Search found 73 matches

by dzine
Sat Nov 14, 2015 7:45 pm
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13303

Design from Principle

Design from Principle Zoom out, look at the fundamentals. Dont design from 'bias' or 'personal experience' Dont design 'as a reaction' to a problem..."the cause of most problems is quick fire solutions" Think broad and deep ...and keep thinking until 'the fundemantals' and 'their weights' are secon...
by dzine
Sat Nov 14, 2015 7:16 pm
Forum: General Discussion
Topic: Tesla tank poll
Replies: 6
Views: 4791

The Tesla tank 'as is' does one special thing, it gives the player a themed artistic choice. Its statline and in battle performance different enough 'as is' The Mammoth tank is the mainline 'super tank' of the game and it should remain that way. If i could alter the stats, and im in no rush to do s...
by dzine
Sat Nov 14, 2015 6:43 pm
Forum: General Discussion
Topic: Redalert Jeep, a tiny but fun Buff
Replies: 2
Views: 2354

zoid that is so funny cool Currently the jeep doesn't change sprite so you never know who the passenger is. This adds to game tension, so no rush to change. In the case of the dog and it being a low in base threat but high in humour your idea gets a big thumbs up from me !...and im quite sure few wo...
by dzine
Sat Nov 14, 2015 2:40 am
Forum: General Discussion
Topic: Redalert Jeep, a tiny but fun Buff
Replies: 2
Views: 2354

Redalert Jeep, a tiny but fun Buff

Redalert Jeep, a tiny but fun Buff release 20150919 In general there have been very issues with the Jeep, id be happy if it stayed 'as is' BUT i have to share with you a little buff that is fun and has was part of my final original redalert.ini file , I too added a single passenger seat but i also ...
by dzine
Sat Nov 14, 2015 2:17 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 171883

How to nerf tesla inf ? reduce speed a bit , they are carrying a backpack/heavy war gear reduce hitpoints by 20% or more price at $400 is ok , other inf cost $100 or so less, we have a nice price scale from 100 to 400 and its not the price as such that makes tesla inf OP its their damage dishing an...
by dzine
Fri Nov 13, 2015 10:23 pm
Forum: General Discussion
Topic: Redalert Grenadier a better solution ?
Replies: 4
Views: 3522

grenadier statline poll anyone ? grenadier cost 200 (think poor mans flamers, an infantry unit that bridges the 'unfilled gap' between regulars and elites) does not blow up primary weapon grenades (BUT lower rate of fire and or damage than original) secondary weapon rifle ( low rate of fire) or wim...
by dzine
Fri Nov 13, 2015 9:01 pm
Forum: General Discussion
Topic: Defense Balance Discussion - Red Alert
Replies: 31
Views: 23050

In the original game there was no fog of war , just the jet black shroud that disapeared forever once it was explored FOG OF WAR = THE ENEMY OF DYNAMIC GAME PLAY A regrowing shroud, aka fog of war has become the default for modern rts games. Its inclusion means that rts games now feel visually and ...
by dzine
Fri Nov 13, 2015 8:16 pm
Forum: General Discussion
Topic: Ore silos
Replies: 19
Views: 11878

ORE SILOS my solution double the storage capacity and double the hit points a 2 minute edit job done In game result ? Occasional encounter of 4 silos in a square surrounded by a concrete wall for good measure. Some good use, sometimes. It takes a lot of work to add new buildings or new units to a g...
by dzine
Fri Nov 13, 2015 7:13 pm
Forum: General Discussion
Topic: Redalert Grenadier a better solution ?
Replies: 4
Views: 3522

Redalert Grenadier a better solution ?

Redalert Grenadier a better solution ? The idea of heavy infantry good vs buildings etc is a nice one however the original grenadier always had a serious flaw that was not properly addressed with unit 'explodes' The FIX The correct fix for overpowered grenadiers would be to simply reduce their rate...
by dzine
Fri Nov 13, 2015 6:34 pm
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13303

Realism and scale Realism should be brought to the table where ever it is 'practical to do so'. Realism reduces 'brain strain' it allows prior knowledge of the real world to be put to good use in virtual worlds. Realism and natural instincts are bedfellows, aka 'True to life' Q how many films suck ...
by dzine
Fri Nov 13, 2015 6:18 pm
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13303

Micro managment burden Q what do we want our brains to be focusing on when playing a game like openRA ? In a team game 'situational awareness' and 'co operation with team mates' is important In 1v1 head to head games the burden of 'co operation with team mates' is removed So here we can clearly see...
by dzine
Fri Nov 13, 2015 2:38 am
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13303

Units that are currently OP Overpowered , UP underpowered and my fix it advice RELEASE 2015 0919 Tanya , far to killy vs other inf, to the point of being ridiculous Reduce the rate of fire by approx 30% Additional Viable tweak, Reduce Hitpoints by 20% but add self healing at a slow rate. Light Tank...
by dzine
Fri Nov 13, 2015 2:24 am
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13303

Open RA Unit Balancing how to

Interesting video on design principles 1:07 https://www.youtube.com/watch?v=rdH8Kuku9tA Unit Balancing how to WYSIWG rule, form and function We play games with tanks, ships, men etc rather than little dots or 01010001 Its called reality, Its called imersion, its called common sense A mammoth tank sh...