Search found 860 matches

by Sleipnir
Sat Jun 11, 2011 2:06 pm
Forum: Mapping and Modding
Topic: OpenRA Editor question
Replies: 2
Views: 4157

The map editor doesn't support changing ownership. Also note that capturable tech buildings seem to be broken in the current release - we will investigate and fix this for the next release. The .oramap file is simply a renamed zip, that contains a binary file defining the tile layout, and a yaml fil...
by Sleipnir
Thu May 26, 2011 11:35 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 143232

The water effect is controlled by the WaterPaletteRotation trait on the world actor. You can disable or replace it with the CncWaterPaletteRotation trait in your map.yaml.

Is it ok if we include these tiles in cnc when you're finished?
by Sleipnir
Sun May 22, 2011 9:41 pm
Forum: General Discussion
Topic: Things i found out during first games(suggestions/questions)
Replies: 13
Views: 14751

Re: Things i found out during first games(suggestions/questi

- building menus minimizes when you press the small icon it twice, doesnt really serve any purpose, (unless you are using really small resolution?). option to disable this feature would be great. (this is one of the things that annoy me most, i doubleclick it all the time in accident :D) - possibil...
by Sleipnir
Wed May 11, 2011 9:35 pm
Forum: General Discussion
Topic: A handful of suggestions
Replies: 2
Views: 3765

Re: A handful of suggestions

Apache's/Orca's = need to stop being able to hurt aircraft when shooting the building under them This sounds like a bug, we'll look into it. GDI - Artillery and MRLS. What is the actual difference other than the price? Give the arty back to NOD and set the SSM launcher back to it's base cracking ro...
by Sleipnir
Tue May 10, 2011 9:13 pm
Forum: General Discussion
Topic: Unable to launch OpenRA on win7 64bit
Replies: 4
Views: 5503

Please post the exception.log that the game creates in Documents\OpenRA\Logs
by Sleipnir
Sat May 07, 2011 10:02 pm
Forum: General Discussion
Topic: OpenRA does not run on Slackware 13.37 (x86)
Replies: 4
Views: 5229

This looks like a mono error. What version of mono are you running? Can you paste the output of `mono --version'?
by Sleipnir
Mon May 02, 2011 8:55 pm
Forum: General Discussion
Topic: Unable to Find Maps to Convert
Replies: 1
Views: 2830

The editor won't look inside the mix files for maps, you must first extract the map inis (or ini+bin for cnc) and point the editor at those.
by Sleipnir
Thu Apr 28, 2011 11:10 pm
Forum: Mapping and Modding
Topic: Paging for raminator
Replies: 8
Views: 7886

I'm writing some docs on how OpenRA handles palettes. When complete it will be at https://github.com/OpenRA/OpenRA/wiki/P ... and-Remaps
by Sleipnir
Wed Apr 27, 2011 2:41 am
Forum: General Discussion
Topic: D2K
Replies: 2
Views: 3832

We would like to do a d2k mod, but lack the man power to actually create it with our current development team. The main problem is the custom artwork format used by d2k, which relies on a hardcoded table of frame offsets which hasn't been reverse engineered. Without these offsets, the frames must be...
by Sleipnir
Tue Apr 26, 2011 7:26 am
Forum: Competitions and Events
Topic: OpenRA Tournaments
Replies: 2
Views: 4275

A tournament is being organized by our IRC regulars - they have a wiki page set up for it at http://openra.lv-vl.net/wiki/index.php/2v2 (no idea why they aren't using our official wiki for this...)

More players are always welcome, join us in #openra on freenode.net if you want to participate :)
by Sleipnir
Sun Apr 24, 2011 1:54 am
Forum: Mapping and Modding
Topic: Some questions and ideas.
Replies: 1
Views: 3240

We use png for the ingame ui, but `world' artwork (terrain, units, etc) still only support the ra/td shp format. We do have engine support for writing ra-format shps, which chrisf used to create a simple png->shp conversion tool . We still don't (and probably won't, unless a sufficiently motivated t...
by Sleipnir
Sat Apr 23, 2011 9:57 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53177

Please post your exception.log so we can see what the actual problem here is. Are you running the packaged build? That should set up all the dependencies you need.
by Sleipnir
Thu Apr 21, 2011 11:57 pm
Forum: Mapping and Modding
Topic: Tweak-List
Replies: 11
Views: 9945

Trait names are case sensitive. The 'h' in SelfHealing should be capitalized. That exception is telling you that you are trying to add an trait that doesn't exist.
by Sleipnir
Sun Apr 17, 2011 8:56 pm
Forum: General Discussion
Topic: Stopped working 20110320
Replies: 19
Views: 16681

Download the settings.yaml I posted in http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=15090 and overwrite the one in your Documents/OpenRA/ dir. Before you do this, can you run the latest build, and then post the graphics.log that it produces. The new version logs some extra information tha...
by Sleipnir
Sat Apr 16, 2011 9:59 pm
Forum: Mapping and Modding
Topic: Tweak-List
Replies: 11
Views: 9945

SpawnViceroid is simple enough: When a unit with this trait is killed by a weapon with the specified <InfDeath>, there is a <Probaility> in 100 chance that <ViceroidActor> will be spawned, owned by <Owner>. To have a unit continuously heal, you'll want to set HealIfBelow to 1, setting it to 0 will e...