Xmas Map contest?
Sing me in
What about a christmas tree with present to gather under it ?
We need someone who is good at shp editing for santa and some stuff for a small mapmaker christmas crate ;D
Search found 199 matches
- Sat Dec 02, 2017 11:16 pm
- Forum: Mapping and Modding
- Topic: XMAS MAP CONTEST
- Replies: 5
- Views: 4716
- Wed Nov 22, 2017 2:35 am
- Forum: Mapping and Modding
- Topic: Need help scripting maps
- Replies: 8
- Views: 5423
Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? You are welcome here if you need help http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=20361 I hope i will ...
- Wed Nov 22, 2017 12:04 am
- Forum: Mapping and Modding
- Topic: Need help scripting maps
- Replies: 8
- Views: 5423
Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? Patrol1: waypoint Owner: Neutral Location: 30,23 You are welcome here if you need help http://www.sleipnirstuff.com...
- Tue Nov 21, 2017 11:42 pm
- Forum: Mapping and Modding
- Topic: How to create Lua maps - Workshop - Thread
- Replies: 4
- Views: 4376
How to create Lua maps - Workshop - Thread
Hi, this thread is for Lua-mapmakers or those who want to become one. It is for all the people who need help realizing theyr ideas or just with errors. Exchange of knowlege and experiences with lua is welcome. What me really helped me was reading the missions and other custom maps. Thats why i start...
- Tue Nov 07, 2017 8:25 pm
- Forum: General Discussion
- Topic: Flame troops vs other troops
- Replies: 10
- Views: 6535
I used to think the same. Now I think that flamers have just the right amount of power vs buildings. There are ways to counter them and just one pillbox can often be enough if you target it off the APC. You are right often you can counter them with a defensestrukture but sometimes you just have bad...
- Mon Nov 06, 2017 6:49 pm
- Forum: General Discussion
- Topic: FORCE FIRE ON CAMOBOX
- Replies: 23
- Views: 24501
Then tell me your very good reason. And share your knowledge about dev. I want to know it. hmm i assume you didn't read abcdefg30's post ... The fix is unfortunately not trivial and we're low on manpower anyway. Progress towards reviving OpenRA/OpenRA#13363 has been made in OpenRA/OpenRA#13995 . Ma...
- Mon Nov 06, 2017 7:42 am
- Forum: General Discussion
- Topic: FORCE FIRE ON CAMOBOX
- Replies: 23
- Views: 24501
Materianer - I disagree that camo pillbox should disappear. Once a camo pillbox has been located, it will never move, so the player should know where it is. It's camo, not gap. I don't think it should behave that way, if they can be seen under shroud once they are revealed and be targetable would m...
- Sun Nov 05, 2017 10:42 pm
- Forum: General Discussion
- Topic: FORCE FIRE ON CAMOBOX
- Replies: 23
- Views: 24501
You'r right the camo pillbox should of course disappear when the shroud covers it, this is a bug wich is not so easy to fix because every building actor freezes in shroud generally. this has been complained here not so long ago btw http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=20308&start=...
- Sat Nov 04, 2017 11:06 pm
- Forum: General Discussion
- Topic: Flame troops vs other troops
- Replies: 10
- Views: 6535
No, please, no more explosions. That almost killed grens out of the game already. Thats why i said this must be balanced, i meant the explosion should of course not damage the nearby units so much but a bit with an optical effect would be nice. Also the damage output against buildings should maybe ...
- Fri Nov 03, 2017 8:31 pm
- Forum: General Discussion
- Topic: Flame troops vs other troops
- Replies: 10
- Views: 6535
- Thu Oct 26, 2017 7:04 am
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 70178
Weird. There are seven votes for "4" and we have four people explaining why they voted "4". There are eleven votes for "1"... can`t find a comment that points out why the new release deserves their love. I`d love to hear those, not because i want to flame them for that, but because they probably ex...
- Tue Oct 24, 2017 8:25 am
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 52
- Views: 119514
- Mon Oct 16, 2017 6:40 am
- Forum: General Discussion
- Topic: Radar Jammer
- Replies: 3
- Views: 2732
Very bad idea, if soviet would have the jammer they could defend destroyers, longbows and chronotanks, wich wold cause a massive imbalance in this game. Why are people complaining that there is no equivalent to destroyers? Are they just noobs who doestnt know how to use subs? Subs are much more deat...
- Sun Oct 15, 2017 11:05 pm
- Forum: General Discussion
- Topic: Pitfight unbalanced in release 20171014
- Replies: 5
- Views: 5771
Yes the explosion is stronger now ...lucassss wrote: ↑Nuclear winter is also weird now. It seems like shooting the barrels DESTROYS the oil derricks.
Many maps have to be changed.
- Sat Oct 14, 2017 10:03 pm
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 38425