Search found 1135 matches

by Matt
Mon Dec 10, 2012 2:33 pm
Forum: General Discussion
Topic: Lag when hosting an AI v Human match
Replies: 4
Views: 3953

by Matt
Mon Dec 10, 2012 2:07 pm
Forum: Mapping and Modding
Topic: Need help to get started
Replies: 4
Views: 3512

by Matt
Sun Dec 09, 2012 10:04 am
Forum: General Discussion
Topic: Lag when hosting an AI v Human match
Replies: 4
Views: 3953

Playing with bots on island maps is a bad thing for path finding.

The second issue looks like a broken game file. Seems unrelated. Maybe delete your Content files *.MIX and force OpenRA to redownload them.
by Matt
Sat Dec 08, 2012 11:03 pm
Forum: Mapping and Modding
Topic: D2k Flashing cursor
Replies: 4
Views: 3598

1.Static cursor like in RA is ok. But d2k have not just static, it change position in animation(i said flashing but u know whan i want to say). Look is ok but small big small big when i want click for somothing i think is not acceptable. I think he means that the animation is not centered properly....
by Matt
Sat Dec 08, 2012 7:08 pm
Forum: Mapping and Modding
Topic: [RA]Building Husk
Replies: 12
Views: 10111

Reminds me of the game play mechanic from Generals. Makes sense to build engineers then and not using them for lame tactics only. I also like the artwork. With the current calculation they might vanish too soon as engineers train and move slowly.
by Matt
Thu Dec 06, 2012 10:50 pm
Forum: General Discussion
Topic: [Request] Multilanguage support
Replies: 25
Views: 23511

Okay, I created https://github.com/OpenRA/OpenRA/wiki/Translation to keep track of the status. If you want to start translating I suggest to add something to this list to avoid duplicated efforts. Send pull requests at GitHub or upload it here in the forums. Have a look at the mods/*/rules folder an...
by Matt
Wed Dec 05, 2012 11:55 pm
Forum: General Discussion
Topic: Stats screen
Replies: 16
Views: 9808

Harisson wrote: What's "0/100 units evacuated" ? It's MP game mode or SP mission ?
It's Allies 03, a multiplayer co-op mission by Scott.
by Matt
Wed Dec 05, 2012 11:52 pm
Forum: General Discussion
Topic: [Request] Multilanguage support
Replies: 25
Views: 23511

Go to https://github.com/Mailaender/OpenRA/tree/localisation/mods/ra/rules copy the folder "/en" and rename it to the ISO code of your target language, start translating, change mod.yaml to test it. Translating Tooltips works without hassle. You can also do the same thing for chrome YAMLs though thi...
by Matt
Wed Dec 05, 2012 11:47 pm
Forum: Mapping and Modding
Topic: [Units] Complete unit packages
Replies: 6
Views: 6470

Upload it at http://content.open-ra.org/index.php?p=units This forum posts are hard to find for modders.
by Matt
Wed Dec 05, 2012 11:47 pm
Forum: Mapping and Modding
Topic: some shps for download
Replies: 9
Views: 8415

by Matt
Wed Dec 05, 2012 11:36 pm
Forum: Mapping and Modding
Topic: [Addon][RA/CnC] Textless Cameos
Replies: 16
Views: 17514

mods/ra/bits/ctnkicon.shp (already done, nevermind) mods/ra/bits/dtrikicon.shp (already done, nevermind) mods/ra/bits/e8icon.shp (Volkov) mods/ra/bits/jmin.shp (unused) mods/ra/bits/snipericon.shp mods/ra/packages/textless.mix includes atomicon.shp (still has text on it) mods/cnc/bits/ioicnh.tem (b...
by Matt
Wed Dec 05, 2012 7:51 am
Forum: General Discussion
Topic: Where are...?
Replies: 14
Views: 9664

see https://github.com/OpenRA/OpenRA/issues/2330 for boosting Tesla coils with units.
by Matt
Tue Dec 04, 2012 10:12 pm
Forum: General Discussion
Topic: [Request] Multilanguage support
Replies: 25
Views: 23511

I found language packs for RA at http://www.redalert95.tk/ and CnC at http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ Seems to be partly ripped from modern titles or fan dubs. The community is still quite active as the spanish RA translation is only two months old. http://forums.cncnz.com/top...
by Matt
Tue Dec 04, 2012 5:49 pm
Forum: General Discussion
Topic: Replay viewer needs a fog-of-war option.
Replies: 6
Views: 5909

Scott is working on it:

Image
by Matt
Tue Dec 04, 2012 5:34 pm
Forum: Mapping and Modding
Topic: [Addon][RA/CnC] Textless Cameos
Replies: 16
Views: 17514

I started working on the OpenRA translation project: http://www.sleipnirstuff.com/forum/view ... 82&t=15948 and we might switch to textless icons when the set gets completed. Some are missing: