Search found 62 matches

by secret
Sun May 12, 2013 8:46 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Right, whilst fixing the buildings, I've been working on SHP vehicles using the RA2 palette. I've come to a point where I don't know precisely what to do, so if anyone can help me, it would be brilliant. I've been using 20121019 build. Created Prerules: Player: PlayerColorPalette@redalert2: BasePale...
by secret
Fri May 03, 2013 4:41 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 71265

raminator wrote: shadows are missing on the buildings but are there on infantry and voxels :)
Are you sure? AFAIK there are inf. units that have those shadows attached to their image frames, not to the shadow frames...
by secret
Fri May 03, 2013 11:47 am
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 71265

*Drops tear*

So, the next release will feature support for TS/RA2 SHPs? How will I, the average joe be able to implement them? Is there a trait that says they're using that palette?

Sweet work, nonetheless.

Also, is it me or shadows are missing?
by secret
Fri May 03, 2013 6:34 am
Forum: Mapping and Modding
Topic: MicroGraphics
Replies: 46
Views: 52355

That's gonna be some coding work.
by secret
Tue Apr 16, 2013 2:35 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 24290

What version of 3dsmax is the latest template? I use Max 9 (not 2009) and it doesn't work for me...

Maybe exporting it in an older format/ 3ds format would work?
by secret
Mon Apr 15, 2013 6:21 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Damn it. Didn't notice there was an update.

Well, will re-work the stuff.
by secret
Sun Apr 14, 2013 8:26 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Slight bump with a comparison of currently done buildings with what's left to do. Why do I post this? People have been complaining about the angles, however I don't want to worry about them, since everything looks pretty fine IMO.
by secret
Sun Apr 14, 2013 5:45 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Thanks guys.

If earlier I was presenting you the Internationale Refinery, right now I'm presenting you the Tesla Powerplant for the Internationale.
by secret
Sat Apr 13, 2013 7:15 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Update: New UI:

Image
by secret
Sun Apr 07, 2013 6:57 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Thanks raminator! Also thanks for the help provided a couple weeks/months ago. :D

Some more work + conversion work is finally going nicely for me.

Question: Is there a way I can replace the animation that goes in the background in the RA mod with a static image?
by secret
Sat Feb 23, 2013 5:37 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 71265

Damn, that's pretty awesome.
by secret
Mon Feb 04, 2013 6:10 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Thanks! Eventually solved the conversion issues, but right now I get some weird errors. My building is 144 (horizontally) by 72 (vertically), and somehow I can't get it ingame. That's 5x3, right? I have the following code: FACT: Inherits: ^Building Building: Power: 0 Footprint: xxxxx xxx xxxxx Dimen...
by secret
Fri Feb 01, 2013 1:11 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Right, got some issues with the SHP conversion, which neither XCC Mixer or OpenRA.Utility are able to do. I have 32 .PNG files (WITHOUT indexed palette) which are basically the same frame repeating itself 32 times, with the names "fact 0000.png", "fact 0001.png" ... "fact 0031.png", which I am not a...
by secret
Sun Jan 20, 2013 4:44 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

Matt, is there any way I could help you? Fix up https://github.com/Mailaender/OpenRA/compare/shpviewer It crashes hard with native stacktrace on Mono and only builds with many compiler warnings. There are also some parts of the codes where exceptions are simply catched and swallowed. This needs lot...
by secret
Sat Jan 19, 2013 5:01 pm
Forum: Mapping and Modding
Topic: [RA][Semi-TC] CnC: Crisis
Replies: 36
Views: 26006

In fact I also care about https://github.com/katzsmile/OpenRA because of the SHPViewer which is sadly Windows only and the SHP(TS) format is of course also interesting. Will try to rebase and fix it up, but it might take some time as the code is >2 years old and most likely heavily bit-rotted. I th...