Search found 150 matches
- Sat Apr 02, 2016 11:49 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2029684
Here's a game I just played with a friend of mine http://www.gamereplays.org/openra/replays.php?game=92&show=details&id=310772 We're both pretty new, so I wanted to get some practice in before the Global League starts. Hope you don't mind me submitting a replay from new players :) Can you give me t...
- Thu Mar 24, 2016 6:12 am
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105733
Suggestions for the Arty: -Make it more expensive (as well as a price increase for the V2) -Make it fire slower -Make it a force-fire only. Force-fire only - lol. A slight nerf to artillery could be ok (one of cost/rate of fire/slightly more explodable/slightly less range). V2s definitely don't nee...
- Thu Mar 24, 2016 6:06 am
- Forum: General Discussion
- Topic: Cruisers Unable to Force Fire?
- Replies: 3
- Views: 3562
- Tue Mar 15, 2016 9:29 pm
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 105733
Re: RA Current Balance Discussion
Mammoths are underpowered longbows are underpowered (too slow, dont do enough damage vs armor) MAD tanks, nuff said Those three are points I strongly agree with. Buff the mammoth speed imo, they are basically defense structures at this point. Migs are underpowered as well, but anti-air might be too...
- Mon Feb 29, 2016 5:49 am
- Forum: General Discussion
- Topic: turn off main menu background demo?
- Replies: 2
- Views: 2616
- Thu Feb 25, 2016 11:31 pm
- Forum: General Discussion
- Topic: Hidden pill box
- Replies: 8
- Views: 5480
- Wed Feb 10, 2016 3:43 am
- Forum: Competitions and Events
- Topic: Tag Team Tournament March 5th/6th & March 12th/13th
- Replies: 54
- Views: 53111
That means 3 per matchup right?Ripsn wrote: ↑all matches will involve an individual coin toss
- Tue Feb 09, 2016 10:42 pm
- Forum: Competitions and Events
- Topic: Tag Team Tournament March 5th/6th & March 12th/13th
- Replies: 54
- Views: 53111
May have missed it, but how will be determined what Mod is played? A coin toss will be held between BOTH team captains of a match, where the winner shall chose the MOD, the loser will choose the MAP. But it wasn't 100% clear to me if that was for all 3 games in a matchup or if there is a seperate c...
- Tue Jan 26, 2016 12:19 pm
- Forum: General Discussion
- Topic: Can we have your upvote?
- Replies: 50
- Views: 36570
- Thu Jan 21, 2016 1:07 pm
- Forum: General Discussion
- Topic: The silence of the tooltips
- Replies: 3
- Views: 4177
- Tue Dec 29, 2015 7:15 am
- Forum: General Discussion
- Topic: radar jammer doesn't disrupt satellite or effect enemy art
- Replies: 7
- Views: 6716
- Sun Dec 27, 2015 7:14 am
- Forum: General Discussion
- Topic: What is the proper strategy to counter early rifleman rushes
- Replies: 15
- Views: 11906
What was starting cash? If it's more than the $5k then you should probably make more rifleman/pills than in a standard game to protect against potential rushes. NMM gave some good tips, you definitely want to spam only rifleman from your barracks vs an all infantry rush (maybe some flame soldiers to...
- Wed Dec 16, 2015 7:48 pm
- Forum: General Discussion
- Topic: Sniper unit
- Replies: 4
- Views: 3990
- Mon Nov 16, 2015 9:46 am
- Forum: General Discussion
- Topic: Red Alert Artillery a viable alternative
- Replies: 8
- Views: 6277
Longer range artillery would help counter cruisers, see my OP The accuracy / range trade off is just part of real life *Cruisers are nasty enuf as is, maps are too small to give cruisers longer range. Maps with sea obviusly have less land...and the proportion of that land that is out of range of cr...
- Sun Nov 15, 2015 2:26 am
- Forum: General Discussion
- Topic: Red Alert Artillery a viable alternative
- Replies: 8
- Views: 6277
Its not an artillery nerf (reduction) its a range & unit armour (improvement) + 2range just to clarify things With cost raised and unit speed and ROF (rate of fire) lowered so they are not OP (overpowered) I tested 101 different artillery variations the one above = most fun ( the longer the range t...