Search found 641 matches
- Thu Jun 01, 2017 4:18 pm
- Forum: General Discussion
- Topic: Freeze occurs since last patch
- Replies: 3
- Views: 2698
- Sat May 27, 2017 11:49 am
- Forum: General Discussion
- Topic: auto:colored map borders and highlighted neutral buildings
- Replies: 2
- Views: 2459
- Tue May 09, 2017 10:04 pm
- Forum: Mapping and Modding
- Topic: How to replace the map preview image in the lobby?
- Replies: 5
- Views: 3809
Technically yes, but only for the whole mod as it seems (when you set ShowSpawnPoints to false on MapPreviewWidget in the chrome yaml). So, sadly it's not really doable for a single map, except when you remove the spawn points like we do in missions. (You could then try to "randomly spawn" people us...
- Mon May 08, 2017 1:17 pm
- Forum: General Discussion
- Topic: [RA] Playtest v1.6b - Still an experimental phase.
- Replies: 59
- Views: 39220
That should be fixed in the next version: OpenRA/OpenRA#13093
- Mon May 08, 2017 10:07 am
- Forum: Mapping and Modding
- Topic: Conditions Question
- Replies: 10
- Views: 7371
You can enable/disable different armaments to give the unit different weapons. (For example nod-vehicles.yaml#L62-L69)
- Thu May 04, 2017 3:45 pm
- Forum: Mapping and Modding
- Topic: chrome\menu editor?
- Replies: 2
- Views: 2826
- Thu Apr 20, 2017 10:06 am
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 125542
Yep, that's the best solution to grant radar for the entire game.MustaphaTR wrote: ↑ I think you can also put ProvidesRadar: on Player: actor but i'm not sure.
- Sat Apr 15, 2017 6:32 pm
- Forum: Mapping and Modding
- Topic: Need help building
- Replies: 1
- Views: 2041
- Sat Apr 15, 2017 6:25 pm
- Forum: Mapping and Modding
- Topic: Crash on Startup (Log Included)
- Replies: 1
- Views: 2104
This was fixed by https://github.com/OpenRA/ra2/commit/b1 ... fa3d38e37f . You should be fine by using the latest version of RA2.
- Thu Apr 13, 2017 2:40 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 125542
Is there a way to slow down structure's buildup animations? I found things like "make: factmake" for the war factory and I assume there's some more code that deals with it but I can't find it. The default "Tick" is "40". So you can e.g. double the length of the buildup animation by adding "Tick: 80...
- Sun Apr 09, 2017 10:39 pm
- Forum: General Discussion
- Topic: Dune2K Factions
- Replies: 6
- Views: 4344
Unfortunately the campaign isn't fully implemented yet. We can't use the files of the original game directly and thus have to recode the missions.
You can see an overview of the progress at https://github.com/OpenRA/OpenRA/issues/9287 .
So, no. You're not doing anything wrong.
You can see an overview of the progress at https://github.com/OpenRA/OpenRA/issues/9287 .
So, no. You're not doing anything wrong.
- Sun Apr 09, 2017 1:45 pm
- Forum: General Discussion
- Topic: Dune 2K's AI difficulty?
- Replies: 11
- Views: 14398
Fun fact, "discovered" by JOo/microbit: Omnious is the name of the leader of the thinking machines in https://en.wikipedia.org/wiki/Dune:_The_Machine_Crusade . I couldn't find anything on the other names though.
- Sun Apr 09, 2017 1:41 pm
- Forum: General Discussion
- Topic: Dune 2K's AI difficulty?
- Replies: 11
- Views: 14398
There isn't a clear definition on which AI does what. Some thoughts can be found at http://www.sleipnirstuff.com/forum/view ... 82&t=17676 however.
- Fri Mar 31, 2017 10:37 am
- Forum: Competitions and Events
- Topic: Competitive Map Making Discussion
- Replies: 52
- Views: 52294
- Sun Mar 26, 2017 7:27 pm
- Forum: Mapping and Modding
- Topic: [RA] Start without MCV? (only prebuilt barracks)
- Replies: 13
- Views: 9601
How do I kill/destroy all players in a team? [...] Is there a more simpler way to do it? You should give them own objectives and mark them as failed (look at the missions on how to do that, or ask [me] again for a more detailed explanation). If you want to destroy all units of a player, you can use...