Search found 84 matches
- Tue Feb 05, 2013 8:19 pm
- Forum: General Discussion
- Topic: [CNC] progress on the mod & future directions
- Replies: 7
- Views: 6318
[CNC] progress on the mod & future directions
Changes I am working on in CNC, and the rationales for them. (Edit: updated changes that have been made and possible future tweaks) CNC is a bit different from RA, mostly because RA has changed so much from its classic form. Some things have changed in CNC, though, too. My goals in general have been...
- Tue Feb 05, 2013 5:50 am
- Forum: Mapping and Modding
- Topic: RA enhanced mod
- Replies: 76
- Views: 123221
Did anyone ever create a 6-wheeled APC or armored fighting vehicle? I would like a unit that resembles a Stryker LAV III,with a TOW missile launcher. Also, I haven't been around the last several months. But now I'm back, working on "CNC Classic" again. This is possible now that some engine changes h...
- Mon Feb 04, 2013 7:49 am
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 30030
I will say though that if a Generals approach is taken, two things should be true: Capture time should be faster in proportion to how damaged a structure is. Buildings cannot be sold while being captured. I don't favor the Generals approach. But I think these 2 points are good ideas for RA and CNCa...
- Tue Jan 29, 2013 10:29 am
- Forum: Mapping and Modding
- Topic: Hotkey-Layout
- Replies: 28
- Views: 22301
Why not just use the function keys (F1, F2, F3, etc.) as keys you can use at any time? Personally I think it's much preferable to use the QWERT keys to cycle through build menus (buildings, infantry, vehicles, air units...). It especially makes a difference if you have multiple building production a...
- Mon Jan 28, 2013 3:12 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 341158
With all that said, I have my own suggestion for recreating the original options. :) The original RA had factions to choose from: Russia, Ukraine, England, France and Germany. Their unique traits were (respectively): 10% lower prices, 10% faster units, 10% more armor, 10% greater firepower, and 10% ...
- Mon Jan 28, 2013 3:01 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 341158
You guys still need: Capture the Flag (should integrate this with all the mods though) An option to disable Aftermath units (yes, it was in the original) Yak Strafing Classic Spy Logic But so far, so good. Just to be the devil's advocate, I don't think every feature necessarily *needs* to be includ...
- Mon Jan 28, 2013 2:29 am
- Forum: General Discussion
- Topic: Engineers - what have been people's ideas to moderate?
- Replies: 45
- Views: 30030
Engineers - what have been people's ideas to moderate?
Hey, guys. People often complain engineers are overpowered, and perhaps Tanyas and Commandos as well. What has been proposed or done to mitigate their power? Are they in need of fixing? I know there was a capturing delay which was introduced in RA, and that seemed like a good idea. I know one possib...
- Sun Jan 27, 2013 12:48 am
- Forum: General Discussion
- Topic: Wonky Aircraft Behaviour
- Replies: 2
- Views: 2727
In CNC, helicopters will travel to their destination, either a helipad or a location on the map, and then start twitching uncontrollably. It makes them unable to land on the helipad. It's bothersome, and interferes with CNC Classic especially, because they need to re-arm at the helipads, and they ca...
- Sun Jan 27, 2013 12:45 am
- Forum: General Discussion
- Topic: Shroud in CNC - should be off by default
- Replies: 11
- Views: 8824
- Sun Jan 27, 2013 12:33 am
- Forum: Mapping and Modding
- Topic: Classic TD interface skin [v 0.1]
- Replies: 5
- Views: 6469
- Sun Jan 27, 2013 12:31 am
- Forum: Mapping and Modding
- Topic: Nuke'm's Random Art
- Replies: 13
- Views: 12519
- Sat Jan 26, 2013 9:26 am
- Forum: Mapping and Modding
- Topic: Feasibility? - Factions & Tech Upgrades
- Replies: 1
- Views: 2341
Feasibility? - Factions & Tech Upgrades
Hey everyone. Hope you can answer a question I have. I like the idea of the C&C mod (or other mods) going in the direction of having 2 factions per side. One good way to distinguish factions is to have "unique upgrades" that only one faction gets for its units. My question is, how technically feasib...
- Sat Jan 26, 2013 8:58 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 341158
- Wed Jan 23, 2013 6:55 am
- Forum: Mapping and Modding
- Topic: Classic C&C Map Packs Converted for OpenRA
- Replies: 7
- Views: 7543
- Wed Jan 23, 2013 6:43 am
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19399
Perhaps a new method of infantry dropping could be invented? Maybe: - A new, infantry-only transport unit could be introduced. - Player could pay some money for a single-use drop pod that transports infantry across the map. - Players could pay to have drop pods of infantry fall from the sky and land...