Search found 642 matches

by abcdefg30
Mon Jun 18, 2018 12:19 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 132766

Re: 2018 RA Balance

eskimo wrote:
Mon Jun 18, 2018 11:28 am
However, i don't personally care for any of that but thought i'd highlight it. Really i just dislike the idea of removing a unit (hijacker), that has proven to offer entertaining games and isn't a game breaking bug.
Agreed. :+1:
by abcdefg30
Fri Jun 15, 2018 2:56 pm
Forum: General Discussion
Topic: Official map bug
Replies: 2
Views: 3666

Re: Official map bug

Thanks for the report. I think this is what OpenRA/OpenRA#14909 fixed.
by abcdefg30
Sat Jun 02, 2018 9:40 am
Forum: General Discussion
Topic: Maybe I'm just stupid.....
Replies: 3
Views: 2403

Re: Maybe I'm just stupid.....

Are you looking for this? ^^
Image
by abcdefg30
Thu May 31, 2018 5:18 pm
Forum: General Discussion
Topic: OpenRA Fatal Error
Replies: 3
Views: 2345

Re: OpenRA Fatal Error

What is the content of the latest exception.log? (You can open it using a text editor.)
by abcdefg30
Thu May 31, 2018 1:59 pm
Forum: General Discussion
Topic: OpenRA Fatal Error
Replies: 3
Views: 2345

Re: OpenRA Fatal Error

What does exception.log say? (Logs folder is at "My Documents\OpenRA\Logs")
by abcdefg30
Mon Mar 19, 2018 2:25 pm
Forum: Mapping and Modding
Topic: sequence combine
Replies: 5
Views: 3760

Sounds like you rather want to use "Frames:" instead of "Combine:". Iirc combine is used when you need to combine different sprites together in one sequence. You only want to take certain frames from one sprite however as far as I understood. (I have to admit though that I'm not sure how well "Frame...
by abcdefg30
Fri Mar 09, 2018 4:32 pm
Forum: Mapping and Modding
Topic: “Creeper†Units that act like a standard skirmish bot?
Replies: 1
Views: 1884

There is a "Bot" property on player references, so you could try doing something like:

Code: Select all

	PlayerReference@USSR:
		Name: USSR
		Faction: soviet
		Color: FE1100
		Bot: rush
		Enemies: Greece, England
by abcdefg30
Tue Mar 06, 2018 2:16 pm
Forum: Mapping and Modding
Topic: How to convert the shp TD unitcolors to RA?
Replies: 3
Views: 3524

Just some random guesses: Wrong indentation, missing space between the ":" and the value ("playerRA").
by abcdefg30
Mon Mar 05, 2018 11:08 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 191919

kaneCVR wrote: Is AnnounceOnKill the sound byte played when the actor dies or a when it kills another actor?
When it kills another actor. If the actor itself dies, the "DeathSounds" trait is used.
by abcdefg30
Mon Mar 05, 2018 6:07 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 191919

You need to tell the specific traits like Mobile which voice should be used. See https://github.com/OpenRA/OpenRA/blob/b ... ml#L22-L34 for example.
by abcdefg30
Thu Mar 01, 2018 3:50 pm
Forum: Mapping and Modding
Topic: [mappack] 40 Red Alert maps, converted to OpenRA
Replies: 8
Views: 10574

Re: MapPack not working for me???

the maps are not working for me, they does not appear in the list when i start the game. Yeah, those maps are outdated and would need an update to run with the latest OpenRA version. (Maybe you can find some of them at https://resource.openra.net/ .) (Btw, custom maps are usually placed at "My Docu...
by abcdefg30
Thu Feb 22, 2018 11:16 pm
Forum: Mapping and Modding
Topic: adding experience temporarly - on a crate? How?
Replies: 2
Views: 2081

Re: adding experience temporarly - on a crate? How?

Can I set the condition "rank" via GrantExternalConditionCrateAction ? Yes, I don't see a reason why it should not work in principle. You can probably only grant one rank at a time (per crate, multiple crates can stack) though. (Rank-3 abilities for example require the same condition to be present ...
by abcdefg30
Thu Feb 22, 2018 11:10 pm
Forum: General Discussion
Topic: Original mission French version
Replies: 10
Views: 8051

I see that the general.mix have the mission info (mission.ini and other file), do you know if there is a way to update the mission? I see that the mission are in ./openra/Content/ra/v2/expand/expand.mix/mission.ini Sorry, we need to recreate the missions from scratch for OpenRA, so the ini files wo...
by abcdefg30
Thu Feb 22, 2018 11:07 pm
Forum: General Discussion
Topic: [SOLVED]Where to place or use .AUD files from Dune 2000?
Replies: 8
Views: 7076

It should be "Content\d2k\v2\Music" and "Content\d2k\v2\Movies". Note that you might need to rename things, I know that the German movies for example need to be renamed from "A_BR01_G.VQA" to "A_BR01_E.VQA" (G for German needs to be an E for English).
by abcdefg30
Thu Feb 22, 2018 1:54 pm
Forum: Mapping and Modding
Topic: making Technical Center Buildable
Replies: 4
Views: 2973

Hm, actually you should be fine by just redefining "Prerequisites:" on "Buildable:"... Not sure why that doesn't work for you. Anyway, you shouldn't need to copy the definition around, you just need to edit it in "tech.yaml". For the crash after renaming: You need to redefine "Image:" on "RenderSpri...