Search found 639 matches

by abcdefg30
Mon Jan 14, 2019 11:46 am
Forum: Mapping and Modding
Topic: Mod Earth 2140 - Mod Creation Error
Replies: 4
Views: 4679

Re: Mod Earth 2140 - Mod Creation Error

Ah I see. Then you want to keep the "$ra: ra" (or probably better, use "./mods/ra: ra" like for the common mod). If "ra" is not defined, the game doens't know where to look for "ra|bits" etc. Actually, if you are replacing the ra base mod with your own (and already renamed the folder etc.) you prob...
by abcdefg30
Sat Jan 12, 2019 10:40 pm
Forum: Mapping and Modding
Topic: Mod Earth 2140 - Mod Creation Error
Replies: 4
Views: 4679

Re: Mod Earth 2140 - Mod Creation Error

Can you post your mod.yaml? Usually you shouldn't need to reference "ra|bits" if you don't use the ra mod.
by abcdefg30
Tue Jan 08, 2019 12:00 pm
Forum: General Discussion
Topic: Black screen in start
Replies: 2
Views: 2082

Re: Black screen in start

My first guess would be the antivirus blocking OpenRA in some way, you can try adding OpenRA as exception to it. You can also try starting the game in windowed mode (and set the window size to your screen size) by opening "Users/user-name/Documents/OpenRA/settings.yaml" and adding Graphics: Mode: Wi...
by abcdefg30
Sun Jan 06, 2019 9:40 pm
Forum: Mapping and Modding
Topic: Infiltration mission look alike map gives script error
Replies: 2
Views: 2406

Re: Infiltration mission look alike map gives script error

FWIW, I filed a fix for this particular issue at OpenRA/OpenRA#16022.
by abcdefg30
Sun Jan 06, 2019 9:21 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 28855

Re: Playtest-20190106 - Discussion

FiveAces wrote:
Sun Jan 06, 2019 6:56 pm
I just tried the mission Allies 7, and the game crashed hard on me.
Thanks for the report. kyrreso was kind enough to open an issue for tracking at OpenRA/OpenRA#16020.
by abcdefg30
Sun Jan 06, 2019 12:26 pm
Forum: Mapping and Modding
Topic: Make TS commando blow up vechicles?
Replies: 2
Views: 2748

Re: Make TS commando blow up vechicles?

Certainly possible. I would suggest having a look at the campaign-rules.yaml of RA (Tanya can blow vehicles up in the RA campaign missions).
For trees: We have a tutorial on how to make them targetable by normal weapons, all you have to do is use the targettype for C4 demolishion instead.
by abcdefg30
Sun Jan 06, 2019 12:08 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 28855

Playtest-20190106 / 20190209 / 20190302 - Discussion

The first release candidate of 2019 has just arrived. News post Download Changelog Playtest 20190106 also comes with several noteworthy changes to the RA mod, for example engineers being consumed after capturing (see the news post for more details). Several of these changes will affect the gameplay,...
by abcdefg30
Sat Dec 22, 2018 10:03 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 51655

Re: End of 2018 RA balance changes

Materianer wrote:
Sat Dec 22, 2018 1:16 pm
[...]
-Chrono enemys tanks in your turretcage ( already sad that the then restored husks turn back now, a hidden nerf for mechanics )
[...]
Enemy tanks will still be captured (same behaviour as before), only the husks of your allies are turned back.
by abcdefg30
Thu Dec 20, 2018 5:39 pm
Forum: Mapping and Modding
Topic: Infiltration mission look alike map gives script error
Replies: 2
Views: 2406

Re: Infiltration mission look alike map gives script error

Ah yes, that is to be expected when killing units before the lab is infiltrated. We can fix this crash for the next playtest, though.
by abcdefg30
Thu Dec 20, 2018 5:37 pm
Forum: General Discussion
Topic: Single Player "Infiltration mission" is not winnable.
Replies: 4
Views: 3321

Re: Single Player "Infiltration mission" is not winnable.

You actually need to capture the truck standing in front of the factory: https://i.imgur.com/4BNcgTp.png (You will notice how the cursor changes. You can then put the spy inside the truck and use it to drive past all guards.) I agree that the mission is not good in its current state, it is not obvio...
by abcdefg30
Sat Dec 01, 2018 11:52 pm
Forum: General Discussion
Topic: Server Logs
Replies: 2
Views: 2124

Re: Server Logs

(I think this was already answered on Discord, but I'll go ahead anyway.)
Unfortunately, servers don't log winners/losers/score right now (afaik).
Winner/Loser stats are stored in the replay though (but I'm unsure if that is usable here).
by abcdefg30
Thu Nov 29, 2018 2:01 pm
Forum: Mapping and Modding
Topic: Error when starting game with new Tileset
Replies: 3
Views: 3025

Re: Error when starting game with new Tileset

That looks like you don't have any smudges defined. Remove the "SmudgeLayer" trait from the world actor if you don't want any smudges.
by abcdefg30
Thu Nov 22, 2018 8:09 pm
Forum: Mapping and Modding
Topic: LUA script to force AI to build in a certain Order
Replies: 5
Views: 8906

Re: LUA script to force AI to build in a certain Order

We do not support letting players place buildings via Lua, sorry. The Soviet-06 maps are currently using (horrible) workarounds to simulate the AI building a base, maybe you can get some inspiration from there.
by abcdefg30
Mon Nov 19, 2018 9:52 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 24
Views: 18089

Re: Possible to tell AI to use a Supply Truck to help allies?

"p1" won't be defined if there is no Multi0 player (i.e. nobody in the slot). You need to make sure "p1" is not "nil" (null in Lua terms) before using it. You are probably fine in your code example if you change the if check to just "if p1 and p1.IsBot then".
by abcdefg30
Mon Nov 05, 2018 12:23 pm
Forum: General Discussion
Topic: AI questions
Replies: 2
Views: 3791

Re: AI questions

Goztow wrote:
Sun Nov 04, 2018 3:38 pm
Did anyone go through the same "trouble" for RA-mod?
Yes, quite some time ago: viewtopic.php?f=83&t=16936
Those AI yamls are probably not usable with the current version, but it should be possible to update them by comparing with the current AI yamls.