transports can traverse shore tires (which includes the land muddy bridge looking tiles).
The other sounds like a possible bug tho.
Search found 347 matches
- Thu Feb 15, 2018 11:00 pm
- Forum: General Discussion
- Topic: Playtest Discussion
- Replies: 6
- Views: 14716
- Mon Feb 12, 2018 8:23 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 226404
First revision of Coldsnap is out. https://i.imgur.com/kMGcpB1.png Things of interest: 2v2 99x156 ~210000k Bottom most spawns start with the standard 3 ore mines and have 2 expansion mines. Uppermost spawns only start with 2 ore mines but have 3 expansion mines. Upper half of the map is split by a r...
- Mon Feb 05, 2018 4:51 am
- Forum: Mapping and Modding
- Topic: Resizing a map using the OpenRA utility exe
- Replies: 11
- Views: 8532
- Mon Jan 22, 2018 6:17 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1851627
Gonna drop this of for you FiveAces, the first game against mo from SirCakes UOE Tournament. Mostly because of some clutch chronosphere play as well as pretty much every unit being used. Not sure if it's worth a cast though. The game it self is a bit campy (it was Aquarius) and thus kinda long but I...
- Sat Jan 20, 2018 9:30 pm
- Forum: General Discussion
- Topic: Playtest Discussion
- Replies: 28
- Views: 25126
- Wed Jan 17, 2018 11:30 pm
- Forum: General Discussion
- Topic: Playtest Discussion
- Replies: 28
- Views: 25126
I'd like to chime in on the some of the changes, particularly those effecting artillery/v2. Firstly I'm slightly against the minimum range increase. V2's now have a 5 cell gap of acceptable range. This makes them very hard to use (as was intended) but I think it takes it too far. V2's were supposed ...
- Thu Dec 21, 2017 12:11 am
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 50207
Rifles attack range is 1 cell longer than their sight. Currently a medic needs to be 2 cells away to give rifles full vision/attack range. You bump medics sight up by one and that obviously drops down to 1 cell away. That one cell difference completely negates a dog and means you need a vastly overw...
- Sun Dec 17, 2017 12:21 am
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 50207
Maybe the damage vs wood should be reduced a bit, to make the other aircraft more interesting to build. What do you guys think about this? Hind/yaks and migs/longbows fulfill different roles. Nerfing their damage to wood is a bad idea. Without being able to snipe structures in the mid games, Hinds/...
- Wed Dec 13, 2017 4:31 am
- Forum: Competitions and Events
- Topic: TD 1v1 League
- Replies: 32
- Views: 34738
The biggest question I have is the game settings. Light support is sometimes used in TD and I hate light support. Would that be something allowed and or at the matches discretion (similar to how faster was an option in the previous RAGL season) or would it be different? as for division names we coul...
- Thu Dec 07, 2017 2:19 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 226404
My first go at a 2v2 map when the latest became available, called Burning Plain: I want to first say I love the general look of all your maps I've seen so far. However the ore amounts on them are insanely high. ~540k for burning fields as a 2v2. That's a little of 100k per player. With the huge ore...
- Tue Nov 14, 2017 5:04 pm
- Forum: General Discussion
- Topic: Is Naval Balanced Between Soviet and Allies?
- Replies: 58
- Views: 40749
Giving soviets a new vehicle a la sea scorpion is a much easier fix to creating a better balanced naval experience. That isn't to say it can't be balanced without adding a new unit. Trying to balance [the missile sub] to be effective requires multiple changes. I had over 30 changes in attempt to bal...
- Fri Oct 20, 2017 10:16 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 226404
Great, then let me know when you want me to list it in the OP ( http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303035#303035 ) with a map name. Also, are you still working on this ? http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303157#303157 If yes, do you have a link? If not, sh...
- Fri Oct 20, 2017 10:14 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 226404
Okay reveal time! I'd like to present the first versions of River Aurora and River Borealis The maps are intended to be sister maps. Aurora has an ore total of $239300. Top spawns are split from the bottom 4 to form a mini 1v1. The top has a huge ore field in the center to fight over which will be h...
- Fri Oct 20, 2017 9:44 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League - Tables, Fixtures, All Divisions
- Replies: 47
- Views: 90810
- Wed Oct 18, 2017 7:18 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 226404
Started work on a 3v3 map.
https://i.imgur.com/6Yvbczs.png
top spawns are forced into a mini 1v1, a little on the chokey side. Bottom 4 are in a much more open area.
https://i.imgur.com/6Yvbczs.png
top spawns are forced into a mini 1v1, a little on the chokey side. Bottom 4 are in a much more open area.