Search found 1024 matches

by noobmapmaker
Thu Aug 31, 2017 1:03 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 233226

Not sure if it has been mentioned, but this is a pretty fun 2v2 map, imo: http://resource.openra.net/maps/21333/
by noobmapmaker
Thu Aug 31, 2017 7:24 am
Forum: General Discussion
Topic: Lorrydriver's Stream
Replies: 34
Views: 32434

Great! Added you to the regular broadcast list.
by noobmapmaker
Tue Aug 29, 2017 1:06 pm
Forum: Competitions and Events
Topic: The Dark Tournament
Replies: 82
Views: 79572

Added! Yes, unlimited people can sign up but in the week before the tournament a selection will be made where the top 12 players (so it seems) will be accepted.
by noobmapmaker
Tue Aug 29, 2017 8:15 am
Forum: Competitions and Events
Topic: Play/Game of the Season
Replies: 31
Views: 23402

Thanks, added! Im going to look through them and produce a video asap!
by noobmapmaker
Fri Aug 25, 2017 3:10 pm
Forum: General Discussion
Topic: Hotkeys discussion
Replies: 18
Views: 15740

I once suggested "priority building". By pressing ALT (for instance) + select the unit you want, the unit(s) are added to the queue with priority and building will start as soon as the current unit/building is ready (or should it start directly?). When the priority units/buildings have been built th...
by noobmapmaker
Fri Aug 25, 2017 11:10 am
Forum: General Discussion
Topic: A new OpenRA website
Replies: 11
Views: 8008

Well, when the time is there I'd be willing to put in some time!
by noobmapmaker
Fri Aug 25, 2017 10:27 am
Forum: General Discussion
Topic: A new OpenRA website
Replies: 11
Views: 8008

On Reddit someone offered their help: https://www.reddit.com/r/openra/comments/6u5jzj/my_take_on_openra_website_design/.compact As for the forum: at this time Pchote has no time to migrate everything and for privacy/security reasons he wants to do it himself - which is logical. No need to rush thoug...
by noobmapmaker
Fri Aug 25, 2017 10:15 am
Forum: General Discussion
Topic: A new OpenRA website
Replies: 11
Views: 8008

Had a couple chats about OpenRA and things that was going on and I noticed that it was a lot of effort to explain what I had in mind, using just text. So I made this to explain and hopefully to spark interest and others to think with me. Yes, the github route would be more hands-on. But I genuinely ...
by noobmapmaker
Thu Aug 24, 2017 1:46 am
Forum: General Discussion
Topic: Relationship with the originals
Replies: 12
Views: 8018

Familiarity, allthough I played the original to shreds. Visually -in terms of units, buildings and scenery- OpenRA should stay (imo) for 95% the same to keep the nostalgia feeling. At the backend it may be much more different in terms of game mechanisms, stats, gameplay, etc. Agree with Smitty: if t...
by noobmapmaker
Thu Aug 24, 2017 1:33 am
Forum: Competitions and Events
Topic: Red Alert Global League - The Rulebook
Replies: 38
Views: 47675

From the moment I have posted :) so add another €25 and that's 1 down, two to go.
by noobmapmaker
Wed Aug 23, 2017 8:31 am
Forum: Competitions and Events
Topic: Red Alert Global League - The Rulebook
Replies: 38
Views: 47675

I'll add another $25 if three other people also donate at least $25! Match me :)

Edit: People will have untill 15th of September to match!
by noobmapmaker
Wed Aug 23, 2017 6:39 am
Forum: General Discussion
Topic: Suggestion: Spies and Radar Dome Change
Replies: 9
Views: 7997

I like the current mechanism! Yes I rather let it go in barracks, WF or airfield. But the regrowth of shroud can be super annoying and it can be a psychological scare. It can also not be annoying, but at least the opponent has to rescout which costs time and clicks. If you don't want to use it on th...
by noobmapmaker
Tue Aug 22, 2017 10:28 am
Forum: General Discussion
Topic: A new OpenRA website
Replies: 11
Views: 8008

Definitely! My main point was to explain how a more integrated website - with several of the interesting ways to enjoy OpenRA more prominently featured, and some "wish it was possible" features - would help to gather the community in one place and to increase participation. His execution is certainl...
by noobmapmaker
Sat Aug 19, 2017 11:04 am
Forum: General Discussion
Topic: Add units to Control group - change proposal/discussion
Replies: 8
Views: 5934

Ok, so if I understand correctly: ctrl is used to create groups , shift is used to create selections (which are 'lost' when deselected, since they're not saved as a group). Hmm, that sounds reasonable as well. What I especially liked was making it easier to add units into a group, and if the group d...
by noobmapmaker
Sat Aug 19, 2017 9:16 am
Forum: General Discussion
Topic: Add units to Control group - change proposal/discussion
Replies: 8
Views: 5934

Yep, sounds good and intuitive to me.