Search found 72 matches

by -Jes-
Fri Jan 18, 2013 12:05 pm
Forum: General Discussion
Topic: Mobile Gap Generator?
Replies: 3
Views: 3686

Indeed. With the current functionality, it'd be quite overpowered in multiplayer.
And as shown in previous topics..
by -Jes-
Fri Jan 18, 2013 11:53 am
Forum: General Discussion
Topic: Fake Structures
Replies: 2
Views: 2441

You are aware you don't have to make a new thread for every single idea you get, right? There's such a thing as the EDIT button. The Search function is also very useful! Also, OpenRA doesn't really have that many active developers, and the few we DO have are quite busy as it is. You're of course wel...
by -Jes-
Thu Jan 17, 2013 6:12 pm
Forum: General Discussion
Topic: Improve Spectator Interface
Replies: 2
Views: 2411

by -Jes-
Mon Jan 14, 2013 3:48 pm
Forum: General Discussion
Topic: Introduce Repair Queuing Behaviour/AI
Replies: 4
Views: 3266

Rally point pathing is horrible though - if there's ANYTHING inbetween the building and the rally point, units just stop there.
by -Jes-
Thu Jan 03, 2013 3:37 pm
Forum: General Discussion
Topic: Shroud in CNC - should be off by default
Replies: 11
Views: 8739

Modern RTSes have gotten rid of shroud Not really, though they have blurred the difference between Shroud and FoW. (typically the terrain is visible through a darker overlay while all else is hidden) Anyway, fog of war in openra isn't really functional enough to be used on it's own. It itself can't...
by -Jes-
Tue Dec 18, 2012 6:56 pm
Forum: General Discussion
Topic: THOUGHTS: Demo trucks, mines, chronotank, range indicators.
Replies: 1
Views: 2144

1: While I do agree Chrono tanks have very little range, they do benefit from staying at their new location instead of returning over time. Not being able to chrono a group at a time is obviously an engine limitation at the moment. 2: Demo trucks are fairly powerful yes, and iirc it's speed is decre...
by -Jes-
Tue Dec 18, 2012 6:48 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19323

1: Luckily, harvesting is based on the speed of the harvest animation in sequences - to speed it up, simply decrease the tick value from 150 to perhaps 120, 100. 2: Unfortunately, I'm no mapper. The simple edit I made took several hours and retries. 3: Yeah, I went through tons of testplays trying t...
by -Jes-
Tue Dec 11, 2012 5:09 am
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19323

I added hard offsets to a lot of the graphics to get their ingame position right.
Without the selection bounds you'll find them to be huge.
by -Jes-
Thu Dec 06, 2012 7:31 pm
Forum: General Discussion
Topic: Stats screen
Replies: 16
Views: 9792

I hope so. That stats window alone is giving me a disturbingly hard feeling in my pants.
by -Jes-
Thu Dec 06, 2012 4:44 am
Forum: General Discussion
Topic: Stats screen
Replies: 16
Views: 9792

Oh damn is that some sexy spectatoring stats and radar.
by -Jes-
Thu Dec 06, 2012 4:43 am
Forum: General Discussion
Topic: The great unification.
Replies: 8
Views: 5557

Then you shouldn't have said "BEEP playtests" :P
by -Jes-
Wed Dec 05, 2012 3:56 pm
Forum: General Discussion
Topic: The great unification.
Replies: 8
Views: 5557

Playing playtests is one thing.


Playing versions 6 months or more old is just ridiculous. And I see people on servers like that from time to time.
by -Jes-
Tue Dec 04, 2012 8:28 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19323

Picture 1: Yeah, that's a tradeoff for keeping enough space at the bottom for the buildup anim, and enough on the right for the shadow. Placed building sprites seem to be centered at their actual location, while placement sprites are aligned from the topleft. Don't know why that is. Picture 2: Yes, ...
by -Jes-
Tue Dec 04, 2012 3:01 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19323

That's odd. I checked the github pull and the selection bounds are there.
by -Jes-
Tue Dec 04, 2012 2:57 pm
Forum: General Discussion
Topic: Where are...?
Replies: 14
Views: 9654

Scott_NZ wrote: As far as I know, the problem we have at the moment with MGG in MP is that the shroud it creates is not removed later and so you can paint shroud across the map.
Hah, I thought as much. :lol: