Search found 1135 matches
- Sun Jun 17, 2012 9:11 am
- Forum: Mapping and Modding
- Topic: Faction-specific Starting Units
- Replies: 8
- Views: 6341
- Sat Jun 16, 2012 6:11 pm
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 51066
Some parts are already pushed to OpenRA/bleed and might come with the next playtest. Everything (cursor, terrain, units) now uses https://github.com/Mailaender/OpenRA/blob/dune/mods/d2k/bits/d2k.pal See https://github.com/OpenRA/OpenRA/wiki/Palettes-and-Remaps for explanations. If you look carefully...
- Sat Jun 16, 2012 12:31 pm
- Forum: General Discussion
- Topic: openRA crashing with GL error GL_INVALID_ENUM
- Replies: 3
- Views: 4245
For Linux your command is
or
You can also modify your https://github.com/OpenRA/OpenRA/wiki/Settings
Code: Select all
openra Graphics.Renderer=Cg
Code: Select all
mono OpenRA.Game.exe Graphics.Renderer=Cg
- Sat Jun 16, 2012 10:31 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 51066
- Fri Jun 15, 2012 3:36 pm
- Forum: Mapping and Modding
- Topic: SHPViewer.exe
- Replies: 3
- Views: 4013
- Sun Jun 10, 2012 8:51 pm
- Forum: Mapping and Modding
- Topic: Warhammer 40,000
- Replies: 5
- Views: 4740
Ask nicely if you are allowed to use http://jtpeter.deviantart.com/art/Warha ... -147360403 and start modding
- Sun Jun 10, 2012 8:42 pm
- Forum: Mapping and Modding
- Topic: Airstrip Reinforcements?
- Replies: 11
- Views: 7990
- Sun Jun 10, 2012 7:17 pm
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 46585
Chrono-Vortex
Regarding Sandworms; if these are implemented would it also be possible to include the Chrono-Vortex in RA? If you draw a SHP for it I think the Chrono-Vortex is already possible with "AttackWander:" and "AttackFrontal:". Look at the visceroid in CnC (called VICE). You only need to create a SpawnVo...
- Sun Jun 10, 2012 7:05 pm
- Forum: Mapping and Modding
- Topic: Airstrip Reinforcements?
- Replies: 11
- Views: 7990
- Sun Jun 10, 2012 1:05 pm
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 46585
Auto-Download version
I recently found out that the 1.06 patch http://dune2k.com/Download/16 includes the DATA.R8 (buildings, units, icons) and one Tileset (it says two, but I only see one). This is enough for a minimal Freeware version without sound that can be downloaded at first game start. As I can't extract the setu...
- Sat Jun 09, 2012 5:54 pm
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 51066
As now the first people asked in IRC how to get this started and most of them use Windows I replaced my bash script with a platform independent GUI content file extractor/converter/installer. At the end the TilesetBuilder.exe will pop up and close immediately. This is ugly, but it works. Extracting ...
- Sat Jun 09, 2012 10:00 am
- Forum: General Discussion
- Topic: Making Hard AI, hard?
- Replies: 17
- Views: 20027
I added a patch at https://github.com/OpenRA/OpenRA/issues/2204 All my github branches are full of other stuff so I can't get a clean pull request. Now also with heroe units to fulfill Generalcamos wish. However he builds too many Tanyas ignoring the 0.01% setting (it's more like 30%).
- Fri Jun 08, 2012 6:06 pm
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 51066
OpenRA.Utility.exe now extracts all tilesets from Dune 2000 and I made some progress fixing the improved TilesetBuilder2 from katzsmile (thanks!) I now have all tiles available soon and added the Dune 2000 terrain types including "Rough" as infantry-only, buildings only on "Rock" and slow movement o...
- Fri Jun 08, 2012 11:26 am
- Forum: General Discussion
- Topic: Making Hard AI, hard?
- Replies: 17
- Views: 20027
Maybe all bots could get this new build order. If not then I will submit it as Eisenhower AI. Another thing: at the end the bots seems to build the last building in the list multiple times even though it is just 0.1%. Maybe the power plant should be last so he won't waste money on another radar dome...
- Thu Jun 07, 2012 6:15 pm
- Forum: Mapping and Modding
- Topic: Tileset Builder 2
- Replies: 16
- Views: 19710
Everything in OpenRA is indexed to a 8bit color palette. Your PNG is a regular RGB file. I think you just need to convert it.Petrenko wrote: ↑If anyone else wants to try i edited a z-terrain to fit in the 24pixel tilesize and adjusted the colours a bit.