Search found 642 matches
- Sun Feb 26, 2023 1:29 pm
- Forum: Mapping and Modding
- Topic: DestroyResourceWarhead and related
- Replies: 4
- Views: 1608
Re: DestroyResourceWarhead and related
See https://docs.openra.net/en/release/weap ... onwarheads . The existing warhead definitions are also good to learn from.
- Sat Feb 25, 2023 7:09 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 45367
Re: 2022 devtest builds
A proper release has just arrived: Release 20230225
- Thu Feb 23, 2023 9:06 am
- Forum: Mapping and Modding
- Topic: Bot using transports
- Replies: 1
- Views: 1023
Re: Bot using transports
Hi. Yes, it is doable using Lua. You'll have to send the actors to the transport using the "EnterTransport" function on them (see https://docs.openra.net/en/release/lua/#movement ). Then you can move the transport and unload the passengers ("UnloadPassengers" on the transport, see https://docs.openr...
- Mon Feb 13, 2023 8:26 am
- Forum: General Discussion
- Topic: Resource Center down
- Replies: 1
- Views: 1136
Re: Resource Center down
There was a hacker attack on the host. The RC should return today.
- Tue Feb 07, 2023 11:02 am
- Forum: General Discussion
- Topic: Get my ass kicked all the time... where to practice against AI?
- Replies: 6
- Views: 5996
Re: Get my ass kicked all the time... where to practice against AI?
If you want to practice against the AI, you can use the Skirmish mode. One thing that might be useful for starting is putting one AI in your team (so doing a 2v3 for example). Our AIs are not nearly as strong as human players though, so I recommend looking at milkman's suggestion.
- Fri Feb 03, 2023 10:06 pm
- Forum: General Discussion
- Topic: Dune2000 Debug.DisplayDeveloperSettings
- Replies: 2
- Views: 7791
Re: Dune2000 Debug.DisplayDeveloperSettings
Go to "Singleplayer" and then "Skirmish". There you will see the "Options" tab.
- Thu Feb 02, 2023 9:15 am
- Forum: General Discussion
- Topic: Dune2000 Debug.DisplayDeveloperSettings
- Replies: 2
- Views: 7791
Re: Dune2000 Debug.DisplayDeveloperSettings
Go to "Options" and then check "Debug Menu":
![Image](https://user-images.githubusercontent.com/7704140/216281852-7d6f9745-2183-42f9-b4f2-6d0c6344b654.png)
![Image](https://user-images.githubusercontent.com/7704140/216281852-7d6f9745-2183-42f9-b4f2-6d0c6344b654.png)
- Tue Jan 31, 2023 11:59 pm
- Forum: Mapping and Modding
- Topic: FransBots 20231220
- Replies: 12
- Views: 28326
Re: FransBots 20230131
This is possible by using https://docs.openra.net/en/release/traits/#autotargetpriority which can receive a condition (which can be granted for different bots, see https://docs.openra.net/en/release/traits/#grantconditiononbotowner). However, that means changing the rules of individual actors by put...
- Thu Jan 19, 2023 10:16 pm
- Forum: General Discussion
- Topic: Multicore support
- Replies: 4
- Views: 9496
Re: Multicore support
Unfortunately there are no concrete plans to implement this in the near future as far as I am aware.
- Thu Jan 19, 2023 10:15 pm
- Forum: Mapping and Modding
- Topic: .mix file extraction for Mac
- Replies: 3
- Views: 3850
Re: .mix file extraction for Mac
If you want temperat.mix you can go to "~/Library/Application Support/OpenRA/Content/" and from there into the "cnc" or "ra" folder (depending which mod you want) to get the mix file. Calling means opening the terminal and running the utility by typing it as a command. Go to the folder where your Op...
- Mon Jan 16, 2023 7:30 pm
- Forum: Mapping and Modding
- Topic: Need help with a Terrain issue
- Replies: 3
- Views: 3414
Re: Need help with a Terrain issue
Hi. Unfortunately it is not possible to add custom tilesets in a map.
- Mon Jan 16, 2023 7:21 pm
- Forum: Mapping and Modding
- Topic: .mix file extraction for Mac
- Replies: 3
- Views: 3850
Re: .mix file extraction for Mac
You can use the utility program: https://github.com/OpenRA/OpenRA/wiki/Utility (e.g. calling it with "ra --extract temperat.pal" will extract the temperat.pal file of the RA mod.)
- Tue Jan 10, 2023 9:37 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 45367
Re: 2022 devtest builds
Updated the opening post to account for Playtest 20230110.
- Sat Dec 31, 2022 4:05 pm
- Forum: General Discussion
- Topic: AppImage not recognizing virtual CD
- Replies: 3
- Views: 3963
Re: AppImage not recognizing virtual CD
You can try the latest playtest and see if any of the installer changes in there are helping your situation. Otherwise you might need to fall back to the manual installation steps.
- Wed Dec 28, 2022 10:21 am
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 45367
Re: 2022 devtest builds
You can try using the mount points listed at https://github.com/OpenRA/OpenRA/wiki/G ... tent#linux