Search found 199 matches

by Materianer
Sat Dec 02, 2017 11:16 pm
Forum: Mapping and Modding
Topic: XMAS MAP CONTEST
Replies: 5
Views: 4716

Xmas Map contest?
Sing me in
What about a christmas tree with present to gather under it ?
We need someone who is good at shp editing for santa and some stuff for a small mapmaker christmas crate ;D
by Materianer
Wed Nov 22, 2017 2:35 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 5423

Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? You are welcome here if you need help http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=20361 I hope i will ...
by Materianer
Wed Nov 22, 2017 12:04 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 5423

Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? Patrol1: waypoint Owner: Neutral Location: 30,23 You are welcome here if you need help http://www.sleipnirstuff.com...
by Materianer
Tue Nov 21, 2017 11:42 pm
Forum: Mapping and Modding
Topic: How to create Lua maps - Workshop - Thread
Replies: 4
Views: 4376

How to create Lua maps - Workshop - Thread

Hi, this thread is for Lua-mapmakers or those who want to become one. It is for all the people who need help realizing theyr ideas or just with errors. Exchange of knowlege and experiences with lua is welcome. What me really helped me was reading the missions and other custom maps. Thats why i start...
by Materianer
Tue Nov 07, 2017 8:25 pm
Forum: General Discussion
Topic: Flame troops vs other troops
Replies: 10
Views: 6535

I used to think the same. Now I think that flamers have just the right amount of power vs buildings. There are ways to counter them and just one pillbox can often be enough if you target it off the APC. You are right often you can counter them with a defensestrukture but sometimes you just have bad...
by Materianer
Mon Nov 06, 2017 6:49 pm
Forum: General Discussion
Topic: FORCE FIRE ON CAMOBOX
Replies: 23
Views: 24501

Then tell me your very good reason. And share your knowledge about dev. I want to know it. hmm i assume you didn't read abcdefg30's post ... The fix is unfortunately not trivial and we're low on manpower anyway. Progress towards reviving OpenRA/OpenRA#13363 has been made in OpenRA/OpenRA#13995 . Ma...
by Materianer
Mon Nov 06, 2017 7:42 am
Forum: General Discussion
Topic: FORCE FIRE ON CAMOBOX
Replies: 23
Views: 24501

Materianer - I disagree that camo pillbox should disappear. Once a camo pillbox has been located, it will never move, so the player should know where it is. It's camo, not gap. I don't think it should behave that way, if they can be seen under shroud once they are revealed and be targetable would m...
by Materianer
Sun Nov 05, 2017 10:42 pm
Forum: General Discussion
Topic: FORCE FIRE ON CAMOBOX
Replies: 23
Views: 24501

You'r right the camo pillbox should of course disappear when the shroud covers it, this is a bug wich is not so easy to fix because every building actor freezes in shroud generally. this has been complained here not so long ago btw http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=20308&start=...
by Materianer
Sat Nov 04, 2017 11:06 pm
Forum: General Discussion
Topic: Flame troops vs other troops
Replies: 10
Views: 6535

No, please, no more explosions. That almost killed grens out of the game already. Thats why i said this must be balanced, i meant the explosion should of course not damage the nearby units so much but a bit with an optical effect would be nice. Also the damage output against buildings should maybe ...
by Materianer
Fri Nov 03, 2017 8:31 pm
Forum: General Discussion
Topic: Flame troops vs other troops
Replies: 10
Views: 6535

i would say yes if the'd explode in a big big infernoflame, i need that feature from original RA hehe
Must be balanced of course but somehow it should work imo
by Materianer
Thu Oct 26, 2017 7:04 am
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 70178

Weird. There are seven votes for "4" and we have four people explaining why they voted "4". There are eleven votes for "1"... can`t find a comment that points out why the new release deserves their love. I`d love to hear those, not because i want to flame them for that, but because they probably ex...
by Materianer
Tue Oct 24, 2017 8:25 am
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 52
Views: 119514

Really great what you've done in these new modmaps.
I just had to install it when i was reading about swimming Tanya.
You made a really good job this is a funny and very good looking feature, diving when someone shoots at her hehe gj
by Materianer
Mon Oct 16, 2017 6:40 am
Forum: General Discussion
Topic: Radar Jammer
Replies: 3
Views: 2732

Very bad idea, if soviet would have the jammer they could defend destroyers, longbows and chronotanks, wich wold cause a massive imbalance in this game. Why are people complaining that there is no equivalent to destroyers? Are they just noobs who doestnt know how to use subs? Subs are much more deat...
by Materianer
Sun Oct 15, 2017 11:05 pm
Forum: General Discussion
Topic: Pitfight unbalanced in release 20171014
Replies: 5
Views: 5771

lucassss wrote: Nuclear winter is also weird now. It seems like shooting the barrels DESTROYS the oil derricks.
Yes the explosion is stronger now ...
Many maps have to be changed.
by Materianer
Sat Oct 14, 2017 10:03 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 38425

What about the chronotanks i can't masschrono them anymore with shift.
Force move in the new taskbar works but alt also doesn't work.