Search found 60 matches

by twarpie
Sat Jul 23, 2011 12:50 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Just tried a build of an up-to-date (as of 30d85ce878861c95e8ce7226b8322130826d6769) git checkout of pchote/OpenRA/master. Crashes as well, but with different exception in graphics.log: GL Error: GL_INVALID_OPERATION at OpenRA.Renderer.SdlCommon.ErrorHandler.CheckGlError() at OpenRA.Renderer...
by twarpie
Sat Jul 23, 2011 12:28 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Give this version a go: http://sleipnirstuff.com/openra/devtests/OpenRA-devtest-20110723.exe Just tried it. Following config: Graphics: Renderer: Cg Mode: Windowed WindowedSize: 640,480 Results in a crash, with the following exception in graphics.log: GL Error: GL_INVALID_ENUM at OpenRA.Renderer.Sd...
by twarpie
Fri Jul 22, 2011 1:28 pm
Forum: Mapping and Modding
Topic: Custom unit in map (RA)
Replies: 12
Views: 10386

Harisson wrote: Good idea :)
Thats can be fine, if OpenRa first loads units (.shp, .tmp, .aud, ) from oramap files....
ok, but there is no support right now?
by twarpie
Tue Jul 19, 2011 8:32 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Ok, I think we're making progress now. Some of the gl calls that we use in the Cg renderer assume gl >= 1.5, but your driver only supports 1.4 officially. Your card/driver can do most of the bits we need (albeit, slowly), but need to be called using a different API. Chrisf is looking into merging o...
by twarpie
Tue Jul 19, 2011 8:31 pm
Forum: Mapping and Modding
Topic: Custom unit in map (RA)
Replies: 12
Views: 10386

Custom unit in map (RA)

Got the idea to put a custom unit in a map.yaml rules section. Everything works great, just wondering if it is possible to embed the unit icon in the oramap file somehow. For now I copied and renamed a shp from another unit and put it in 'mods/ra/bits', but would be nice to be able to embed it. Is t...
by twarpie
Mon Jul 04, 2011 12:01 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Ok, I think we're making progress now. Some of the gl calls that we use in the Cg renderer assume gl >= 1.5, but your driver only supports 1.4 officially. Your card/driver can do most of the bits we need (albeit, slowly), but need to be called using a different API. Chrisf is looking into merging o...
by twarpie
Sun Jul 03, 2011 12:11 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

(Note: disregard what I previously wrote in this post, it wasn't correct) What branch are you running? If you are running OpenRA/master (which corresponds to release-20110511), try OpenRA/next (corresponding to playtest-20110602) or even better, add pchote/OpenRA as a git remote and try my master b...
by twarpie
Sat Jul 02, 2011 10:24 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Haven't had time to look further into this yet sorry, maybe in a few more days. No problem. I've been experimenting with a git checkout, and have observed some things: Crashes occur at OpenRA.Renderer.Cg\GraphicsDevice.cs:DrawPrimitives():291, which calls Gl.glDrawArrays(..) They also occur at Open...
by twarpie
Fri Jul 01, 2011 6:53 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Sleipnir wrote: Interesting... Could you please post the GLIntercept logs? They'll hopefully point us at the calls that are failing.
Any progress on this? Hope this doesn't come across as whiny: just anxious to play the game on my lacking gma950 :)
by twarpie
Wed Jun 29, 2011 3:19 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Sleipnir wrote: Interesting... Could you please post the GLIntercept logs? They'll hopefully point us at the calls that are failing.
See attachments. Archive contains all logs (OpenRA & GLIntercept). GLIntercept was configured with the 'gliConfig_FullDebug.ini'.

The GL renderer crashes, Cg runs.
by twarpie
Wed Jun 29, 2011 12:06 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Just some further experimentation: placing the OpenGL32.dll from GLIntercept (source available) in the OpenRA directory allows OpenRA to run. Still using the Cg renderer. Log file from GLIntercept logs a lot of INVALID_ENUM errors, but the game never crashes. Obviously not a solution, or even a work...
by twarpie
Wed Jun 29, 2011 7:21 am
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Perhaps the shaders could be converted / compiled / rewritten (not a shader expert here)? This is what the Cg toolkit, used by our Cg renderer, does. Ah right. The fixes that I mentioned above will go into the playtest build that we intend on releasing in the near future. I may also release another...
by twarpie
Tue Jun 28, 2011 3:12 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Some random GPU caps viewer ( kludx ) suggests the card does indeed lack vertex shaders (but does have pixel shader 2.0 support). Anything else we can check / do? Seems the 950 does support GL_ARB_fragment_program GL_ARB_vertex_program just not GL_ARB_fragment_shader GL_ARB_vertex_shader Perhaps th...
by twarpie
Tue Jun 28, 2011 7:36 am
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

@twarpie: The 950 will be slow, but it should be capable of running OpenRA without crashing using the Cg renderer. Yes, I assumed as much with regards to the performance of the GMA. That `GL Error: GL_INVALID_ENUM' exception is definitely caused a bug - either in OpenRA, or in your drivers (which i...
by twarpie
Mon Jun 27, 2011 4:04 pm
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53383

Try this (unofficial) test build: http://sleipnirstuff.com/openra/devtests/OpenRA-devtest-20110625.exe With this build OpenRA gets as far as opening the window and showing the loading screen ('articulating splines, etc), before crashing again, showing the "this application needs to close'' dialog. ...