Search found 641 matches

by abcdefg30
Mon Nov 19, 2018 9:52 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 24
Views: 19028

Re: Possible to tell AI to use a Supply Truck to help allies?

"p1" won't be defined if there is no Multi0 player (i.e. nobody in the slot). You need to make sure "p1" is not "nil" (null in Lua terms) before using it. You are probably fine in your code example if you change the if check to just "if p1 and p1.IsBot then".
by abcdefg30
Mon Nov 05, 2018 12:23 pm
Forum: General Discussion
Topic: AI questions
Replies: 2
Views: 4070

Re: AI questions

Goztow wrote:
Sun Nov 04, 2018 3:38 pm
Did anyone go through the same "trouble" for RA-mod?
Yes, quite some time ago: viewtopic.php?f=83&t=16936
Those AI yamls are probably not usable with the current version, but it should be possible to update them by comparing with the current AI yamls.
by abcdefg30
Fri Nov 02, 2018 12:01 pm
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 24
Views: 19028

Re: Possible to tell AI to use a Supply Truck to help allies?

Yes, not every map (the shellmaps in particular) have a player called "Multi0". You need to make sure that player actually exists (just test if the variable is NIL after using 'Multi0 = Player.GetPlayer("Multi0")').
by abcdefg30
Wed Oct 24, 2018 7:01 pm
Forum: Mapping and Modding
Topic: Sniper Infantry Unit
Replies: 1
Views: 2142

Re: Sniper Infantry Unit

Hi and welcome! :) You can make the sniper buildable by simply giving it a prerequisite other than "~disabled" (which is the default), like our Fort Lonestar map does (https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/maps/fort-lonestar/rules.yaml#L271-L272): SNIPER: Buildable: Prerequisites: barr...
by abcdefg30
Fri Oct 19, 2018 6:00 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34784

Re: OpenRA - Red Alert Wiki created

Hello, the Wiki has been active for a while but it is relatively little known. I believe good documentation is essential for a community. Is any of the staff interesting in making this project more known? Either by putting a link somewhere prominent, or by migrating it to official servers? We put a...
by abcdefg30
Fri Oct 19, 2018 5:21 pm
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 24
Views: 19028

Re: Possible to tell AI to use a Supply Truck to help allies?

OpenRA's Lua API is detailed here: https://github.com/OpenRA/OpenRA/wiki/Lua-API
The rest is just normal Lua programming (http://lua-users.org/wiki/TutorialDirectory might be helpful).
by abcdefg30
Sun Oct 07, 2018 5:02 pm
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 35
Views: 35868

Re: Release-20180923 - Discussion

Weird, it works for me. You can try downloading it directly from https://github.com/OpenRA/OpenRA/releases.
by abcdefg30
Wed Sep 26, 2018 9:24 am
Forum: General Discussion
Topic: TD Aircraft
Replies: 8
Views: 5748

Re: TD Aircraft

Semi-intentional: OpenRA/OpenRA#14641 and OpenRA/OpenRA#14649
However, I expected to be able to use the repair wrench to order helicopters back (which doesn't work for some reason...).
by abcdefg30
Sun Sep 23, 2018 4:40 pm
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 35
Views: 35868

Release-20180923 - Discussion

News post Download Changelog We are proud to announce the next OpenRA release. The most notable new feature is the integration of ingame player accounts using this very forum. Other changes include the balance changes (listed in the full changelog) together with a fix for Chronoshift and Iron Curta...
by abcdefg30
Thu Sep 20, 2018 1:59 pm
Forum: General Discussion
Topic: Problems with running red alert
Replies: 4
Views: 2933

Re: Problems with running red alert

OpenRA/OpenRA#11314(comment) suggests you might be able to fix this by running OpenRA in windowed mode (the link contains information on how to do that). Another problem could be your antivirus blocking OpenRA ( OpenRA/OpenRA#15555 ). The third thing that comes to my mind are outdated graphics card...
by abcdefg30
Wed Sep 19, 2018 6:20 pm
Forum: General Discussion
Topic: Grenadiers
Replies: 7
Views: 5233

Re: Grenadiers

Can you be a bit more specific, please?
by abcdefg30
Sat Sep 15, 2018 1:47 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 19663

Re: very advaced tactic multisoul

The initial question in this thread was answered. I suggest we move on and see what the changes in the next release bring, before this thread gets derailed even further.

(For the record: I don't think hamb's comment was directed at pointbreak.)
by abcdefg30
Mon Sep 10, 2018 9:01 am
Forum: Mapping and Modding
Topic: Campaign Maps
Replies: 9
Views: 9393

Re: Campaign Maps

general.mix