Obvious solution
Search found 44 matches
- Wed Jan 13, 2016 5:27 pm
- Forum: General Discussion
- Topic: Redalert Colour picker design
- Replies: 15
- Views: 22160
- Wed Dec 16, 2015 9:05 am
- Forum: General Discussion
- Topic: pulse maps
- Replies: 24
- Views: 16069
Mod: TD Reasonable Doubt 84x84, 2 players http://resource.openra.net/maps/6586 http://i.imgur.com/1llVDeel.jpg Inversion 110x97, 6 players http://resource.openra.net/maps/6591 http://i.imgur.com/nrlxECXl.jpg Kane's Invasion 120x97, 4 players http://resource.openra.net/maps/6612 A 3v1 map inspired b...
- Sat Dec 12, 2015 8:22 pm
- Forum: General Discussion
- Topic: Has anyone tried playing OpenRA with a Steam controller yet?
- Replies: 16
- Views: 13090
- Wed Dec 02, 2015 7:44 pm
- Forum: General Discussion
- Topic: pulse maps
- Replies: 24
- Views: 16069
- Wed Dec 02, 2015 3:04 pm
- Forum: General Discussion
- Topic: pulse maps
- Replies: 24
- Views: 16069
Some more maps, mostly 3v3, this time with more focus on the RA mod. Mod: TD Fortitude 97x97, 6 players http://resource.openra.net/maps/6527 http://i.imgur.com/fdklH9Rl.jpg Mod: RA Tasmania I 97x97, 6 players http://resource.openra.net/maps/6541 http://i.imgur.com/iEmUFrYl.jpg Tasmania II 108x108, 6...
- Sun Nov 29, 2015 8:58 pm
- Forum: General Discussion
- Topic: A little suggestion
- Replies: 6
- Views: 4931
- Fri Nov 27, 2015 3:52 pm
- Forum: General Discussion
- Topic: Blocking a war factory or ore refinery
- Replies: 25
- Views: 16574
- Thu Nov 26, 2015 6:05 pm
- Forum: General Discussion
- Topic: pulse maps
- Replies: 24
- Views: 16069
- Thu Nov 26, 2015 1:30 pm
- Forum: General Discussion
- Topic: Backfire and transport chopper question
- Replies: 1
- Views: 2042
Choppers: A-move. Select the chopper, press A and click on ground. Tanks shooting: in the original RA you had to press and hold Q for this behavior, it's default with OpenRA. You can test this by commanding a unit that can shoot independently of its direction (tank, buggy, ...) to shoot the ground (...
- Sat Nov 21, 2015 2:26 pm
- Forum: General Discussion
- Topic: pulse maps
- Replies: 24
- Views: 16069
New maps! :pirate: Mod: TD Intrusive Inclinations 64x64, 2 players http://resource.openra.net/maps/6484 http://i.imgur.com/f9rDQ0El.jpg Canyon Struggle 98x98, 6 players http://resource.openra.net/maps/6482 http://i.imgur.com/ePkW4ufl.jpg Things and Events 108x108, 6 players http://resource.openra.ne...
- Tue Nov 03, 2015 1:05 pm
- Forum: General Discussion
- Topic: Share your build orders!
- Replies: 8
- Views: 5892
My regular TD builds: Double ref + heli late baracks opening (my favorite) 1. power plant 2. tib refinery 3. weapons factory 4. power plant 5. tib refinery 6. communications center 7. helipad 8. advanced power plant 9. barracks Spam two harvesters in between and then go heli + heavy ground support. ...
- Fri Oct 30, 2015 9:10 pm
- Forum: Mapping and Modding
- Topic: TD Navy Mod-Maps
- Replies: 7
- Views: 21321
- Tue Oct 27, 2015 9:55 am
- Forum: General Discussion
- Topic: After 1 week of play...
- Replies: 3
- Views: 3503
Re: After 1 week of play...
Oh wow I completely forgot about that. That would be an interesting addition indeed.Dasha wrote: ↑ - Lack of vortex (damn, it was so cool - maybe add an option to enabled/disable it ?)
- Mon Oct 19, 2015 11:57 am
- Forum: General Discussion
- Topic: pulse maps
- Replies: 24
- Views: 16069
- Mon Oct 12, 2015 6:10 pm
- Forum: General Discussion
- Topic: pulse maps
- Replies: 24
- Views: 16069