Search found 84 matches

by psydev
Wed Jan 23, 2013 6:11 am
Forum: Mapping and Modding
Topic: [MOD] Command and Conquer: Revisioned
Replies: 8
Views: 8720

Personally I am not a fan of realism. I really like the idea of factions, though. I made a mod a while ago called CNCplus. I stopped working on it because I went back to school. It has some neat units. http://cncplus.tumblr.com Part of the reason for playing the mod was to be a testbed to see what c...
by psydev
Sun Jan 20, 2013 12:13 pm
Forum: General Discussion
Topic: Remove bib infront of buildings that don't need it.
Replies: 10
Views: 6889

I dont think any bibs should be removed. I removed them once but it wasn't that great. The aesthetics are nice as they were meant to be, and I dont think anything is gained by removing them (usually). CNC has already removed a few bibs: the silos, the repair bay, and I think the helipad too. The rep...
by psydev
Sun Jan 20, 2013 11:59 am
Forum: General Discussion
Topic: Shroud in CNC - should be off by default
Replies: 11
Views: 8711

Anyway, fog of war in openra isn't really functional enough to be used on it's own. It itself can't truly be disabled (only hacked - projectiles and effects still vanish), buildings are poorly supported (hidden until seen or not, no spysat distinction) and bibs aren't supported at all. (always visi...
by psydev
Sun Jan 20, 2013 11:52 am
Forum: General Discussion
Topic: Introduce Repair Queuing Behaviour/AI
Replies: 4
Views: 3262

IIRC, when I played CNC mod, it seemed the units could only enter from the top-left, to enter the repair bay. This could cause a traffic jam. It would be nice if helis could easily land on the repair bay, repair, and take off again to make room for the next vehicle. This would be a necessary feature...
by psydev
Sun Jan 20, 2013 11:46 am
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19274

Does it seem like D2K doesn't have enough of a role for infantry? When I played, they seemed useless. Maybe it was because I played on a big map, but it seemed they took forever to get across the map, only to die quickly. Personally I prefer not having useless units, and C&C/RA suffered from that a ...
by psydev
Sun Jan 20, 2013 11:39 am
Forum: Mapping and Modding
Topic: Classic C&C Map Packs Converted for OpenRA
Replies: 7
Views: 7501

Nice! Thank you! I was thinking of doing this one day... (would have been necessary for the C&C Ckassic mod).

Do they all work?

I think some people would like to see a few of them adapted for multiplayer (maybe add a few spore flowers if needed, etc.)
by psydev
Wed Dec 12, 2012 10:37 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 302142

I am willing to help with a Classic fork, to work on the CNC mod (and maybe RA if I have time). I identified some important issues that have to be fixed with the engine first, before I think the C&C community will be willing to migrate: -Orca doesn't return to helipad automatically -Problems with Or...
by psydev
Mon Oct 08, 2012 6:19 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 302142

Sweet! This will let me resume work on my C&C classic mod (decided to suspend work until Fog of War and other issues were resolved). Even though I believe in making it as 'classic' as possible, I still like the idea of the option of Fog+No Shroud, in addition to No Fog+Shroud. Why are you changing t...
by psydev
Thu May 17, 2012 5:44 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 141994

@Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc... I understand. But why can't all games just share each others' tilesets (have both bridge types)? My vision is: before you start a new game, you chose a map and then theater which...
by psydev
Thu May 17, 2012 2:56 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 50757

Are the offsets for each frame available somewhere in human-readable format?
by psydev
Thu May 17, 2012 2:17 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 141994

Can someone explain to me why we can't have any game play on shared tilesets? I would really like it if you could just load up a game and pick any map. There could be a way of automatically converting one resource type to another, since C&C and RA have direct analogues (ore, gems, mine = tib, blue t...
by psydev
Wed May 16, 2012 4:03 am
Forum: Mapping and Modding
Topic: How to convert Red Alert 2 / Tiberian Sun units to OpenRA
Replies: 2
Views: 3387

Here is the Ghost Stalker unit from Tiberian Sun that I was converting for the tutorial. [cnc format]

screenshot: http://i.imgur.com/1VSJU.jpg
by psydev
Wed May 16, 2012 4:00 am
Forum: Mapping and Modding
Topic: How to convert Red Alert 2 / Tiberian Sun units to OpenRA
Replies: 2
Views: 3387

How to convert Red Alert 2 / Tiberian Sun units to OpenRA

Would you like to convert some of the many of user-generated units for Red Alert 2 out there? I wrote a tutorial on how you can do it easily.

http://openra-modding.tumblr.com/

The blog can receive submissions by others who may want to post tutorials as well.
by psydev
Sat May 05, 2012 7:00 pm
Forum: General Discussion
Topic: Just some questions..
Replies: 10
Views: 7645

and I found https://github.com/katzsmile/OpenRA/blob/master/OpenRA.FileFormats/Graphics/ShpTSReader.cs and http://www.youtube.com/watch?v=IzPWJYWtV_c so basic Tiberian Sun graphic are working. Wow, cool. Ugly and pointless to me... but still neat. I think the vehicles look weird. I worry they are a...
by psydev
Sat May 05, 2012 7:49 am
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46273

I also found Dune 2000 Formats Specs if someone wants to contribute code. So I to understand from reading this that, unlike RA/CNC, images are not rotating around a center point, but rather aligned with a border, starting from the the top-left... Would it be possible to simply adapt the OpenRA game...