Search found 43 matches

by Printer
Sun Nov 12, 2017 2:24 am
Forum: General Discussion
Topic: Is Naval Balanced Between Soviet and Allies?
Replies: 58
Views: 40891

Wouldn't it be more obvious that the transports need a buff to their capacity? Amphibious assaults require concerto of micro right now. TBH I think Navy is balanced as it is right now and the problem is simply Hinds are too strong. Long bows should be able counter subs, but the fact is Hinds do lud...
by Printer
Tue Oct 10, 2017 10:30 pm
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 31654

Let me elaborate on why and where GPS is causing problems. The problem isn’t just GPS being too powerful. The problem is, when GPS is up fluid game-play becomes impossible... ...huge advantage. So what you're saying is the GPS effect of things being target-able with-in Fog of War automatically by...
by Printer
Sun Oct 08, 2017 2:26 am
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 31654

(Commented on GitHub already but in the interest of discussion) Rather than changing Allies' GPS, let the Soviets build the Forward Command Post with a large radius which might act like GPS. This would: a. Give the Soviet's a unique version of the GPS effect which would still make Spy Planes necessa...
by Printer
Mon Oct 02, 2017 7:33 am
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 23304

Spies are absurdly cheap for the power they wield in game. In original RA they were $1000 each and while that price might be steep- $250 isn't balanced for a unit hard to counter and super easy to spam. Dogs are an ok counter to them. The thing is, sometimes dogs glitch. It's also hard to post the d...
by Printer
Sat Sep 02, 2017 6:48 pm
Forum: General Discussion
Topic: Your most stupid move in ORA
Replies: 15
Views: 14252

Was in a grudgematch, same map, and had been apc rushed with double flamers last game. Made sure to get a few rockets along with rifles, got awareness up and was almost ready when, in came the same double flamers apcs. Just as my infantry were going to intercept, they walked into a choke between bui...
by Printer
Fri Aug 11, 2017 3:47 am
Forum: Competitions and Events
Topic: RAGL S04 Official map selection.
Replies: 29
Views: 24658

Apocalypse Now

http://resource.openra.net/maps/22288/

Surprisingly easy to get around on that map and different from so many but in a good way.
by Printer
Sat Jul 01, 2017 8:55 pm
Forum: General Discussion
Topic: Smitty's Workshop
Replies: 36
Views: 31576

I'm pretty sure they were available to both sides after building a Nuke Silo. Yes that's right, they weren't actually a unique allied unit- but if solutions are restricted to RA units, there's not a lot of options. It's not a bad idea imho. France is hugely viable with the firepower of a nuke truck...
by Printer
Sat Jul 01, 2017 2:16 am
Forum: General Discussion
Topic: Smitty's Workshop
Replies: 36
Views: 31576

I really like the sniper, which seemed like a natural addition as it is a standard unit in later C&C games. However there was a lot of opposition to bringing it back: https://github.com/OpenRA/OpenRA/pull/9747 https://github.com/OpenRA/OpenRA/pull/11295 Seems sad when a section of developers choose...
by Printer
Thu May 25, 2017 5:00 am
Forum: General Discussion
Topic: [RA] Playtest v1.6b - Still an experimental phase.
Replies: 59
Views: 39013

@SoScared: Tbh, in most games $400 is not a huge investment, Spys are still well worth it. Consider power down- for example- far stronger than Ukraine's bombing runs at dealing with base defenses, delays production and wrecks the "flow" of the game as you're playing. Another thing that seems OP is A...
by Printer
Thu May 25, 2017 4:41 am
Forum: General Discussion
Topic: Why basepushing is so strong
Replies: 85
Views: 329079

Read thread and really like simplicity in OP. Mainly in response to it: I don't understand #2 (The " Houdini Tank-Building"), 6 (new Flame Turrets), 7 (Teslas on a cliff) and also why not remove #3 vetrancy from Pillboxes? Even if you don't it's not a huge deal imo. What your opinions are on: 1. Sca...
by Printer
Sun May 21, 2017 11:59 pm
Forum: General Discussion
Topic: [RA] Playtest v1.6b - Still an experimental phase.
Replies: 59
Views: 39013

About spies. I propose: 1. $+300.00, or $+150 England cost 2. Reset Nukes Why $800.00: For $250/pop (Allied players love England for this and other reasons), I believe it's too spamable. Veterancy, powerdown, and shroud reset are game changing . Vanilla was $1000.00 actually but to me $800 encourage...
by Printer
Sun May 21, 2017 11:30 pm
Forum: General Discussion
Topic: Suggestion: transport helicopter for soviets
Replies: 18
Views: 13170

As a exclusively soviet player, that talk of badgers sounds awesome, but it's game breaking. Still Soviets need an air transport of some-kind. Is it impossible to request of the devs a new unit? What I propose is once the concrete is removed from helipads, make them build-able by soviets and give th...
by Printer
Sun Apr 30, 2017 9:04 pm
Forum: Mapping and Modding
Topic: [RA] [Modded Maps] SoS Playtest v1.6
Replies: 29
Views: 20159

Unleashed the beast - 51 maps added to the resource site w v1.6a. For convenience sake here are some .zip map pack downloads: 1v1/FFA: https://www.dropbox.com/s/zwomgh6iduo1ew2 (25 maps) Teams: https://www.dropbox.com/s/18qwur45d63r7b3 (26 maps) Everything: https://www.dropbox.com/s/5pakvh40cwdgnq3...