Search found 641 matches
- Thu Dec 15, 2016 9:19 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141267
I have not played RA2 and I would assume there are others too. I don't understand what this means. Could you please elaborate more? RA2 was the first Command & Conquer introducing the multiple build queues (buildings, defenses, infantry, vehicles) we also use in OpenRA today. TS still had only two ...
- Sun Dec 11, 2016 10:07 pm
- Forum: General Discussion
- Topic: Closed down servers
- Replies: 3
- Views: 2833
See http://www.sleipnirstuff.com/forum/view ... 82&t=19861 and OpenRA/OpenRA#12442. (tl;dr: yes, someone is making the servers unusable on purpose.)
- Sat Dec 03, 2016 7:43 pm
- Forum: General Discussion
- Topic: Someone hacked the servers?
- Replies: 2
- Views: 2769
Yeah, we know about this exploit already: OpenRA/OpenRA#12442
Unfortunately there's not much we can do about this at the moment afaik, except asking the server owners to restart their servers.
(Thanks for reporting this though. ^^)
Unfortunately there's not much we can do about this at the moment afaik, except asking the server owners to restart their servers.
(Thanks for reporting this though. ^^)
- Mon Nov 28, 2016 1:45 pm
- Forum: General Discussion
- Topic: Weather effects
- Replies: 6
- Views: 4235
He's refering to https://github.com/OpenRA/OpenRA/wiki/T ... heroverlayFiveAces wrote: ↑After introducing WeatherOverlay, you can set all sorts of rules for it that can be found on the github page
- Wed Nov 23, 2016 12:52 pm
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 61
- Views: 86556
At the moment it repairs aircraft (you can't do that on the service depot).SMIFFGIG wrote: ↑What's the point in the helipad, if hey never have to rearm?
- Tue Nov 22, 2016 9:28 pm
- Forum: General Discussion
- Topic: Creating new unit question -- chrono tanks
- Replies: 1
- Views: 1725
- Tue Nov 22, 2016 1:05 pm
- Forum: General Discussion
- Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
- Replies: 10
- Views: 7261
You can find a list here: https://github.com/OpenRA/OpenRA/blob/b ... s.yaml#L16Doomsday wrote: ↑Paradrops veterancy is a nice visual thing. Could someone please explain what veterancy does to infantry or point out what game file I can read to figure this out?
- Mon Nov 21, 2016 6:36 pm
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 35175
The Chrono Vortex! https://www.youtube.com/watch?v=4PZYoV1pwF0
(Issue: https://github.com/OpenRA/OpenRA/issues/9778 )
(Issue: https://github.com/OpenRA/OpenRA/issues/9778 )
- Sun Nov 20, 2016 9:26 am
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 5441
So there isn't a way to just set "creep" to have infinite power? Or maybe you could duplicate a power station and set it to very high power and very high shielding, and that may do the job if you don't mind one power station somewhere on the map? That looks to be the only method. But I think you co...
- Sat Nov 19, 2016 12:10 pm
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 5441
AND LAST QUESTION! building multiple barracks decreases infantry build time. ... so multiple mcvs = faster building !?! To answer the easy question first: Yes, multiple Construction Yards decrease build time. Anyone know how to place creep turrets (obelisks, anti air, missile towers etc) that requi...
- Thu Nov 10, 2016 9:11 pm
- Forum: General Discussion
- Topic: Interest in AI?
- Replies: 2
- Views: 2130
- Wed Nov 09, 2016 11:06 pm
- Forum: General Discussion
- Topic: Red Alert 2 on the Unreal Engine 4
- Replies: 2
- Views: 3251
Red Alert 2 on the Unreal Engine 4
In case you haven't seen it already, check that out: https://www.youtube.com/watch?v=IGtrJaiUZaA
It seems to be using OpenRA code (and a bit of the unofficial RA2 mod).
It seems to be using OpenRA code (and a bit of the unofficial RA2 mod).
- Mon Oct 24, 2016 2:13 pm
- Forum: Mapping and Modding
- Topic: Transferring original game maps to OpenRA?
- Replies: 3
- Views: 3562
You can use "OpenRA.Utility.exe" from your OpenRA install. See https://github.com/OpenRA/OpenRA/wiki/M ... map-format for a guide on how exactly.
- Sat Oct 22, 2016 4:04 pm
- Forum: General Discussion
- Topic: [Idea] OpenRA Battlefield
- Replies: 14
- Views: 12755
- Sat Oct 22, 2016 4:00 pm
- Forum: General Discussion
- Topic: How to install Tiberian Sun mods ?
- Replies: 4
- Views: 3118
Just go to https://github.com/OpenRA/OpenRA/ and click on the green "Clone or download" button on the right. Then select "Download ZIP".