Search found 144 matches

by lucassss
Sun Mar 05, 2017 4:42 pm
Forum: Competitions and Events
Topic: Red Alert Global League - Tables, Fixtures, All Divisions
Replies: 61
Views: 65413

I am soooo dead :lol:
by lucassss
Fri Mar 03, 2017 2:26 am
Forum: Competitions and Events
Topic: Red Alert Global League - The Rulebook
Replies: 48
Views: 41849

People may kill me for saying this, but if you really want to change the current meta, add some maps that require usage of naval units (This was one of the few good things about singles imho).
by lucassss
Tue Feb 21, 2017 3:03 pm
Forum: General Discussion
Topic: Should we give Soviets their Hind back ?
Replies: 63
Views: 224601

1) Gameplay is more important than realism
2) If you like realism so much, just rename hind into something else and that's it, no need to create a new hind unit for sovs.
by lucassss
Mon Feb 13, 2017 1:08 pm
Forum: Competitions and Events
Topic: Red Alert Global League, Season 3 - Public Registrations
Replies: 30
Views: 27503

Ozzy is in both divisions!?
by lucassss
Mon Feb 13, 2017 1:38 am
Forum: Competitions and Events
Topic: RAGL Season 2 - Discussion, Feedback, Development
Replies: 31
Views: 21836

- Please do not ditch email
- Please with 600/800/800 costs for allied defs (and preferrably with mcv40 as well)
by lucassss
Mon Feb 13, 2017 1:32 am
Forum: Competitions and Events
Topic: Red Alert Global League, Season 3 - Public Registrations
Replies: 30
Views: 27503

confirmed, let's rock
by lucassss
Fri Feb 10, 2017 7:03 pm
Forum: General Discussion
Topic: Fermented Friday game ideas
Replies: 20
Views: 12428

Hope's Anchor
by lucassss
Fri Feb 10, 2017 6:55 pm
Forum: General Discussion
Topic: Should the auto-kick be faster?
Replies: 4
Views: 3198

I suggest having different timeouts depending on whether you are a spectator or a player and on the total amount of players. I think that specs should have a lower timeout value, and players in a game with many players should have a lower timeout values than players in a game with few players. Admit...
by lucassss
Wed Jan 11, 2017 10:23 pm
Forum: General Discussion
Topic: Isn't GPS insane?
Replies: 23
Views: 14166

Russians (not all soviets) still have tesla troopers
by lucassss
Wed Jan 11, 2017 6:50 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140863

isn't the faster WF build time going to encourage people to rely more on vehicles? (not saying it's a bad thing necesserily, but it's an extra side effect).
by lucassss
Fri Dec 23, 2016 10:46 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140863

Played the bursty PB version. Pillbox is still dangerous to me when attacking a base, but if I see it beforehand then I can manage it well. It requires much more micro when using it, to make sure the bursts are spent on the right targets.
by lucassss
Wed Dec 21, 2016 2:00 am
Forum: General Discussion
Topic: A Little idea to deal with floating
Replies: 5
Views: 4042

I would prefer a better UI to warn if floating. Possible options are: 1) Show in UI the amount of money spent and the amount of money earned per minute 2) Change the total amount of money to be shown like it is in TD (it appears in a gauge, which is easier to see) 3) Change the tick sound to sound d...
by lucassss
Mon Dec 19, 2016 8:55 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140863

Ok, I will try to explain. Currently the way that pillbox shoots is: shot, shot, shot, shot, shot, shot, wait 30 ticks, shot, shot, shot, shot, shot, shot, wait 30 ticks, and so on... (abbrev: shot6, wait30, shot6, wait30, shot6, wait 30) I want to change it to shot 6, wait30, shot 6, wait 30, shot ...
by lucassss
Mon Dec 19, 2016 8:47 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140863

Ok, maybe I'm reading the yaml wrong, but 30 seconds??? Didn't you mean 30 ticks?
by lucassss
Mon Dec 19, 2016 12:26 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140863

Mentioned it in chat but will repeat here. Change pillbox's firing to be more similar to flame tower. It fires 5-10 volleys and then it has to recharge. This will still allow pillbox to stop early flame/grenadier/rocket rushes, but prevent then from being such a beast against larger blobs.