Search found 641 matches

by abcdefg30
Wed Feb 14, 2018 5:33 pm
Forum: General Discussion
Topic: Anything being done to buff France?
Replies: 21
Views: 16227

MustaphaTR wrote: Last bit is a bit wrong. Spies can only be detected by Dogs and Other spies. Disguise logic is different than cloak. Spy can detect cloak tho.
Ah right, sorry. I forgot we had the extra "IgnoresDisguise" trait.
by abcdefg30
Wed Feb 14, 2018 3:52 pm
Forum: General Discussion
Topic: Anything being done to buff France?
Replies: 21
Views: 16227

Counter to spies as allies is using defensive spies. A bit more expensive but that’s the asymmetry that is RA. Interesting... I didn't know that. Does it matter if your own spy is disguised or not? No, shouldn't at all. I have suggested before that putting a spy in a pill box could give you auto-...
by abcdefg30
Tue Jan 30, 2018 7:50 pm
Forum: Mapping and Modding
Topic: Resizing a map using the OpenRA utility exe
Replies: 11
Views: 8703

Either try running it with administrator privileges or move the map file you want to edit out of the "programs" folder (assuming you want to edit a default map shipped with OpenRA, which is then in that folder which requires admin rights... e.g. move the map you want to edit to "Documents\OpenRA\map...
by abcdefg30
Sun Jan 28, 2018 9:52 am
Forum: Mapping and Modding
Topic: Spawnpoint Owner association?
Replies: 3
Views: 2783

You can look how Fort Lonestar does it (spawning a tent instead of a mcv at the spawnpoint). Otherwise your only other option would be using lua, I think.
by abcdefg30
Sun Jan 14, 2018 10:31 pm
Forum: General Discussion
Topic: Iron Curtain Intentional Feature or Bug?
Replies: 10
Views: 8251

Sounds like a bug to me.
by abcdefg30
Wed Dec 27, 2017 1:32 am
Forum: Mapping and Modding
Topic: Looking for LUA scripter
Replies: 14
Views: 8265

Good to hear you managed to resolve the issue. :)
by abcdefg30
Sat Dec 23, 2017 8:58 pm
Forum: Mapping and Modding
Topic: Looking for LUA scripter
Replies: 14
Views: 8265

Yeah, all this building units via Lua is quite buggy. :\
You could have run into the bug that production stops to work once prerequisites aren't met anymore... Can only guess vaguely without seeing the code though.
by abcdefg30
Thu Dec 14, 2017 7:09 pm
Forum: General Discussion
Topic: Is it possible to land a helicopter (Longbow/Hind) on ground
Replies: 3
Views: 3149

Re: Is it possible to land a helicopter (Longbow/Hind) on gr

avalach21 wrote: Is it possible to land helicopters on the ground? In the original, you could land your helicopter anywhere, not just on a helipad. If it is possible, I haven't figured out how.
No, it is currently not possible with Hinds and Longbows.
by abcdefg30
Mon Dec 11, 2017 1:39 am
Forum: Mapping and Modding
Topic: problem scripting short team modus in LUA
Replies: 2
Views: 2135

You encluded every player there. Even the "map owned" ones (which caused the failure).
I'd suggest you expand your two if conditions by "and not Gamers.IsNonCombatant", i.e.

Code: Select all

if Gamers[i] ~= nil and not Gamers[i].IsNonCombatant then
by abcdefg30
Thu Dec 07, 2017 8:44 pm
Forum: General Discussion
Topic: Manual Installation of Video Briefings
Replies: 3
Views: 2941

Re: Manual Installation of Video Briefings

SirCake wrote: I placed Movies1.mix in \Documents\Openra\Content\ra\movies already, but they are not detected.
You need to extract the content of the mix (the VQAs) to "\Documents\Openra\Content\ra\v2\movies". (And hope they are named English. ^^)
by abcdefg30
Wed Nov 29, 2017 11:20 pm
Forum: Mapping and Modding
Topic: How to create Lua maps - Workshop - Thread
Replies: 4
Views: 4451

IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end --I have no clue about this tbh - copied it from a campaign mission This is unused in your script. The IdleHunt function tells a unit to hunt enemy units as soon as it got nothing to do. I.e. y...
by abcdefg30
Tue Nov 28, 2017 10:05 pm
Forum: Mapping and Modding
Topic: Volkov was not made for walking
Replies: 6
Views: 4322

Weird, your code looks fine and did even work for me! I uploaded my testmap here: https://resource.openra.net/maps/24134/
by abcdefg30
Tue Nov 28, 2017 12:03 pm
Forum: Mapping and Modding
Topic: Volkov was not made for walking
Replies: 6
Views: 4322

As for the weapon: It was intended as a placeholder. Is it possible to create entirely new weapons in map.yaml (with a new name) or do I have to modify an existing one? Yes, it is possible to define new weapons in your custom map. You can have a look at our shipped minigames, like Fort Lonestar if ...
by abcdefg30
Wed Nov 22, 2017 10:13 pm
Forum: General Discussion
Topic: shell map, how to turn off
Replies: 1
Views: 1945

I think the only way to turn the music "off" without tinkering with yaml rules is muting the ingame music entirely.
by abcdefg30
Tue Nov 21, 2017 1:17 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 1970213

FiveAces wrote: In other news, here's the conclusion to an epic BO3 between Kazu and Eskimo:

https://www.youtube.com/watch?v=tQtkzMi2REc
Image

Wrong link? :/ (Or blocked in Germany? ^^)