Search found 641 matches

by abcdefg30
Thu Jun 01, 2017 4:18 pm
Forum: General Discussion
Topic: Freeze occurs since last patch
Replies: 3
Views: 2698

Do you have the exception.log?
by abcdefg30
Sat May 27, 2017 11:49 am
Forum: General Discussion
Topic: auto:colored map borders and highlighted neutral buildings
Replies: 2
Views: 2459

Good stuff. I wonder if OpenRA should show derricks by default.
by abcdefg30
Tue May 09, 2017 10:04 pm
Forum: Mapping and Modding
Topic: How to replace the map preview image in the lobby?
Replies: 5
Views: 3809

Technically yes, but only for the whole mod as it seems (when you set ShowSpawnPoints to false on MapPreviewWidget in the chrome yaml). So, sadly it's not really doable for a single map, except when you remove the spawn points like we do in missions. (You could then try to "randomly spawn" people us...
by abcdefg30
Mon May 08, 2017 1:17 pm
Forum: General Discussion
Topic: [RA] Playtest v1.6b - Still an experimental phase.
Replies: 59
Views: 39220

That should be fixed in the next version: OpenRA/OpenRA#13093
by abcdefg30
Mon May 08, 2017 10:07 am
Forum: Mapping and Modding
Topic: Conditions Question
Replies: 10
Views: 7371

You can enable/disable different armaments to give the unit different weapons. (For example nod-vehicles.yaml#L62-L69)
by abcdefg30
Thu May 04, 2017 3:45 pm
Forum: Mapping and Modding
Topic: chrome\menu editor?
Replies: 2
Views: 2826

Sorry, there is no editor for the chrome (that I'm aware of). :\
by abcdefg30
Thu Apr 20, 2017 10:06 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 125542

MustaphaTR wrote: I think you can also put ProvidesRadar: on Player: actor but i'm not sure.
Yep, that's the best solution to grant radar for the entire game.
by abcdefg30
Sat Apr 15, 2017 6:32 pm
Forum: Mapping and Modding
Topic: Need help building
Replies: 1
Views: 2041

Seems like the linux build instructions were outdated. Sorry. I updated them so you should be able to fix your problem now by following the instructions again.
by abcdefg30
Sat Apr 15, 2017 6:25 pm
Forum: Mapping and Modding
Topic: Crash on Startup (Log Included)
Replies: 1
Views: 2104

This was fixed by https://github.com/OpenRA/ra2/commit/b1 ... fa3d38e37f . You should be fine by using the latest version of RA2.
by abcdefg30
Thu Apr 13, 2017 2:40 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 125542

Is there a way to slow down structure's buildup animations? I found things like "make: factmake" for the war factory and I assume there's some more code that deals with it but I can't find it. The default "Tick" is "40". So you can e.g. double the length of the buildup animation by adding "Tick: 80...
by abcdefg30
Sun Apr 09, 2017 10:39 pm
Forum: General Discussion
Topic: Dune2K Factions
Replies: 6
Views: 4344

Unfortunately the campaign isn't fully implemented yet. We can't use the files of the original game directly and thus have to recode the missions.
You can see an overview of the progress at https://github.com/OpenRA/OpenRA/issues/9287 .
So, no. You're not doing anything wrong. :)
by abcdefg30
Sun Apr 09, 2017 1:45 pm
Forum: General Discussion
Topic: Dune 2K's AI difficulty?
Replies: 11
Views: 14398

Fun fact, "discovered" by JOo/microbit: Omnious is the name of the leader of the thinking machines in https://en.wikipedia.org/wiki/Dune:_The_Machine_Crusade . I couldn't find anything on the other names though.
by abcdefg30
Sun Apr 09, 2017 1:41 pm
Forum: General Discussion
Topic: Dune 2K's AI difficulty?
Replies: 11
Views: 14398

There isn't a clear definition on which AI does what. Some thoughts can be found at http://www.sleipnirstuff.com/forum/view ... 82&t=17676 however.
by abcdefg30
Fri Mar 31, 2017 10:37 am
Forum: Competitions and Events
Topic: Competitive Map Making Discussion
Replies: 52
Views: 52294

Why is "6x6 + 2T" $200 less worth than "6x6"? Looks suspicious to me.
by abcdefg30
Sun Mar 26, 2017 7:27 pm
Forum: Mapping and Modding
Topic: [RA] Start without MCV? (only prebuilt barracks)
Replies: 13
Views: 9601

How do I kill/destroy all players in a team? [...] Is there a more simpler way to do it? You should give them own objectives and mark them as failed (look at the missions on how to do that, or ask [me] again for a more detailed explanation). If you want to destroy all units of a player, you can use...