Search found 72 matches
- Thu Jan 02, 2014 7:31 pm
- Forum: Mapping and Modding
- Topic: Where is the D2K mod HQ?
- Replies: 7
- Views: 8028
- Tue Dec 31, 2013 9:12 am
- Forum: Mapping and Modding
- Topic: D2K mod multiple building time reduction
- Replies: 7
- Views: 5840
- Sun Dec 29, 2013 11:48 am
- Forum: General Discussion
- Topic: about dune2000 mod
- Replies: 3
- Views: 3859
- Sun Dec 29, 2013 11:37 am
- Forum: General Discussion
- Topic: [SOLVED]Where to place or use .AUD files from Dune 2000?
- Replies: 8
- Views: 7079
- Thu Dec 26, 2013 2:33 pm
- Forum: General Discussion
- Topic: Any cheats available for OpenRA?
- Replies: 3
- Views: 5586
- Fri Jul 26, 2013 8:48 pm
- Forum: Mapping and Modding
- Topic: TS/RA2 Voxel Support
- Replies: 63
- Views: 71853
- Sat Jul 20, 2013 12:14 am
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 26355
- Fri Jun 07, 2013 8:16 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 144326
I can only suggest you go rent/buy it at once then.
And if that's not an option, then there's this halfa##ed way to watch it:
Theatrical cut shamelessly dumped on youtube.
And if that's not an option, then there's this halfa##ed way to watch it:
Theatrical cut shamelessly dumped on youtube.
- Sun Mar 10, 2013 10:20 pm
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19406
- Sat Mar 09, 2013 7:20 pm
- Forum: General Discussion
- Topic: The OpenRA Red Alert logo screen.
- Replies: 4
- Views: 3668
Because the Soviets is what Red Alert is all about. Being them or fighting them, they are the main character(s) of the game. Just seeing the logo during loading makes Hell March play in my mind. It's half of the game! Soviets would be nothing without Allies to fight! Actually... The Allies are mere...
- Fri Mar 08, 2013 3:32 pm
- Forum: General Discussion
- Topic: The OpenRA Red Alert logo screen.
- Replies: 4
- Views: 3668
- Tue Mar 05, 2013 6:42 am
- Forum: Mapping and Modding
- Topic: TS/RA2 Voxel Support
- Replies: 63
- Views: 71853
- Fri Feb 15, 2013 7:38 pm
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 30095
He did not. He explicitly specified 'choke points', as he had done a few posts earlier:epicelite wrote: ↑You clearly implied it, put more thought into your posts.
So please, do some research before you attempt to dismiss someone's quite valid comment offhand.BaronOfStuff wrote: ↑Build walls; create your own chokepoints.
- Fri Feb 08, 2013 10:12 pm
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 30095
They will be, come next OpenRA release.epicelite wrote: ↑Why are commando units not limited to 1 at a time?
Heroes and missile silos are now limited to one per player
- Wed Feb 06, 2013 3:15 pm
- Forum: General Discussion
- Topic: A few words about Infantry in OpenRA
- Replies: 5
- Views: 5356