Search found 641 matches
- Sat Dec 24, 2022 1:45 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 43777
Re: 2022 devtest builds
A hotfix version has been released. It is now available directly from the download page.
- Fri Dec 23, 2022 7:07 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 43777
- Mon Dec 19, 2022 8:18 am
- Forum: General Discussion
- Topic: Setting up permanent team?
- Replies: 4
- Views: 4907
Re: Setting up permanent team?
Not possible to do in the game, you'll have to convince them to always join you.
- Sun Dec 18, 2022 2:41 pm
- Forum: General Discussion
- Topic: Game paused after Objective Menu dropdown
- Replies: 8
- Views: 14049
Re: Game paused after Objective Menu dropdown
That sounds like something that shouldn't happen then. Does the chat mention anything? Does this issue exist on the latest playtest?
- Wed Dec 14, 2022 11:00 pm
- Forum: General Discussion
- Topic: Game paused after Objective Menu dropdown
- Replies: 8
- Views: 14049
Re: Game paused after Objective Menu dropdown
Hi. If the objective completes or fails and the objectives list is automatically opened, you reached the end of the mission. You have to go back into the mission browser and select the next mission. (There is no direct way to continue to the next mission yet.)
- Mon Dec 12, 2022 11:09 pm
- Forum: Mapping and Modding
- Topic: Infantry as minelayers
- Replies: 2
- Views: 3430
Re: Infantry as minelayers
Hi, I fear having actors reload inside a building is not possible (maybe there is a magic way to make this work by using cargo conditions and self reloading, but I don't know). So that would need some experimenting. An easy solution that should work would be copying what the service depot does and m...
- Tue Dec 06, 2022 10:42 am
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 43777
Re: 2022 devtest builds
Thanks for the report! (This is a good place to put it.) OpenRA/OpenRA#20498 will likely fix this for the next release. Edit: Kept the page open for too long without refreshing, see the answer above.
- Sun Dec 04, 2022 4:00 pm
- Forum: General Discussion
- Topic: I can't build a silo in OpenRA Red Alert
- Replies: 2
- Views: 3518
Re: I can't build a silo in OpenRA Red Alert
Silos are in the defense tab, and not in the main building tab. Hope that helps you.
- Sat Dec 03, 2022 2:02 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 43777
Re: 2022 devtest builds
A proper playtest has been released, you can find the news post here and download it from our usual downloads page.
- Wed Nov 23, 2022 8:42 am
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 43777
Re: 2022 devtest builds
Plans yes, but it won't happen for the next release.
- Mon Nov 21, 2022 10:11 pm
- Forum: General Discussion
- Topic: Set game speed Hotkey
- Replies: 7
- Views: 5044
Re: Set game speed Hotkey
See OpenRA/OpenRA#16323. It needs a place in the UI. Not sure how difficult the technical part would be. Feature wise it would be welcome, since the originals also had this.
- Sun Nov 20, 2022 1:23 pm
- Forum: Mapping and Modding
- Topic: Ant structures absent in the editor ?
- Replies: 5
- Views: 4179
Re: Ant structures absent in the editor ?
The best guidelines is looking at how the existing missions do it.
- Thu Nov 17, 2022 8:35 am
- Forum: Mapping and Modding
- Topic: Ant structures absent in the editor ?
- Replies: 5
- Views: 4179
Re: Ant structures absent in the editor ?
Thanks for the offer. Fortunately, the map layouts (tiles, actors) can be imported automatically, so you won't have to do manual work in that regard. The hard part is rewriting the scripts.
- Thu Nov 17, 2022 8:17 am
- Forum: General Discussion
- Topic: Set game speed Hotkey
- Replies: 7
- Views: 5044
Re: Set game speed Hotkey
Changing the game speed ingame is currently not possible, sorry.
- Wed Nov 16, 2022 9:53 pm
- Forum: Mapping and Modding
- Topic: Ant structures absent in the editor ?
- Replies: 5
- Views: 4179
Re: Ant structures absent in the editor ?
Hi, the Ant Hill is not really a structure, but a tile, and can be found in the tiles section (pretty much at the bottom).