Search found 38 matches

by Nolt
Fri May 13, 2016 6:31 pm
Forum: General Discussion
Topic: Marn's Maps!!!
Replies: 38
Views: 23734

Those look nice, good job, makes me want to make a few tech structures for ts. Man.. Could you on your spare time make an animated Flag on a pole(IdleOverlay) that would utilize player palette(uses owner color) similar to gdi barracks? That would help a ton to make existing tech buildings standout ...
by Nolt
Fri May 13, 2016 2:33 pm
Forum: General Discussion
Topic: Marn's Maps!!!
Replies: 38
Views: 23734

Those look nice, good job, makes me want to make a few tech structures for ts.
by Nolt
Tue May 10, 2016 3:32 pm
Forum: General Discussion
Topic: How to get NOD's color for TD units?
Replies: 4
Views: 3533

You could also extract the SHP files and view them on the OS SHP editor.
by Nolt
Sat Apr 23, 2016 7:06 pm
Forum: Mapping and Modding
Topic: How do I enable multiple build queues in RA1 and TS mods?
Replies: 10
Views: 7437

AFAIK it should be possible to have a standard queue for aircraft and a multi queue for infantry for example, just make sure you don't have both on the same structure or things will start to mess up a bit. I have experienced cases when combining both where the only way to produce units is to select ...
by Nolt
Thu Apr 21, 2016 2:54 pm
Forum: Mapping and Modding
Topic: New website to share openra sprites
Replies: 9
Views: 7707

Nice, now we need a thread to request assets, I could make a few if someone asks.
by Nolt
Wed Apr 20, 2016 1:23 pm
Forum: Mapping and Modding
Topic: New website to share openra sprites
Replies: 9
Views: 7707

Alias name must be 6 letters long, u do dis to me <.<
Just tested the website, it works nicely but you should show somewhere info about who uploaded the file and who made it, some modders might get angry if they see their stuff on the web without getting some proper credit.
by Nolt
Thu Mar 31, 2016 3:34 pm
Forum: General Discussion
Topic: Marn's Maps!!!
Replies: 38
Views: 23734

Finally a balanced map for ts, gj, gonna make some research about the alpha palettes, would be cool to see the tree lightning back.
by Nolt
Fri Mar 18, 2016 3:31 am
Forum: Mapping and Modding
Topic: Does anyone know where the medium tank sprites are?
Replies: 2
Views: 3090

The ra1 files are stored in .mix files, you can use the ORA utility or the XCC Mixer to extract them, if you are on windows well... go to documents -> openra -> content -> ra1 , those files are on conquer.mix Check this small guide to learn to use the ora utility.
by Nolt
Thu Mar 03, 2016 2:59 pm
Forum: General Discussion
Topic: Generating maps in OpenRA
Replies: 30
Views: 21819

Good job. I think it is going to depend more on how the maps turn out, aoe uses this system from the beginning of time and only a few maps end very imbalanced. It would be awesome if you could add an option to define what kind of random map you want (islands, continents, etc). If you need a tester t...
by Nolt
Sun Feb 28, 2016 1:23 pm
Forum: Mapping and Modding
Topic: Confused by distance units e.g. 1c256
Replies: 5
Views: 4852

Ty hamb, that explains a lot, does the game read things like 0c2048 aswell?
by Nolt
Fri Feb 12, 2016 12:43 am
Forum: Mapping and Modding
Topic: Blender Scene?
Replies: 1
Views: 2636

I don't use blender, but in PPM there's this handy post that could help you.
by Nolt
Sat Jan 23, 2016 3:07 am
Forum: Mapping and Modding
Topic: Shattered Paradise
Replies: 11
Views: 14150

Added the last 4 playable units, all of them meant to cover a support role, a scrin mech that gives an aura buff, a flying drone that reduces firing rate of enemy vehicles, a bird that drops mines and... a Scrin creature that I'm still medidating what it could do. http://media.moddb.com/cache/images...
by Nolt
Fri Jan 22, 2016 2:40 am
Forum: Mapping and Modding
Topic: Scorp's Mod (w.i.p)
Replies: 8
Views: 6614

imo this ^ should be a part of your marketing plan <.<
by Nolt
Wed Jan 20, 2016 2:03 pm
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 26196

What's policy behind TD's UI? It must look similar to the original? Because idk, you guys could have a golden version of that UI for GDI and a darker version for NOD, just a small idea.

The UIs from Pulse looks simple and elegant, They look good aswell.
by Nolt
Wed Jan 20, 2016 1:50 pm
Forum: General Discussion
Topic: OpenRA Marketingplan part III - executing the plans
Replies: 73
Views: 62656

What about making gifs instead? We could show that gif from SoScared's stream where a dog goes on a killing spree for example.