Search found 1135 matches
- Sat Nov 17, 2012 6:48 pm
- Forum: General Discussion
- Topic: Generalized AI
- Replies: 11
- Views: 9694
No while i don't speaking with Valkyrie. His code is strongly tied to RA mod. I'm trying to write a generic code. At least at this stage. In the future will still have to do some things more specifically. Plus I use a finite state machine for the squads of units and fuzzy logic in some cases. Your ...
- Sat Nov 17, 2012 6:26 pm
- Forum: General Discussion
- Topic: Stats screen
- Replies: 16
- Views: 9811
Ask Curtis to do it together with merging the CnC and RA settings GUI code again at https://github.com/OpenRA/OpenRA/issues/2243
PS: Scott is working on it: https://dl.dropbox.com/u/8707714/OpenRA ... 23_180.png (via IRC)
PS: Scott is working on it: https://dl.dropbox.com/u/8707714/OpenRA ... 23_180.png (via IRC)
- Sat Nov 17, 2012 6:10 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48176
I tried to clean this up for a merge into https://github.com/OpenRA/OpenRA and rebased it onto current bleed, but there is lot's of stuff to do. I did a dos2unix with your text files so we can see a proper diff: https://github.com/Mailaender/OpenRA/compare/improved-ai You also use spaces instead of ...
- Sat Nov 17, 2012 5:48 pm
- Forum: General Discussion
- Topic: Donating to AI dev
- Replies: 14
- Views: 10828
This is the best AI for OpenRA I found so far: https://github.com/VrKomarov/OpenRA Donate the 100 bucks to him and/or improve on his code.
- Sat Nov 17, 2012 5:35 pm
- Forum: General Discussion
- Topic: Making Hard AI, hard?
- Replies: 17
- Views: 20025
Re: Making Hard AI, hard?
I'm trying to do more complex ai with finite state machines and fuzzy logic. Now i fix bugs and test it on cnc mod. I can say that war with him was much more difficult. Even one on one hard to win at least to me. Now I think about inserting a neural network so that ai can be trained (not sure if it...
- Sat Nov 17, 2012 12:09 pm
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19380
I just copied everything and did dos2unix *.yaml with text files. You can see the diff at https://github.com/OpenRA/OpenRA/pull/2476 This might get merged into the next OpenRA release.
- Fri Nov 16, 2012 3:41 pm
- Forum: Mapping and Modding
- Topic: OpenRA IDE
- Replies: 9
- Views: 9724
In that case I would prefer to add the functionality to the cross-platform OpenRA.Editor.exe instead.riderr3 wrote: ↑Windows only?
- Fri Nov 16, 2012 3:30 pm
- Forum: General Discussion
- Topic: [Suggestion] I think Migs are too easily destroyed.
- Replies: 8
- Views: 5938
https://github.com/OpenRA/OpenRA/issues/2035freak wrote: ↑What we need more is to have "attack everything"-mode to airplanes. So they could attack automaticly to enemy unit when they circle over it.
- Wed Nov 07, 2012 10:43 am
- Forum: Competitions and Events
- Topic: OpenRa Tournament Registration (5th OpenRA Tournament)
- Replies: 31
- Views: 23064
- Wed Nov 07, 2012 10:42 am
- Forum: Mapping and Modding
- Topic: OpenRA IDE
- Replies: 9
- Views: 9724
Re: OpenRA IDE
Awesome. What do you mean with package format for mods? There is a mod.yaml which defines everything.KillerLUA wrote: ↑Hoping to add yml support and a basic wrapper for making units that have some special functionality, I just wish the developers would add a package format for mods.
- Tue Nov 06, 2012 9:24 pm
- Forum: General Discussion
- Topic: Remove bib infront of buildings that don't need it.
- Replies: 10
- Views: 6922
The AI building placement algorithm is very simple. There might be problems.epicelite wrote: ↑If someone is dumb enough to wall themselves in on accident, they deserve it!
- Tue Nov 06, 2012 7:30 pm
- Forum: General Discussion
- Topic: Remove bib infront of buildings that don't need it.
- Replies: 10
- Views: 6922
- Sun Nov 04, 2012 5:25 pm
- Forum: General Discussion
- Topic: Trouble installing open RA
- Replies: 9
- Views: 7642
Try using the Cg renderer as explained in https://github.com/OpenRA/OpenRA/wiki/Settings It might also work for slightly older cards.
- Sun Nov 04, 2012 11:25 am
- Forum: General Discussion
- Topic: Trouble installing open RA
- Replies: 9
- Views: 7642
- Thu Nov 01, 2012 10:32 pm
- Forum: Mapping and Modding
- Topic: OpenRA Classic
- Replies: 6
- Views: 7801