Search found 143 matches
- Thu Apr 27, 2023 7:06 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 6914
Re: Tileset Quick Mod?
There are a lot of maps on the resource center with custom palettes, you can take example from them. For example see this map https://resource.openra.net/maps/52046/
- Tue Apr 25, 2023 5:28 pm
- Forum: Mapping and Modding
- Topic: Tileset Quick Mod?
- Replies: 7
- Views: 6914
Re: Tileset Quick Mod?
You can overwrite the terrain Palette
- Sat Mar 25, 2023 4:23 pm
- Forum: Mapping and Modding
- Topic: Release map fix tool
- Replies: 1
- Views: 3580
Re: Release map fix tool
Resource centre uses the utility which comes packaged with every release. See the --update-map command.
- Fri Mar 24, 2023 9:16 pm
- Forum: General Discussion
- Topic: Let's Talk About RA's Navy Part 2!
- Replies: 5
- Views: 21501
Re: Let's Talk About RA's Navy Part 2!
Again, I'm grateful for the initiative. I think the changes are moving in the right direction, but I do sense some more issues. Since I'm only mentioning the problems my posts can seem overly negative. I'd just like to clear up that that's not my stance. I'm just trying to make sure the balance & de...
- Wed Mar 15, 2023 6:38 pm
- Forum: General Discussion
- Topic: Crash on mac M1 running 20230225
- Replies: 3
- Views: 3503
Re: Crash on mac M1 running 20230225
This was already reported on github https://github.com/OpenRA/OpenRA/issues/20642
The best way around it would be to play fullscreem
The best way around it would be to play fullscreem
- Tue Feb 28, 2023 8:23 am
- Forum: General Discussion
- Topic: Big CURSOR in RA (release 20230225)!
- Replies: 1
- Views: 1034
Re: Big CURSOR in RA (release 20230225)!
There is a double cursor pixel size option in settings
- Thu Feb 23, 2023 5:48 pm
- Forum: Mapping and Modding
- Topic: DestroyResourceWarhead and related
- Replies: 4
- Views: 1489
Re: DestroyResourceWarhead and related
see demo truck in RA
- Sat Feb 18, 2023 6:10 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 36556
Re: 2022 devtest builds
A new playtest has been released Playtest 20230218
- Mon Feb 06, 2023 2:13 pm
- Forum: General Discussion
- Topic: Let's Talk About RA's Navy Part 2!
- Replies: 5
- Views: 21501
Re: Let's Talk About RA's Navy Part 2!
This is a great initiative, I like the direction of these changes but I'd like to clarify a few things as well as provide a few suggestions. The current naval status is: Naval is useless, but destroyers are op. This in turn forces map makers to nerf destroyers via map design, in turn nerfing naval. ...
- Wed Feb 01, 2023 4:22 pm
- Forum: General Discussion
- Topic: Dune2000 Debug.DisplayDeveloperSettings
- Replies: 2
- Views: 7583
Re: Dune2000 Debug.DisplayDeveloperSettings
It's a game lobby option. You need to tick the DebugMenu checkbox before starting a match
- Wed Dec 07, 2022 10:25 am
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 36556
Re: 2022 devtest builds
Confirmed that this crash is fixed in OpenRA/OpenRA#20498
- Tue Dec 06, 2022 9:10 am
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 36556
Re: 2022 devtest builds
Exception of type `System.Exception`: The abstract path should never be searched for an unreachable point. Abstract cell 27,64 failed to route to abstract cell. Thanks for reporting, This crash can have a lot of varied causes. It is likely we've already fixed your bug, but to verify we need the replay
- Tue Dec 06, 2022 8:13 am
- Forum: Mapping and Modding
- Topic: Codebase question regarding force move
- Replies: 2
- Views: 3387
Re: Codebase question regarding force move
I dove into the codebase awhile back to try to implement https://github.com/OpenRA/OpenRA/issues/19093 a feature that I desperately want but for the life of me I can't figure out how units know when they are being force moved. If you'd like to contribute to OpenRA you'll find https://discord.openra...
- Tue Nov 29, 2022 8:44 pm
- Forum: General Discussion
- Topic: Coming back since years... some things have been removed. Why?
- Replies: 7
- Views: 15949
Re: Coming back since years... some things have been removed. Why?
It may be that your gaming setup is weaker. Fastest can only run as fast as your computer can handle it
- Wed Nov 09, 2022 8:48 am
- Forum: General Discussion
- Topic: mouse lags since last update
- Replies: 5
- Views: 3932
Re: mouse lags since last update
You can check if viewtopic.php?f=82&t=21649 fixes your problem