Search found 126 matches

by tacozmeister
Sat Oct 27, 2012 3:35 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Anyone making any progress on updating the mod for me? If not, I'll start doing it myself tomorrow. If so, I'd much appreciate it if you'd post an ETA! Thank you.
by tacozmeister
Mon Oct 22, 2012 1:26 am
Forum: General Discussion
Topic: Improve gameplay? 'Build off Ally Con.yard'
Replies: 7
Views: 7834

I think we just need to prevent base-walking outright. It's hardly a legitimate tactic, same with tank rushing. It takes no real skill or thought and is nearly impossible to counter. I agree completely. This is the main reason why in my mod I changed the cost and build times of most buildings xD Be...
by tacozmeister
Sun Oct 21, 2012 4:19 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Alright, I'm re-working the Chrome stuff, adding OGE, and throwing in a few new units/weapons in new and separate YAML files (units-apa.yaml, units-oge.yaml, etc.). That way we avoid any possible conflicts, and future updates will be a lot easier to manage by just using the newer versions of the RA...
by tacozmeister
Sat Oct 20, 2012 9:39 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

I'm doing fuck all tomorrow (unless it becomes a spontaneous Borderlands 2 day, which it might), so I can piss around updating the YAML defs for most things, along with adding the new UI bits and chrome stuff (flags and all that bollocks). Got them recoloured and everything. I'm not doing anything ...
by tacozmeister
Sat Oct 20, 2012 8:47 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Right.. Since things are frozen now anyways, I'm going to upload the most recent source code for the mod right now, and whoever can help me by updating the mod to be compatible for Oct. 19 2012 version is awesome. Please do not use this unless you are updating it because it's basely stable. My work ...
by tacozmeister
Tue Oct 16, 2012 12:00 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Hmmm, I can't find anything on that Soviet statue stuff. I'll just edit the actual 'Hand' out of the SHP though, that shouldn't take too long to do. A doorway from an infantry training facility under a mound of mud and shit! There are various civ/tech SHP's, but they lack the palette remap colours ...
by tacozmeister
Sat Oct 13, 2012 5:03 pm
Forum: General Discussion
Topic: Scores.mix under Debian/Ubuntu
Replies: 1
Views: 2033

I'm using Ubuntu 12.04 right now. :D

You can find a lot of bug things and major things under "~/.openra" and everything else "/usr/share/openra". Unfortunately, you need permission to edit the /usr/share/openra area. I hate to do it.

Oh! The mix files are mostly under ~/.openra/Content/ra/
by tacozmeister
Sat Oct 13, 2012 4:12 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

As for the Barracks, Allies and APA may both end up using the standard tent (looks like OGE are getting GDI's PYLE.SHP at this rate), unless (and this does make some level of sense if you look at the campaign map in Tiberian Dawn) the APA get a modified Hand of Nod. I can effortlessly rename the ca...
by tacozmeister
Sat Oct 13, 2012 1:28 am
Forum: General Discussion
Topic: Ally and declare a war in game
Replies: 6
Views: 4713

How it would be abusive: 1) There's no "Team locking" feature as far as I'm aware, so if you play online with random people, they can switch on you when you're completely unaware or unready, especially if you didn't expect anything bad to happen 2) This could mean capturing bases and selling them fo...
by tacozmeister
Fri Oct 12, 2012 7:46 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Now, all this talk of rocket systems gives me ideas. We can include the SSML too, and explain away any sort of 'me too' effect by changing the Missile Truck, simply limiting its attacks to being 'flat'. That is, unlike the SSML or V2 or whatever else, they don't go flying up and arc through the air...
by tacozmeister
Fri Oct 12, 2012 4:48 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Version 1.04 is out now :D

I also got a barebones APA working, what kind of sequences does the SSML have? I tried a few different things and it's workin' kinda silly =P
by tacozmeister
Fri Oct 12, 2012 3:36 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Have a look at https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rules/system.yaml#L257 and https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/chrome.yaml Just add your third country there. You so smart. Thank you :P It's kinda hard to see, as it's only 4 lines in a file I rarely look at! This'l...
by tacozmeister
Fri Oct 12, 2012 1:36 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Bleh. This is gonna be hard to do, mostly because the game is currently hardcoded for two factions, as far as I'm aware. And I'm not about to go into the source. Not at all. You can freely add as many factions as you want -- I easily added some 10+ countries in an old mod that I was experimenting w...
by tacozmeister
Fri Oct 12, 2012 12:25 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Alright! Cool! So I'll add nuclear power and nukes back into version 1.04. For now, though, I think tomorrow I'll release 1.04 (with or without the fixed shotgun sounds.) Then we can release patch 1.04.1 with the fixed shotgun sounds, if we can't figure it out by tomorrow. Then for version 2.0, we'l...
by tacozmeister
Thu Oct 11, 2012 2:38 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142107

Quoteception Last post You are like Jesus. My savior. Seriously. You deserve to own ALL rights to this mod. I feel bad for repackaging your awesome work. I only have one real question: how do I make the shotgun guy do his sound? Changing the "Report: " to "shotgunfire" (all caps or not) does nothin...