Search found 143 matches

by Punsho
Thu Apr 27, 2023 7:06 pm
Forum: Mapping and Modding
Topic: Tileset Quick Mod?
Replies: 7
Views: 6914

Re: Tileset Quick Mod?

There are a lot of maps on the resource center with custom palettes, you can take example from them. For example see this map https://resource.openra.net/maps/52046/
by Punsho
Tue Apr 25, 2023 5:28 pm
Forum: Mapping and Modding
Topic: Tileset Quick Mod?
Replies: 7
Views: 6914

Re: Tileset Quick Mod?

You can overwrite the terrain Palette
by Punsho
Sat Mar 25, 2023 4:23 pm
Forum: Mapping and Modding
Topic: Release map fix tool
Replies: 1
Views: 3580

Re: Release map fix tool

Resource centre uses the utility which comes packaged with every release. See the --update-map command.
by Punsho
Fri Mar 24, 2023 9:16 pm
Forum: General Discussion
Topic: Let's Talk About RA's Navy Part 2!
Replies: 5
Views: 21501

Re: Let's Talk About RA's Navy Part 2!

Again, I'm grateful for the initiative. I think the changes are moving in the right direction, but I do sense some more issues. Since I'm only mentioning the problems my posts can seem overly negative. I'd just like to clear up that that's not my stance. I'm just trying to make sure the balance & de...
by Punsho
Wed Mar 15, 2023 6:38 pm
Forum: General Discussion
Topic: Crash on mac M1 running 20230225
Replies: 3
Views: 3503

Re: Crash on mac M1 running 20230225

This was already reported on github https://github.com/OpenRA/OpenRA/issues/20642

The best way around it would be to play fullscreem
by Punsho
Tue Feb 28, 2023 8:23 am
Forum: General Discussion
Topic: Big CURSOR in RA (release 20230225)!
Replies: 1
Views: 1034

Re: Big CURSOR in RA (release 20230225)!

There is a double cursor pixel size option in settings
by Punsho
Thu Feb 23, 2023 5:48 pm
Forum: Mapping and Modding
Topic: DestroyResourceWarhead and related
Replies: 4
Views: 1489

Re: DestroyResourceWarhead and related

see demo truck in RA
by Punsho
Sat Feb 18, 2023 6:10 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 36556

Re: 2022 devtest builds

A new playtest has been released Playtest 20230218
by Punsho
Mon Feb 06, 2023 2:13 pm
Forum: General Discussion
Topic: Let's Talk About RA's Navy Part 2!
Replies: 5
Views: 21501

Re: Let's Talk About RA's Navy Part 2!

This is a great initiative, I like the direction of these changes but I'd like to clarify a few things as well as provide a few suggestions. The current naval status is: Naval is useless, but destroyers are op. This in turn forces map makers to nerf destroyers via map design, in turn nerfing naval. ...
by Punsho
Wed Feb 01, 2023 4:22 pm
Forum: General Discussion
Topic: Dune2000 Debug.DisplayDeveloperSettings
Replies: 2
Views: 7583

Re: Dune2000 Debug.DisplayDeveloperSettings

It's a game lobby option. You need to tick the DebugMenu checkbox before starting a match
by Punsho
Wed Dec 07, 2022 10:25 am
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 36556

Re: 2022 devtest builds

Confirmed that this crash is fixed in OpenRA/OpenRA#20498
by Punsho
Tue Dec 06, 2022 9:10 am
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 36556

Re: 2022 devtest builds

Exception of type `System.Exception`: The abstract path should never be searched for an unreachable point. Abstract cell 27,64 failed to route to abstract cell. Thanks for reporting, This crash can have a lot of varied causes. It is likely we've already fixed your bug, but to verify we need the replay
by Punsho
Tue Dec 06, 2022 8:13 am
Forum: Mapping and Modding
Topic: Codebase question regarding force move
Replies: 2
Views: 3387

Re: Codebase question regarding force move

I dove into the codebase awhile back to try to implement https://github.com/OpenRA/OpenRA/issues/19093 a feature that I desperately want but for the life of me I can't figure out how units know when they are being force moved. If you'd like to contribute to OpenRA you'll find https://discord.openra...
by Punsho
Tue Nov 29, 2022 8:44 pm
Forum: General Discussion
Topic: Coming back since years... some things have been removed. Why?
Replies: 7
Views: 15949

Re: Coming back since years... some things have been removed. Why?

It may be that your gaming setup is weaker. Fastest can only run as fast as your computer can handle it
by Punsho
Wed Nov 09, 2022 8:48 am
Forum: General Discussion
Topic: mouse lags since last update
Replies: 5
Views: 3932

Re: mouse lags since last update

You can check if viewtopic.php?f=82&t=21649 fixes your problem