Search found 66 matches

by IronScion
Wed Apr 20, 2016 9:08 am
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 105999

This is in the current release, not the playtest.

I think sonar pulse feature might get used more if it made the subs visible and attackable. You could gather your units on the beach, activate the sonar pulse, and immediately rain steel down on the submerged subs.
by IronScion
Wed Apr 20, 2016 1:03 am
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 105999

newwe wrote: Does force firing also do nothing?
I'm pretty sure the 'no' sign cursor doesn't allow you to force fire.
by IronScion
Tue Apr 19, 2016 5:54 am
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 105999

I agree with upping the grenadiers damage against base defenses. I would like to see them more useful overall, without losing their explosion-on-death, which is a cool feature.
by IronScion
Tue Apr 19, 2016 4:22 am
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 105999

I managed to get the spy into a sub pen in a 1v1 and aquired the sonar pulse but I'm a bit confused about it: you can see the subs but you can't actually attack them. The curser becomes a 'no' sign when you put it over the subs, and units in range don't react at all. Do people think the subs should ...
by IronScion
Sat Apr 09, 2016 7:30 am
Forum: General Discussion
Topic: How to win Red Alert with 3 minutes of effort
Replies: 13
Views: 16821

Okay I'm curious, can someone please link me the map so I can watch it?
by IronScion
Sun Apr 03, 2016 1:07 am
Forum: General Discussion
Topic: First person Kyrylo
Replies: 35
Views: 26724

Hey. These videos are really insightful. I'll keep watching if you keep putting them up.