Search found 596 matches

by AoAGeneral1
Wed Jun 03, 2015 11:45 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

Turrets: The damage difference is because they did to much damage to light targets which did more then a turret would do in damages. AGT: Turrets power is 20. AGT is 40. Its alot higher as normal power plants only provide 100 power. Seperate tab build queues dont make a difference. It allows them to...
by AoAGeneral1
Wed Jun 03, 2015 11:39 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

Turrets/guns: In OpenRA the turrets do 40 damage and shoot faster then GTs. The GT has 30 damage, shoots slower and only does 70 vs light. AGTs: 40 power consumption is not cheap. Refineries take up 50 alone. While they build at $1000 it also takes them 48 seconds to produce. The same amount of time...
by AoAGeneral1
Mon Jun 01, 2015 5:35 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

Aye I feel the same way about this project too. Its why I spent alot of time learning how to make changes to fix some of the issues. Because I can't stop playing it lol. Obelisk: I agree here as mentioned above. --- Turrets/Guard towers: This is also true and something I looked back on. Keeping in m...
by AoAGeneral1
Mon Jun 01, 2015 12:11 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

Flame tanks aren't widely used because armor units are being used alot more right now. Light tanks and medium tanks are hard counters to flame tanks. The flame tanks were nerfed because of their hp vs rocket infantry and were able to drive right into them and explode/torch a few. Their damage was re...
by AoAGeneral1
Mon May 25, 2015 1:47 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

I have been trying to figure out how to upload some changes for TD on github. Until I can figure that out I have made the proposed changes listed here: Ltnk: Changes HP 350 from 360 damage vs heavy 90 from 100 Bike: Changes Price 500 from 600 Artillery: Changes Chance to explode 0 from 75 Chem Warri...
by AoAGeneral1
Mon May 11, 2015 7:50 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

Its a sound idea but it gives a few problems: The paradrop for Nod would allow them to drop in units from behind. Which null and voids static defenses. It also allows them to bring units instantly anywhere and at anytime. If the paradrop was to be limited by vision then going the aircraft route is a...
by AoAGeneral1
Mon May 11, 2015 7:36 pm
Forum: General Discussion
Topic: Funding this endeavor?
Replies: 9
Views: 6840

You know I was trying to figure out how to buy servers for the game. Paying for a few heztner I like better
by AoAGeneral1
Mon May 11, 2015 3:46 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

You can do a Point A to Point B mechanic like in RA3 with the allies scout planes. Which would help in which direction to fly in at and strike the target. Either that or a reticle pointer indicating which way they fly in at. ----- One thing that needs balance in a prime issue is light tanks vs mediu...
by AoAGeneral1
Sun May 10, 2015 8:59 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

I would have to disagree that infantry are to weak. While they are capable of instantly dieing to Airstrikes they are also randomly generated. They don't always come in right away as it can take longer amounts of time to reach them. Which gives the player a chance. Further balancing on the airstrike...
by AoAGeneral1
Sun May 03, 2015 3:33 am
Forum: General Discussion
Topic: Grenadiers need a buff
Replies: 11
Views: 7927

Not sure if this applies to Red Alert or CNC95. So im going to speak on behalf of the CNC95 of the game. Grenadiers only buff I would consider is to increase the projectile of the grenades thrown speed. To me, its a tad bit to slow. It was actually nerfed in its speed some patches ago as you can che...
by AoAGeneral1
Wed Apr 29, 2015 6:17 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 907192

Using this name because the password retrieval system is not working for a month now. Anyways: Nod artillery while I do agree it can reduce the 75% chance of explosion to 0% would be beneficial I don't think increasing its speed would be a good idea. Increasing its turn speed however might be handy....