Search found 1135 matches
- Tue Dec 25, 2012 4:34 pm
- Forum: General Discussion
- Topic: [Request] Multilanguage support
- Replies: 25
- Views: 23512
- Mon Dec 24, 2012 7:23 pm
- Forum: General Discussion
- Topic: [Request] Multilanguage support
- Replies: 25
- Views: 23512
Hi, I've updated french tooltips translation (by now :)) and i've a few questions : - how to launch openra with a target language ? ^^ - yaml files doesn't use a valide format : yaml format does not allow tabs et use of ":" must be quoted (example: subitem1: "Reason: Why?"), but OpenRA doesn't seem...
- Thu Dec 20, 2012 7:22 pm
- Forum: General Discussion
- Topic: Remove bib infront of buildings that don't need it.
- Replies: 10
- Views: 6918
- Thu Dec 20, 2012 5:48 pm
- Forum: General Discussion
- Topic: Donating to AI dev
- Replies: 14
- Views: 10828
Re: Donating to AI dev
Hey, This is just an announce to say I'll donate 100$ for someone to make a real kickass AI for openRA and integrate it to the git. We need the AI to use superpower, planes, copters, boat and transports with Easy, Normal, Hard settings. This is a serious offer. I hope I'm not breaking any forums ru...
- Thu Dec 20, 2012 7:19 am
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164860
I recently uploaded sky scrapers at http://content.open-ra.org/index.php?p= ... its&id=222 Sadly the preview is broken.
- Wed Dec 19, 2012 5:23 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164860
- Tue Dec 18, 2012 7:01 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164860
- Mon Dec 17, 2012 12:35 am
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19376
We also played a FFA on latest bleed to test the per-player shroud actually. Harvesting is now kind of too slow without auto-piloted carryall support, but I agree it was too fast earlier. Instead of removing the bibs we could simply add more rock to build on for the maps. Nuke and air strike and was...
- Fri Dec 14, 2012 7:20 pm
- Forum: General Discussion
- Topic: Red Alert Missing unit: Allied Helicarrier
- Replies: 9
- Views: 9342
- Fri Dec 14, 2012 5:22 pm
- Forum: General Discussion
- Topic: [Request] Multilanguage support
- Replies: 25
- Views: 23512
- Thu Dec 13, 2012 11:17 pm
- Forum: General Discussion
- Topic: Red Alert Missing unit: Allied Helicarrier
- Replies: 9
- Views: 9342
Not sure if the engine supports this. I have two ideas. Have a look at the d2k mod and see how the Cargo trait for the carryall works with vehicles. This may crash in network games though https://github.com/OpenRA/OpenRA/issues/2455 and it won't reload nor work automatically. You need to add somethi...
- Tue Dec 11, 2012 7:00 pm
- Forum: Mapping and Modding
- Topic: [Addon][RA/CnC] Textless Cameos
- Replies: 16
- Views: 17519
Please give us dinos for maps... It should be in the editor. I know one of the c&c got it.. The shp should be in the game I mean... https://github.com/OpenRA/OpenRA/blob/bleed/mods/cnc/sequences/funpark.yaml are ready. You only need to add some https://github.com/OpenRA/OpenRA/tree/bleed/mods/cnc/r...
- Tue Dec 11, 2012 6:38 pm
- Forum: Mapping and Modding
- Topic: Hotkey-Layout
- Replies: 28
- Views: 22274
Okay, I worked on this at https://github.com/OpenRA/OpenRA/pull/2501 which now has a green "supports auto-merging" button. The preparation was a little complicated with lot's of conflicts. Please test it if nothing broke. I also made the production queue tabs fully user customizable. Next step might...
- Tue Dec 11, 2012 6:24 am
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19376
We should change https://github.com/OpenRA/OpenRA/blob/b ... nd.cs#L303 then to automatize this. I already fixed "--projectile" to be identical to "--vehicle" (not yet uploaded).
- Mon Dec 10, 2012 9:57 pm
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19376
I am trying to merge this with https://github.com/OpenRA/OpenRA/pull/2457 now. I see lot's files in mods/d2k/bits. What have you changed in mods/d2k/bits/barra.shp mods/d2k/bits/barraicon.shp mods/d2k/bits/barramake.shp mods/d2k/bits/barrh.shp mods/d2k/bits/barrhicon.shp mods/d2k/bits/barro.shp mods...