pm
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Pluto [4 players]
- Replies: 2
- Views: 2930
[MAP] [RA] Pluto [4 players]
Pluto, made from scratch, brand new, with the new desert tileset: download it here.
Only the starting islands have ore. The only other means of obtaining recources is to win the race for the oil derricks.. or capturing the enemy starting island.
Enjoy!
Only the starting islands have ore. The only other means of obtaining recources is to win the race for the oil derricks.. or capturing the enemy starting island.
Enjoy!
- Tue Jun 11, 2013 9:39 pm
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Artemis [6 players]
- Replies: 1
- Views: 2314
[MAP] [RA] Artemis [6 players]
Good news for those who enjoy playing on large maps from time to time. It so happens that I just had some time to finish up my last OpenRA map project - Artemis ! The map is based on the western half of the giant map Zeus and is thus still fairly large in comparison to the standard OpenRA maps. It s...
- Mon Jun 10, 2013 12:20 am
- Forum: General Discussion
- Topic: [WIP] Time resolved map statistics
- Replies: 8
- Views: 6379
[WIP] Time resolved map statistics
Hello, after a long hiatus from OpenRA I thought I could stop by and ninjaineer a bit. There is not much to show for now. However, from now on, map statistics are recorded on a daily basis which should allow to tell how often a map is played per day. Thanks for qbt , Clemb for helpful discussions in...
- Wed Feb 29, 2012 11:59 am
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Ares: National Park Edition [4-8 Players]
- Replies: 0
- Views: 3915
[MAP] [RA] Ares: National Park Edition [4-8 Players]
Hi, I revamped the Ares 4 player map so that it can be played with more than four players. It can be downloaded from my OpenRA Recources Page / the map page . As with the original Ares, the oil derricks on the top of the map, and the coastal ore sites could prove vital when it comes to the mid-end g...