Search found 60 matches
- Sat Jul 23, 2011 12:50 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
- Sat Jul 23, 2011 12:28 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Give this version a go: http://sleipnirstuff.com/openra/devtests/OpenRA-devtest-20110723.exe Just tried it. Following config: Graphics: Renderer: Cg Mode: Windowed WindowedSize: 640,480 Results in a crash, with the following exception in graphics.log: GL Error: GL_INVALID_ENUM at OpenRA.Renderer.Sd...
- Fri Jul 22, 2011 1:28 pm
- Forum: Mapping and Modding
- Topic: Custom unit in map (RA)
- Replies: 12
- Views: 10386
ok, but there is no support right now?Harisson wrote: ↑Good idea
Thats can be fine, if OpenRa first loads units (.shp, .tmp, .aud, ) from oramap files....
- Tue Jul 19, 2011 8:32 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Ok, I think we're making progress now. Some of the gl calls that we use in the Cg renderer assume gl >= 1.5, but your driver only supports 1.4 officially. Your card/driver can do most of the bits we need (albeit, slowly), but need to be called using a different API. Chrisf is looking into merging o...
- Tue Jul 19, 2011 8:31 pm
- Forum: Mapping and Modding
- Topic: Custom unit in map (RA)
- Replies: 12
- Views: 10386
Custom unit in map (RA)
Got the idea to put a custom unit in a map.yaml rules section. Everything works great, just wondering if it is possible to embed the unit icon in the oramap file somehow. For now I copied and renamed a shp from another unit and put it in 'mods/ra/bits', but would be nice to be able to embed it. Is t...
- Mon Jul 04, 2011 12:01 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Ok, I think we're making progress now. Some of the gl calls that we use in the Cg renderer assume gl >= 1.5, but your driver only supports 1.4 officially. Your card/driver can do most of the bits we need (albeit, slowly), but need to be called using a different API. Chrisf is looking into merging o...
- Sun Jul 03, 2011 12:11 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
(Note: disregard what I previously wrote in this post, it wasn't correct) What branch are you running? If you are running OpenRA/master (which corresponds to release-20110511), try OpenRA/next (corresponding to playtest-20110602) or even better, add pchote/OpenRA as a git remote and try my master b...
- Sat Jul 02, 2011 10:24 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Haven't had time to look further into this yet sorry, maybe in a few more days. No problem. I've been experimenting with a git checkout, and have observed some things: Crashes occur at OpenRA.Renderer.Cg\GraphicsDevice.cs:DrawPrimitives():291, which calls Gl.glDrawArrays(..) They also occur at Open...
- Fri Jul 01, 2011 6:53 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Any progress on this? Hope this doesn't come across as whiny: just anxious to play the game on my lacking gma950Sleipnir wrote: ↑Interesting... Could you please post the GLIntercept logs? They'll hopefully point us at the calls that are failing.
- Wed Jun 29, 2011 3:19 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
See attachments. Archive contains all logs (OpenRA & GLIntercept). GLIntercept was configured with the 'gliConfig_FullDebug.ini'.Sleipnir wrote: ↑Interesting... Could you please post the GLIntercept logs? They'll hopefully point us at the calls that are failing.
The GL renderer crashes, Cg runs.
- Wed Jun 29, 2011 12:06 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Just some further experimentation: placing the OpenGL32.dll from GLIntercept (source available) in the OpenRA directory allows OpenRA to run. Still using the Cg renderer. Log file from GLIntercept logs a lot of INVALID_ENUM errors, but the game never crashes. Obviously not a solution, or even a work...
- Wed Jun 29, 2011 7:21 am
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Perhaps the shaders could be converted / compiled / rewritten (not a shader expert here)? This is what the Cg toolkit, used by our Cg renderer, does. Ah right. The fixes that I mentioned above will go into the playtest build that we intend on releasing in the near future. I may also release another...
- Tue Jun 28, 2011 3:12 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Some random GPU caps viewer ( kludx ) suggests the card does indeed lack vertex shaders (but does have pixel shader 2.0 support). Anything else we can check / do? Seems the 950 does support GL_ARB_fragment_program GL_ARB_vertex_program just not GL_ARB_fragment_shader GL_ARB_vertex_shader Perhaps th...
- Tue Jun 28, 2011 7:36 am
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
@twarpie: The 950 will be slow, but it should be capable of running OpenRA without crashing using the Cg renderer. Yes, I assumed as much with regards to the performance of the GMA. That `GL Error: GL_INVALID_ENUM' exception is definitely caused a bug - either in OpenRA, or in your drivers (which i...
- Mon Jun 27, 2011 4:04 pm
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53383
Try this (unofficial) test build: http://sleipnirstuff.com/openra/devtests/OpenRA-devtest-20110625.exe With this build OpenRA gets as far as opening the window and showing the loading screen ('articulating splines, etc), before crashing again, showing the "this application needs to close'' dialog. ...