Search found 166 matches
- Wed Sep 23, 2020 10:12 pm
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 8024
- Wed Sep 23, 2020 8:07 am
- Forum: General Discussion
- Topic: [Solved] - OpenRA - GameEngine - Looking for the Actor Overview
- Replies: 4
- Views: 15654
- Wed Sep 23, 2020 1:47 am
- Forum: General Discussion
- Topic: [Solved] - OpenRA - GameEngine - Looking for the Actor Overview
- Replies: 4
- Views: 15654
- Mon Sep 21, 2020 3:11 pm
- Forum: General Discussion
- Topic: OpenRA - GameEngine - Missing Trait descriptions
- Replies: 2
- Views: 5482
- Mon Sep 21, 2020 10:05 am
- Forum: Mapping and Modding
- Topic: Team Turkey - 3!
- Replies: 5
- Views: 4128
Re: Team Turkey - 3!
Regarding the Fw. Comm centre, yeah, it's a game changer. Currently experimenting with putting it on a leash so you can still build it outside your usual build radius but not quite the other side of the map... it's a tricky thing to balance. What challenges make it tricky to balance ? As for Greece...
- Tue Sep 15, 2020 9:23 pm
- Forum: Mapping and Modding
- Topic: Team Turkey - 3!
- Replies: 5
- Views: 4128
Re: Team Turkey - 3!
I've played the the other 1vrs1 matches and discovered a Greece Allied faction too? Team_Turkey3_Extra_Greece_faction.jpg Is this correct? Does the TeamTurkey also have an extra Allied Greece Faction build into it? FEEDBACK: I like the "Nuclear tipped" V2 unit on the new Greece Faction side. Also ha...
- Mon Sep 14, 2020 9:12 pm
- Forum: Mapping and Modding
- Topic: Team Turkey - 3!
- Replies: 5
- Views: 4128
Re: Team Turkey - 3!
Downloading....Installing...<click> First impression (from playing a quick 1vrs1 on map Warwind as "Turkey" vrs England Rush-AI) I loved having those good old CnC Units around: 1. Recon Bikes - for enemy harvester sniping and to counter-attack enemy artilleries. 2. Guard Towers for base defense -alt...
- Mon Sep 14, 2020 9:03 pm
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 25269
Re: OpenRA - Startup settings (player / mapoptions) location
Default settings for skirmish can be changed in a .yaml, I did it for my TeamTurkey mod. (map settings will still override these). Was looking into this myself, I always play "explored map" and the default is off. Create a file called "newdefaults.yaml" and add the following: Player: Shroud: Explor...
- Sat Sep 12, 2020 7:41 am
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 55429
- Sat Sep 12, 2020 7:35 am
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 8024
- Sat Sep 12, 2020 7:33 am
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 8024
- Fri Sep 11, 2020 9:21 am
- Forum: Mapping and Modding
- Topic: [Solved] - OpenRA GameEngine - What is the exact MiniYAML hierachy?
- Replies: 3
- Views: 2867
- Tue Sep 08, 2020 11:07 am
- Forum: Mapping and Modding
- Topic: [Solved] - OpenRA GameEngine - What is the exact MiniYAML hierachy?
- Replies: 3
- Views: 2867
- Sat Sep 05, 2020 6:57 am
- Forum: Competitions and Events
- Topic: Future of RAGL
- Replies: 13
- Views: 37587
Re: Future of RAGL
As of now, WhoCares, Orb, Ganon and me decided to not join the next RAGL season. That - to me - is a really sad thing to read. The "top RAGL players" deciding not to participate anymore. I was considering for a while a RAGL 2 anti-league, but I don't want to waste my time, and I was convinced that ...
- Fri Sep 04, 2020 8:14 am
- Forum: Mapping and Modding
- Topic: [Solved] - OpenRA GameEngine - What is the exact MiniYAML hierachy?
- Replies: 3
- Views: 2867