Search found 137 matches
- Sun Jun 12, 2016 9:03 pm
- Forum: General Discussion
- Topic: Help Newbies
- Replies: 33
- Views: 28879
- Fri Jun 10, 2016 7:00 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55365
balance moves slow because no one wants to undo the work in singleplayer. Imho I think its more of an effort to try and get some sort of agreement on how the balance should move forward. Everyone has their own ideas on how to balance the overall game and there is also the fact that the RA1 mod is t...
- Thu Jun 09, 2016 9:46 pm
- Forum: General Discussion
- Topic: Thank you so much!!!!
- Replies: 12
- Views: 9709
- Thu Jun 09, 2016 8:56 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55365
Nerfing Shocktroopers ... 1000% damage ... vs infantry The shockies mechanics allows them to instantly fire and strike targets which delivers an extremely fast rate of damage. I think you've nailed it on the head. Shock troopers one shot every infantry in the game and have zero fire delay, all for ...
- Tue May 31, 2016 7:53 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55365
+1Murto the Ray wrote: ↑
- Camo pillbox rework
- Flame tower projectile rework (targeting/speed)
- Walls to be made weaker
This.anjew wrote: ↑The aim of balance should be incorporate more units into the meta and having effective counters for them.
There is currently quite a few units that definitely need some work done
- Mon May 30, 2016 10:53 am
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55365
For Germany, what about changing chrono tank so that it competes with medium tank if you tech late enough? I'm not so sure they should 'replace' the med tanks late game, I think they should fill a new role so that the med tank still has a place even late game. I feel oRAs strength is that the units...
- Sun May 29, 2016 7:52 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55365
German Medium Tank German Light Tank I'm not so sure on adding 'new' units into the game like this, it kinda feels like the spy / British spy thing. Yea the cheaper spy grants you some interesting strategies (chrono base pushing locking down power) but it kinda feels like a cop out having an almost...
- Thu May 26, 2016 8:52 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55365
Re: Red Alert Balance Discussion [Release-20160508]
Additional recent suggestions I like the idea of a lot of these suggestions, I think a playtest would be good with these. Mammoth Tank speed buff (42 to 50) as they are currently too slow to be used effectively Personally though if the mammoth needs yet another buff, I would like to see how they pl...
- Wed May 25, 2016 10:04 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105523
@r34ch: Giving the Longbow 4 shit per burst seem like a good idea given your reasoning. I went for your other proposoals last stream with some modded maps but countered some issues when I set different ranges with the AA and AG weapons. I want to try it again with the double salva next time around....
- Wed May 25, 2016 10:02 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 55365
+1The_Hunter wrote: ↑France has unique access to Camo Pillboxes.
- Tue May 24, 2016 8:14 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105523
Here is a map with the proposed air changes. I would urge people to test the changes before suggesting more buffs. http://resource.openra.net/maps/14239/ Why not just keep it at 2 and cut the cool-down time in half from the proposoal? I'll copy paste my reply to Henry on Github below As to why I did...
- Sun May 22, 2016 9:13 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105523
Proposal to buff / fix Mig and Longbow AG weapons https://github.com/OpenRA/OpenRA/pull/11337 Instead of buffing the properties to make them late-game monster units Would you mind explaining your rationale SoScared, as to why you prefer cheaper unchanged late game air units? I have brought up what ...
- Sun May 22, 2016 2:02 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105523
- Sun May 22, 2016 1:56 pm
- Forum: General Discussion
- Topic: French Fakes
- Replies: 3
- Views: 3552
- Sun Jan 10, 2016 5:47 pm
- Forum: General Discussion
- Topic: Some of my maps :)
- Replies: 80
- Views: 71128