Search found 641 matches
- Mon Nov 19, 2018 9:52 am
- Forum: Mapping and Modding
- Topic: Possible to tell AI to use a Supply Truck to help allies?
- Replies: 24
- Views: 19028
Re: Possible to tell AI to use a Supply Truck to help allies?
"p1" won't be defined if there is no Multi0 player (i.e. nobody in the slot). You need to make sure "p1" is not "nil" (null in Lua terms) before using it. You are probably fine in your code example if you change the if check to just "if p1 and p1.IsBot then".
- Mon Nov 05, 2018 12:23 pm
- Forum: General Discussion
- Topic: AI questions
- Replies: 2
- Views: 4070
Re: AI questions
Yes, quite some time ago: viewtopic.php?f=83&t=16936
Those AI yamls are probably not usable with the current version, but it should be possible to update them by comparing with the current AI yamls.
- Fri Nov 02, 2018 12:01 pm
- Forum: Mapping and Modding
- Topic: Possible to tell AI to use a Supply Truck to help allies?
- Replies: 24
- Views: 19028
Re: Possible to tell AI to use a Supply Truck to help allies?
Yes, not every map (the shellmaps in particular) have a player called "Multi0". You need to make sure that player actually exists (just test if the variable is NIL after using 'Multi0 = Player.GetPlayer("Multi0")').
- Wed Oct 24, 2018 7:01 pm
- Forum: Mapping and Modding
- Topic: Sniper Infantry Unit
- Replies: 1
- Views: 2142
Re: Sniper Infantry Unit
Hi and welcome! :) You can make the sniper buildable by simply giving it a prerequisite other than "~disabled" (which is the default), like our Fort Lonestar map does (https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/maps/fort-lonestar/rules.yaml#L271-L272): SNIPER: Buildable: Prerequisites: barr...
- Fri Oct 19, 2018 6:00 pm
- Forum: General Discussion
- Topic: OpenRA - Red Alert Wiki created
- Replies: 54
- Views: 34784
Re: OpenRA - Red Alert Wiki created
Hello, the Wiki has been active for a while but it is relatively little known. I believe good documentation is essential for a community. Is any of the staff interesting in making this project more known? Either by putting a link somewhere prominent, or by migrating it to official servers? We put a...
- Fri Oct 19, 2018 5:21 pm
- Forum: Mapping and Modding
- Topic: Possible to tell AI to use a Supply Truck to help allies?
- Replies: 24
- Views: 19028
Re: Possible to tell AI to use a Supply Truck to help allies?
OpenRA's Lua API is detailed here: https://github.com/OpenRA/OpenRA/wiki/Lua-API
The rest is just normal Lua programming (http://lua-users.org/wiki/TutorialDirectory might be helpful).
The rest is just normal Lua programming (http://lua-users.org/wiki/TutorialDirectory might be helpful).
- Sun Oct 07, 2018 5:02 pm
- Forum: General Discussion
- Topic: Release-20180923 - Discussion
- Replies: 35
- Views: 35868
Re: Release-20180923 - Discussion
Weird, it works for me. You can try downloading it directly from https://github.com/OpenRA/OpenRA/releases.
- Sat Sep 29, 2018 4:02 pm
- Forum: General Discussion
- Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
- Replies: 31
- Views: 35844
Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Maybe viewtopic.php?f=82&t=20637 helps you.
- Wed Sep 26, 2018 9:24 am
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 8
- Views: 5748
Re: TD Aircraft
Semi-intentional: OpenRA/OpenRA#14641 and OpenRA/OpenRA#14649
However, I expected to be able to use the repair wrench to order helicopters back (which doesn't work for some reason...).
However, I expected to be able to use the repair wrench to order helicopters back (which doesn't work for some reason...).
- Sun Sep 23, 2018 4:44 pm
- Forum: General Discussion
- Topic: Can we have your upvote?
- Replies: 50
- Views: 35448
Re: Can we have your upvote?
Shamelessly promoting our own release posts
https://www.reddit.com/r/commandandconq ... s_arrived/
https://www.reddit.com/r/RealTimeStrate ... s_arrived/
https://www.reddit.com/r/commandandconq ... s_arrived/
https://www.reddit.com/r/RealTimeStrate ... s_arrived/
- Sun Sep 23, 2018 4:40 pm
- Forum: General Discussion
- Topic: Release-20180923 - Discussion
- Replies: 35
- Views: 35868
Release-20180923 - Discussion
News post Download Changelog We are proud to announce the next OpenRA release. The most notable new feature is the integration of ingame player accounts using this very forum. Other changes include the balance changes (listed in the full changelog) together with a fix for Chronoshift and Iron Curta...
- Thu Sep 20, 2018 1:59 pm
- Forum: General Discussion
- Topic: Problems with running red alert
- Replies: 4
- Views: 2933
Re: Problems with running red alert
OpenRA/OpenRA#11314(comment) suggests you might be able to fix this by running OpenRA in windowed mode (the link contains information on how to do that). Another problem could be your antivirus blocking OpenRA ( OpenRA/OpenRA#15555 ). The third thing that comes to my mind are outdated graphics card...
- Wed Sep 19, 2018 6:20 pm
- Forum: General Discussion
- Topic: Grenadiers
- Replies: 7
- Views: 5233
Re: Grenadiers
Can you be a bit more specific, please?
- Sat Sep 15, 2018 1:47 pm
- Forum: General Discussion
- Topic: very advaced tactic multisoul
- Replies: 16
- Views: 19663
Re: very advaced tactic multisoul
The initial question in this thread was answered. I suggest we move on and see what the changes in the next release bring, before this thread gets derailed even further.
(For the record: I don't think hamb's comment was directed at pointbreak.)
(For the record: I don't think hamb's comment was directed at pointbreak.)
- Mon Sep 10, 2018 9:01 am
- Forum: Mapping and Modding
- Topic: Campaign Maps
- Replies: 9
- Views: 9393
Re: Campaign Maps
general.mix