Search found 213 matches
- Sun Aug 12, 2018 4:19 pm
- Forum: General Discussion
- Topic: Tiberian Sun/Sega Dreamcast
- Replies: 5
- Views: 5033
Re: Tiberian Sun/Sega Dreamcast
lol while i absolutely love TibSun, and I absolutely love Sega Dreamcast, I really don't see how this would make any sense at all whatsoever. I imagine the answer to your question is yes, anything is theoretically possible, but would this be worth the amount of time & energy required to make it work...
- Sun Aug 12, 2018 3:21 pm
- Forum: General Discussion
- Topic: How to reintroduce the Silo?
- Replies: 5
- Views: 5205
Re: How to reintroduce the Silo?
Another idea I just had was that perhaps additionally, silos could "Process Ore" slowly turning ore inventory that needs to be managed and stored into hard credits that no longer have the liability of being stored. This would motivate you to build them over just letting them sit in the refinery beca...
- Sun Aug 12, 2018 3:16 pm
- Forum: General Discussion
- Topic: How to reintroduce the Silo?
- Replies: 5
- Views: 5205
Re: How to reintroduce the Silo?
I am currently working on a mod that restores OpenRA unit rosters as close as possible to the original RA without totally disrupting current OpenRA balance (Please check out my thread if you are interested). My goal is to have all of the original units and structures included and give all of them so...
- Mon Jul 30, 2018 2:11 pm
- Forum: General Discussion
- Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
- Replies: 31
- Views: 37194
Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
New playtest is amazing :-) Got to play a test match vs N/a yesterday. Was trying to rush to Chronosphere to see the new chrono vortex effect but he slaughtered me too fast :-(
- Mon Jul 30, 2018 9:43 am
- Forum: General Discussion
- Topic: RA:0 mod – an experiment in moving the hind to soviets + even more controversial changes
- Replies: 2
- Views: 7994
RA:0 mod – an experiment in moving the hind to soviets + even more controversial changes
Hi guys. After the latest excellent playtest’s release and the continued maturation of the OpenRA engine, I was inspired to create and share some ideas I have had brewing. I have created a modification that attempts to realign the unit rosters to more faithfully reflect the original Red Alert's whil...
- Wed Jul 04, 2018 1:54 pm
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 44059
Re: Thoughts from a player playing Red Alert for a couple of months
Secondly: the competitive scene. I dont think anyone chooses allies for chrono ability and/or chooses Germany for its advanced Chrono shift. Therefor a nerve doesnt seem the correct action. This change is actually a buff to the chrono shift strategy, even with the 50% damage. Now the MCV will have ...
- Tue Jul 03, 2018 5:36 pm
- Forum: General Discussion
- Topic: Random AI difficulty suggestion...
- Replies: 2
- Views: 2792
Re: Random AI difficulty suggestion...
I dont even play anymore because of that, its very silly to have to choose the opponent strategy for ourselves... Would be more interesting to have a Random AI option for players who wants the surprise element Its just a matter of good sense, what stupid idea to know the enemy behavior just because...
- Mon Jul 02, 2018 4:57 pm
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 44059
Re: Thoughts from a player playing Red Alert for a couple of months
what avalach21 said, also to add that this is also a reason for the chrono vortex to appear in the game. Because of the chrono paradox lore wise always. If I remember correctly that is some kind of could which will create electric discharges against your units, if chronosphere is used too much. I h...
- Sun Jul 01, 2018 6:20 pm
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 44059
Re: Thoughts from a player playing Red Alert for a couple of months
Imo ihe idea of support (super) weapons should be that you get a limited time bonus from it. IC does that, the soviet has 20 seconds or so to make something happen. The chrono-mcv is a permanent bonus which is so strong, unscoutable, unpreventable and annoys so much if it is done properly. I'd like...
- Thu Jun 28, 2018 3:10 pm
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 44059
Re: Thoughts from a player playing Red Alert for a couple of months
In RA2, the Chrono—MCV tactic was counterbalanced by the terrain — most maps don't have enough place to transport and able to deploy an MCV properly or if yes, the defending player might have spread the defenses good enough to prevent the attacker keeping it alive. It is still a sneaky tactic, but ...
- Wed Jun 27, 2018 11:35 pm
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 44059
Re: Thoughts from a player playing Red Alert for a couple of months
Hello! I'm known as Que Boi de Rasa, aka "The Strategic Genius" and I'm a well respected member of this community. This thread got really dramatic lol.. I will say that calling oneself “well respected” is opening yourself a bit to ridicule (let your respect speak for itself IMO) but yea, this is a ...
- Thu Jun 21, 2018 7:09 pm
- Forum: General Discussion
- Topic: The show CPU for OpenRA *news*
- Replies: 9
- Views: 7190
Re: The show CPU for OpenRA *news*
wtf is this
- Thu Jun 14, 2018 2:58 pm
- Forum: General Discussion
- Topic: An complete rework of dogs
- Replies: 2
- Views: 4642
Re: An complete rework of dogs
As seemingly AI can use them better and less buggy for them, we can turn Dogs into a drone logic. Dogs would turn into AI controlled drones that are not directly controllable, not unlike the American faction's drones in Gen:Zh. Kennel would return to function as an center for housing up to 5 dogs. ...
- Sun Jun 10, 2018 6:52 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 126757
Re: 2018 RA Balance
The simpler fix there is to remove husk reviving from the mechanic so that neither side gets it, making it fair. You gave a pretty clear explanation for why the husk capturing is OP, and this has been long-standing complaint for many years now (especially from players who focus on team games). I un...
- Thu Jun 07, 2018 5:19 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 126757