Search found 150 matches

by newwe
Thu Apr 16, 2015 4:30 am
Forum: General Discussion
Topic: Winter Storm: a new duel map
Replies: 10
Views: 8043

Thanks for the effort kyrylo. I only played the one game on it and had fun despite it not being a competitive match. Seems like bottom has a slight advantage due to bottom docking ore refineries. Definitely choky too unfortunately. I have a feeling if played well it will come down to a tech/abomb ra...
by newwe
Mon Apr 13, 2015 7:31 pm
Forum: General Discussion
Topic: Designation: a duel map similar to Destination
Replies: 6
Views: 5839

Looks great! Think it'll be a fun map and gives diverse games. In general the idea of copying successful or interesting school maps is a good idea. Thanks! I hope that, too. Played 2 games. I really enjoyed the experience. Much more interesting than Singles, in my humble opinion. I agree, much bett...
by newwe
Sat Apr 11, 2015 7:20 am
Forum: General Discussion
Topic: Destination: a port of the eponymous StarCraft map
Replies: 29
Views: 19524

Thanks for your effort in making this map kyrylo. I really don't like the walls at the entrance to the spawn points - this map is already very choky (too choky imo). The gem walls are meh - I wouldn't mind them gone or made thinner but it's not the end of the world if they stay. Finally, I'm not su...
by newwe
Sat Apr 11, 2015 3:20 am
Forum: General Discussion
Topic: Destination: a port of the eponymous StarCraft map
Replies: 29
Views: 19524

Thanks for your effort in making this map kyrylo. I really don't like the walls at the entrance to the spawn points - this map is already very choky (too choky imo). The gem walls are meh - I wouldn't mind them gone or made thinner but it's not the end of the world if they stay. Finally, I'm not su...
by newwe
Sat Apr 11, 2015 1:50 am
Forum: General Discussion
Topic: Destination: a port of the eponymous StarCraft map
Replies: 29
Views: 19524

Thanks for your effort in making this map kyrylo. I really don't like the walls at the entrance to the spawn points - this map is already very choky (too choky imo). The gem walls are meh - I wouldn't mind them gone or made thinner but it's not the end of the world if they stay. Finally, I'm not sur...
by newwe
Sat Apr 04, 2015 12:07 am
Forum: General Discussion
Topic: Post your good games and I'll cast them
Replies: 49
Views: 64654

Thanks for casting SoScared, I really enjoy your hearing your commentary on various games. One suggestion would be to not say who provided the replay at the start, because let's be honest, usually that player wins. Also, I'm not a "self proclaimed newbie" anymore, I'm kind of good :). Here are three...
by newwe
Tue Mar 31, 2015 3:05 pm
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 32749

You should be able to balance fake structures by not making them too cheap. In order to make the fake nuke convincing, the player probably has to invest in some defenses to protect it, making the strategy a little more pricey. Also, the fake buildings have low HP, so you could try a cheap snipe and ...
by newwe
Sat Mar 28, 2015 11:43 am
Forum: General Discussion
Topic: News over Faction on Playtest 2015
Replies: 37
Views: 23133

If you use force-attack to define the minefield area the layer will automatically fill it (reloading itself as required). No micro is necessary. I almost never see mine layers used so a buff seems like a good idea to me, but it could also be that no one knows about force attacking with them (I didn...
by newwe
Sat Mar 28, 2015 11:39 am
Forum: General Discussion
Topic: Post your replays
Replies: 35
Views: 22578

17t2056 A bunch of my latest games (35 or 45): https://www.dropbox.com/s/cs3ur5pugd0hx2o/OpenRA-2015-03-28T093528Z.zip?dl=0 and 2 games I picked out as pretty good, a 2v2 with some noobs+average players, and a 3v3 with a lot of big names (Waffen, Overkill, Iran, moop etc) https://www.dropbox.com/s/e...
by newwe
Thu Mar 12, 2015 5:57 am
Forum: General Discussion
Topic: Post your good games and I'll cast them
Replies: 49
Views: 64654

Pretty solid 2v2 on a rarely played map Sunshine Valley, played with no shroud but with fog of war. Kind of a foregone conclusion at the 13 min mark or so and then it lasts another 17 min, so you can have your fast forward button ready. https://www.dropbox.com/s/9cd6o87mh9f3v5m/OpenRA-2015-03-12T051...
by newwe
Wed Mar 11, 2015 8:36 pm
Forum: General Discussion
Topic: What do the civilian buildings do?
Replies: 5
Views: 5367

Forward Command does nothing according to NoobMapMaker, as do oil pumps.

Hospitals = ?
by newwe
Mon Mar 09, 2015 7:36 pm
Forum: General Discussion
Topic: Post your replays
Replies: 35
Views: 22578

125 replays, unsorted, mostly multiplayer but probably a few of me testing stuff/playing AI, and a fair number of instaquits. https://www.dropbox.com/s/32xdprvttgj7c9x/OpenRA-2015-02-28T211047Z.zip?dl=0 175 more here, both files around 50mb each. Also, a few are replays I downloaded. https://www.dro...
by newwe
Mon Mar 09, 2015 4:07 pm
Forum: General Discussion
Topic: What do the civilian buildings do?
Replies: 5
Views: 5367

What do the civilian buildings do?

Oil derricks - money of course, $100 every x seconds I believe
Biological lab - lets you build giants ants in your barracks

Forward Command = ? - is this even capturable?
Hospital = ?
Any others I'm missing?
by newwe
Sat Mar 07, 2015 4:20 pm
Forum: General Discussion
Topic: Team mate frustrations
Replies: 31
Views: 24629

People who quit (too) early. I've even seen some very good players do this (actually the better players seem much more likely to surrender) - they suffer a setback and bail instead of trying to recover. I'm fine with surrendering when the enemy controls 75% of the map or even things look really blea...
by newwe
Thu Mar 05, 2015 7:12 pm
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 20577

Re: What makes a map good?

So what should good maps have? Some of my observations: - a map that has different planes to mirror it allows different team configurations (instead of only north vs south) - I personally like maps with many irregularities and scenery. Both do seem to add to the game in terms of hiding stuff and sl...