Search found 860 matches

by Sleipnir
Sat Nov 27, 2010 8:07 pm
Forum: General Discussion
Topic: Crash on start up
Replies: 9
Views: 9777

We will be landing the new linux launcher hopefully within a week or so. The launcher will be able to do detect if compiz is running and alert the user, or if possible, disable it while the game is running.
by Sleipnir
Mon Nov 22, 2010 9:22 pm
Forum: General Discussion
Topic: Problems installing on Fedora (Transaction Error)
Replies: 6
Views: 7518

The package scripts are designed to be run from the main source dir by `./packaging/package-all.sh <version tag> <output dir for the built packages`. Normally, this would be called automatically from the checkout-and-build script, where the version would be a git tag, but calling it manually with an...
by Sleipnir
Sun Nov 21, 2010 10:35 pm
Forum: General Discussion
Topic: Pause the game
Replies: 8
Views: 7266

Pausing will be implemented in a future version of OpenRA, but is not a priority so it will not be done soon.
by Sleipnir
Sun Nov 21, 2010 9:00 pm
Forum: General Discussion
Topic: Crash on start up
Replies: 9
Views: 9777

The first error is straightforward "Unsupported GPU. OpenRA requires the GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.": The graphics card and/or drivers don't implement the OpenGL shader language which the new renderer requires. The second error is more interesting. It means that, whi...
by Sleipnir
Wed Nov 10, 2010 9:25 pm
Forum: General Discussion
Topic: why make ra1 like the failure red alert 2?
Replies: 2
Views: 4850

Yes, we know. Obvious troll is obvious.

If you continue to post useless threads like this without responding to our feedback, I will delete them.
by Sleipnir
Tue Nov 02, 2010 3:58 am
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 60782

jaymanxyz wrote: In CNC, the GDI can built turrets, and the Orca never has to reload.
These are intentional.
by Sleipnir
Mon Nov 01, 2010 11:00 pm
Forum: Mapping and Modding
Topic: Opening and editing .yaml files?
Replies: 14
Views: 13877

It looks like you're running an old build (>1 month old), a lot has changed since then. I recommend installing the most recent build, and trying again from scratch (you won't be able to copy any of your existing mod files over without introducing problems).
by Sleipnir
Mon Nov 01, 2010 5:55 am
Forum: Mapping and Modding
Topic: Opening and editing .yaml files?
Replies: 14
Views: 13877

Can you post your mod.yaml here?
by Sleipnir
Mon Nov 01, 2010 4:25 am
Forum: Mapping and Modding
Topic: Opening and editing .yaml files?
Replies: 14
Views: 13877

Near the bottom of mod.yaml you should have (note the capitalization, it matters!)

Code: Select all

LoadScreen&#58; RALoadScreen
by Sleipnir
Mon Nov 01, 2010 3:18 am
Forum: Mapping and Modding
Topic: Opening and editing .yaml files?
Replies: 14
Views: 13877

You probably find-and-replaced out things that you shouldn't have... For example, temperat.mix, and RALoadScreen should not be changed. You only want to change the filepaths.

When the game crashes, check My Documents\OpenRA\Logs\exception.log for a stacktrace, which should tell you what caused it.
by Sleipnir
Sun Oct 31, 2010 10:45 pm
Forum: Mapping and Modding
Topic: Opening and editing .yaml files?
Replies: 14
Views: 13877

It depends on how you have structured the mod. If you are following our "official" method, creating a mod that overrides one of the base mods, there is a bug which means that mods are loaded in the reverse order from what you'd expect. In your shortcut, you need to specify `Game.Mods=mymod,ra` inste...
by Sleipnir
Sun Oct 31, 2010 10:33 pm
Forum: General Discussion
Topic: Some reccomendations or suggestions
Replies: 13
Views: 10591

I'm not sure what you mean by "Fast scrolling cursor like TS/RA2", but you can increase the scroll speed from the settings menu. You can also click and drag using middle-mouse-button to drag the map, or click on the minimap to jump to a given part of the map. I agree with you on the "classic" mouse ...
by Sleipnir
Sun Oct 31, 2010 10:16 pm
Forum: Mapping and Modding
Topic: New theatres set?...
Replies: 2
Views: 4312

Yes, it is possible. We have a tool (TilesetBuilder) in the git repository which allows you to import a bmp of tile artwork, and export a tileset. It is currently incomplete (specifying terrain types doesn't work properly, and the details are hardcoded for our d2k arrakis tileset), but the output it...
by Sleipnir
Thu Oct 28, 2010 10:07 pm
Forum: General Discussion
Topic: System.InvalidOperationException: GL Error: GL_INVALID_ENUM
Replies: 2
Views: 3976

The above posts have been split from the FAQ thread.

MrJoltz: I have seen this error before from someone with out of date graphic drivers. What graphics card do you have? Are your drivers up to date?
by Sleipnir
Tue Oct 26, 2010 4:02 am
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35973

Looking good!