Search found 860 matches
- Sat Jun 11, 2011 2:06 pm
- Forum: Mapping and Modding
- Topic: OpenRA Editor question
- Replies: 2
- Views: 4157
The map editor doesn't support changing ownership. Also note that capturable tech buildings seem to be broken in the current release - we will investigate and fix this for the next release. The .oramap file is simply a renamed zip, that contains a binary file defining the tile layout, and a yaml fil...
- Thu May 26, 2011 11:35 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143232
- Sun May 22, 2011 9:41 pm
- Forum: General Discussion
- Topic: Things i found out during first games(suggestions/questions)
- Replies: 13
- Views: 14751
Re: Things i found out during first games(suggestions/questi
- building menus minimizes when you press the small icon it twice, doesnt really serve any purpose, (unless you are using really small resolution?). option to disable this feature would be great. (this is one of the things that annoy me most, i doubleclick it all the time in accident :D) - possibil...
- Wed May 11, 2011 9:35 pm
- Forum: General Discussion
- Topic: A handful of suggestions
- Replies: 2
- Views: 3765
Re: A handful of suggestions
Apache's/Orca's = need to stop being able to hurt aircraft when shooting the building under them This sounds like a bug, we'll look into it. GDI - Artillery and MRLS. What is the actual difference other than the price? Give the arty back to NOD and set the SSM launcher back to it's base cracking ro...
- Tue May 10, 2011 9:13 pm
- Forum: General Discussion
- Topic: Unable to launch OpenRA on win7 64bit
- Replies: 4
- Views: 5503
- Sat May 07, 2011 10:02 pm
- Forum: General Discussion
- Topic: OpenRA does not run on Slackware 13.37 (x86)
- Replies: 4
- Views: 5229
- Mon May 02, 2011 8:55 pm
- Forum: General Discussion
- Topic: Unable to Find Maps to Convert
- Replies: 1
- Views: 2830
- Thu Apr 28, 2011 11:10 pm
- Forum: Mapping and Modding
- Topic: Paging for raminator
- Replies: 8
- Views: 7886
I'm writing some docs on how OpenRA handles palettes. When complete it will be at https://github.com/OpenRA/OpenRA/wiki/P ... and-Remaps
- Wed Apr 27, 2011 2:41 am
- Forum: General Discussion
- Topic: D2K
- Replies: 2
- Views: 3832
We would like to do a d2k mod, but lack the man power to actually create it with our current development team. The main problem is the custom artwork format used by d2k, which relies on a hardcoded table of frame offsets which hasn't been reverse engineered. Without these offsets, the frames must be...
- Tue Apr 26, 2011 7:26 am
- Forum: Competitions and Events
- Topic: OpenRA Tournaments
- Replies: 2
- Views: 4275
A tournament is being organized by our IRC regulars - they have a wiki page set up for it at http://openra.lv-vl.net/wiki/index.php/2v2 (no idea why they aren't using our official wiki for this...)
More players are always welcome, join us in #openra on freenode.net if you want to participate
More players are always welcome, join us in #openra on freenode.net if you want to participate
- Sun Apr 24, 2011 1:54 am
- Forum: Mapping and Modding
- Topic: Some questions and ideas.
- Replies: 1
- Views: 3240
We use png for the ingame ui, but `world' artwork (terrain, units, etc) still only support the ra/td shp format. We do have engine support for writing ra-format shps, which chrisf used to create a simple png->shp conversion tool . We still don't (and probably won't, unless a sufficiently motivated t...
- Sat Apr 23, 2011 9:57 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53177
- Thu Apr 21, 2011 11:57 pm
- Forum: Mapping and Modding
- Topic: Tweak-List
- Replies: 11
- Views: 9945
- Sun Apr 17, 2011 8:56 pm
- Forum: General Discussion
- Topic: Stopped working 20110320
- Replies: 19
- Views: 16681
Download the settings.yaml I posted in http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=15090 and overwrite the one in your Documents/OpenRA/ dir. Before you do this, can you run the latest build, and then post the graphics.log that it produces. The new version logs some extra information tha...
- Sat Apr 16, 2011 9:59 pm
- Forum: Mapping and Modding
- Topic: Tweak-List
- Replies: 11
- Views: 9945
SpawnViceroid is simple enough: When a unit with this trait is killed by a weapon with the specified <InfDeath>, there is a <Probaility> in 100 chance that <ViceroidActor> will be spawned, owned by <Owner>. To have a unit continuously heal, you'll want to set HealIfBelow to 1, setting it to 0 will e...