Search found 347 matches
- Wed Dec 21, 2016 12:15 am
- Forum: General Discussion
- Topic: Paradrop
- Replies: 5
- Views: 3601
- Fri Dec 16, 2016 9:15 pm
- Forum: Competitions and Events
- Topic: The Ultimate TD Single Player Challenge
- Replies: 11
- Views: 8960
- Fri Dec 16, 2016 11:21 am
- Forum: Competitions and Events
- Topic: The Ultimate TD Single Player Challenge
- Replies: 11
- Views: 8960
- Wed Dec 14, 2016 10:25 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141254
I’ll play devil’s advocate here. Wasn’t there just recently a really entertaining game on 5a’s channel that featured incessant base pushing by one player and heavy reliance on V2 spam by the other? ;) The two play styles we tend to complain about most? Who's complaining about v2 spam? I'm a...
- Tue Dec 13, 2016 11:16 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141254
Until people can decide on what the issue actually is, testing solutions should be put on hold; its obvious that there isn't only one opinion here. Bingo. There a so many balance issues and directions this game can go. Lucassss brought up a good point that shouldn't go unnoticed. Name a map where 1...
- Thu Dec 08, 2016 4:18 pm
- Forum: Competitions and Events
- Topic: TD Tourament
- Replies: 8
- Views: 5788
anjew wrote: ↑Definitely count me in
- Sun Nov 27, 2016 7:09 pm
- Forum: General Discussion
- Topic: RA Shock Trooper Defense
- Replies: 8
- Views: 5475
Does he have a faster build up than you? Are you starting off with a good economy? You could try a demo truck if you know it's coming. Or try Tanya. But mostly I suspect you need to improve your economy and production of units. All of these posts contain good advice, but zinc, you may be digging at...
- Sun Nov 27, 2016 6:59 am
- Forum: General Discussion
- Topic: RA Shock Trooper Defense
- Replies: 8
- Views: 5475
- Tue Nov 22, 2016 2:00 am
- Forum: General Discussion
- Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
- Replies: 10
- Views: 7259
Here's my thoughts on some of the changes: I think France is viable with the gap gen changes. Mobile gaps definitely help both base push and prevent them. It would be interesting to see a base push scenario with both teams utilizing gaps. It might be feasible to have infantry effected as well. Espec...
- Sat Nov 19, 2016 9:24 pm
- Forum: Competitions and Events
- Topic: Final Rounds of Season 2, RAGL!
- Replies: 1
- Views: 2581
- Sat Nov 19, 2016 9:21 pm
- Forum: General Discussion
- Topic: Idea to modify sandbags / walls building
- Replies: 16
- Views: 10426
- Wed Nov 16, 2016 12:39 am
- Forum: General Discussion
- Topic: My strream and progression in this game
- Replies: 3
- Views: 2993
- Sat Oct 29, 2016 11:52 am
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 50407
As I understand it. Camo pils aren't really the problem as it's just regular pil spam that kills the game. Also camo's got a nerf of less hp with the recent patch. As to what zinc is talking about with an indirect buff, I believe it had something to do with the way the camo (and even then if iirc it...
- Thu Oct 27, 2016 11:12 pm
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 50407
Here's a silly idea, would it change anything if base defenses had increased power draw but also went offline when power was low(like Tesla and AA currently do)? Sure base pushing is still going to be a thing but now power plays a bigger role in it. Right now as allies when you base push you can use...
- Thu Oct 27, 2016 8:17 am
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 50407
TD doesn't suffer from this issue. It's defences have a very long build time but are still potent enough to be useful. I think TD doesn't suffer the same issue in part because of the build time, in part because of less potent structures, but also because army mobility is much higher in TD than in RA.