Search found 126 matches
- Sun Jan 14, 2018 3:41 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2022897
*map removed as mandatory pick for the UOE finals* Can affort each game taking this long... close to a MILLION spent resources? About 4000 deaths per side? seriousely?... :D tbh, if one player refuses to use navy, then OF COURSE there will be bad trades and less opportunities for that player on a m...
- Sun Jan 14, 2018 4:43 am
- Forum: General Discussion
- Topic: Player Skills (Just for Fun)
- Replies: 7
- Views: 5927
Would like to take your critical analyses on board too. I think for me: ++ Macro economy + Turtle defence; hard to break through + Late game attrition + Unit retreats ----- Doesn't gg until clearly lost all cheese potential --- Fears attacking expansions -- Lack of aggression - Fragile openers - Lac...
- Sat Jan 13, 2018 6:47 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 239322
Working on a new 3v3 map. Just documenting my process in this post: The idea I have here is that if the spawns are A B C top and D E F bottom, then a number of configurations can be had: 1) ABC vs DEF 2) ABD vs CEF 3) ADE vs BCF Hopefully making the map versatile https://i.imgur.com/fJY0QxPl.png Ini...
- Sat Jan 13, 2018 1:47 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2022897
In many ways a very disgusting, but also very interesting game between ADMIRAL mo and myself on one of SirCake's edits. https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=327210 I vouch for this game. As boring as certain aspects the map seems at times, it’s interesting that i...
- Mon Jan 08, 2018 10:12 pm
- Forum: General Discussion
- Topic: Medic and mechanic suggestion
- Replies: 5
- Views: 3771
- Sun Jan 07, 2018 8:13 pm
- Forum: General Discussion
- Topic: Option to disable the "Auto-exclude" MCV & Eng
- Replies: 27
- Views: 19949
I usually set a lone rifleman to guard a harvester by automation to ward off potential harv snipes.netnazgul wrote: ↑Just don't have a lone rifleman in your ore, problem solved
- Sun Jan 07, 2018 8:11 pm
- Forum: General Discussion
- Topic: Medic and mechanic suggestion
- Replies: 5
- Views: 3771
Medic and mechanic suggestion
I've thought about the issue with medics and mechanics running into the front lines, and the neatest solution I can think of would be to implement the guard command, where when selecting and moving a blob, medics are automatically set to guard the nearest infantry (unless individually selected), and...
- Sun Jan 07, 2018 8:08 pm
- Forum: General Discussion
- Topic: Option to disable the "Auto-exclude" MCV & Eng
- Replies: 27
- Views: 19949
- Mon Jan 01, 2018 11:52 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2022897
I've got 2 games for you: 1) Happy vs myself: https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=326814 2) Barf vs myself in a bit of a tango: https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=326816 Both good games. Take your pick whichever would resonate :)
- Sat Nov 25, 2017 9:13 pm
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 40619
For the next release it would be very good to have a automatic surrender on disconnection. It's a scourge in team games when the gg's fly in and they all disconnect - it's the equivalent of the kid taking his ball home when he gets upset. This is probably the best way to deal with it but some peopl...
- Sat Nov 11, 2017 5:48 pm
- Forum: General Discussion
- Topic: hosted accounts
- Replies: 14
- Views: 12074
- Mon Nov 06, 2017 11:28 pm
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 52
- Views: 130253
I love the love naval is getting and thanks for putting in the effort for a test just as Omnom had done for his build queue tests. Shaking the tree before it’s implemented prematurely is commendable work. Haven’t given these a go yet but I notice the map caterings are either pure naval or have n...
- Sat Oct 21, 2017 10:31 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2022897
A special 2v2 game, seems to be one of my best maps yet and the majority of games being dynamic. But in all the games this is the first time I've witnessed this form of harvesting despite having numerous games on the map. And despite being 2v2, it's very dynamic as has been in the majority of cases....
- Sat Oct 21, 2017 10:26 pm
- Forum: General Discussion
- Topic: MCV is so SLOW
- Replies: 8
- Views: 9346
From what I'm seeing it begins to encourage blob play. Ahh nice spot Omnom! lucassss, definitely! I can no longer properly retreat an MCV and create stalling bases. And it was so easy for me to chase an MCV through their base to keep tabs on where it's going with a medium tank for helis to take it o...
- Sun Oct 15, 2017 4:38 pm
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 40619
I always had used alt for mass chrono. Regarding trying to bring down base pushing, I believe the new stances does this job better than the MCV decreased movement. I think too many variables being changed at once results in a more defensive style gameplay where players are less likely to take risks ...