Search found 90 matches

by bellator
Thu Feb 07, 2013 2:40 am
Forum: General Discussion
Topic: -OpenRA- 4p Survival Minigame: Fort LoneStar
Replies: 8
Views: 8399

Name suggestion: Napalm Alamo

Looks awesome. :lol:

What about adding some airstrike options, you know.
by bellator
Wed Feb 06, 2013 5:57 pm
Forum: General Discussion
Topic: Engineers - what have been people's ideas to moderate?
Replies: 45
Views: 29463

http://i.imgur.com/n8p3b.png I had the idea of making engineers morbidly obese, so that they'd be so slow the enemy would have a fat window of opportunity to kill them before they'd reach a building. Then he'd have like idle animations where he'd pop open his suit case and take out some pizza and a...
by bellator
Wed Feb 06, 2013 2:29 am
Forum: Mapping and Modding
Topic: MicroGraphics
Replies: 46
Views: 51865

I'm shaking in my boots. :eek:
by bellator
Tue Feb 05, 2013 12:26 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 119335

I could help with stuff you have in mind, if you'd be willing to help me finish this mod. I could use some help to balance the game and finish the yaml stuff,
by bellator
Mon Jan 28, 2013 8:46 am
Forum: Mapping and Modding
Topic: MicroGraphics
Replies: 46
Views: 51865

what about a woman in burkha, a middle eastern man in bedouin robes, and so forth. then we could put those in desert maps for some native touch.
by bellator
Wed Jan 23, 2013 11:20 pm
Forum: Mapping and Modding
Topic: [MOD] Command and Conquer: Revisioned
Replies: 8
Views: 8755

you're free to use units that I've made for my mods; i think many of them are entirely fitting in a realistic cnc mod.
by bellator
Wed Jan 16, 2013 3:45 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142086

nice to see you using my smerch, but you should adjust the turret to fit the chassis.
by bellator
Sat Jan 12, 2013 7:29 am
Forum: Mapping and Modding
Topic: -The New Player's Guide to OpenRA-
Replies: 18
Views: 25512

imma defensive player? Perhaps but, "Players like Overkill, Mamers, and Bellator like to play defensively, building up their base and defenses and conquering the map forcing the other player to run out of resources and then finally, using Super Weapons (Chronosphere/Nuke) To destroy the player later...
by bellator
Wed Nov 28, 2012 7:18 am
Forum: Mapping and Modding
Topic: Why has nobody done this yet? Combine all factions...
Replies: 12
Views: 11007

because it would suck
by bellator
Wed Nov 21, 2012 8:22 pm
Forum: General Discussion
Topic: [Suggestion] I think Migs are too easily destroyed.
Replies: 8
Views: 5931

Migs are fine, its the AA guns that are OP.
by bellator
Mon Nov 19, 2012 10:38 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19305

ok here
by bellator
Sun Nov 18, 2012 10:44 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19305

http://www.4shared.com/archive/wIkABapB/d2k.html

I made some stuff for the harkonnen some time ago. Perhaps i'll get back to making moar some day. dunno. I've got some concepts for remaking the factions.
by bellator
Fri Sep 14, 2012 7:09 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142086

"But I absolutely need help with this project. "

You can PM me art requests (n stuff) if you want. I can do such stuff on occassion.
by bellator
Thu Aug 02, 2012 3:11 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46333

Image

Made some harkonnen units.

I decided to use a single chassis for all three units: 1. saves my time and 2. it makes real-life sense to standardize such things.
by bellator
Sun Jul 29, 2012 1:55 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 119335

b2 yes, but I don't think t72 crashes it. Perhaps you clicked on the heavy tank icon that's right below it? building heavy tanks crashes it immediately.
Glad it's released, but kinda sad my mod will be useless once someone compiles this xD
I have no problem if you want to use stuff from my work.