Search found 1024 matches
- Thu Aug 31, 2017 1:03 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 233226
- Thu Aug 31, 2017 7:24 am
- Forum: General Discussion
- Topic: Lorrydriver's Stream
- Replies: 34
- Views: 32434
- Tue Aug 29, 2017 1:06 pm
- Forum: Competitions and Events
- Topic: The Dark Tournament
- Replies: 82
- Views: 79572
- Tue Aug 29, 2017 8:15 am
- Forum: Competitions and Events
- Topic: Play/Game of the Season
- Replies: 31
- Views: 23402
- Fri Aug 25, 2017 3:10 pm
- Forum: General Discussion
- Topic: Hotkeys discussion
- Replies: 18
- Views: 15740
I once suggested "priority building". By pressing ALT (for instance) + select the unit you want, the unit(s) are added to the queue with priority and building will start as soon as the current unit/building is ready (or should it start directly?). When the priority units/buildings have been built th...
- Fri Aug 25, 2017 11:10 am
- Forum: General Discussion
- Topic: A new OpenRA website
- Replies: 11
- Views: 8008
- Fri Aug 25, 2017 10:27 am
- Forum: General Discussion
- Topic: A new OpenRA website
- Replies: 11
- Views: 8008
On Reddit someone offered their help: https://www.reddit.com/r/openra/comments/6u5jzj/my_take_on_openra_website_design/.compact As for the forum: at this time Pchote has no time to migrate everything and for privacy/security reasons he wants to do it himself - which is logical. No need to rush thoug...
- Fri Aug 25, 2017 10:15 am
- Forum: General Discussion
- Topic: A new OpenRA website
- Replies: 11
- Views: 8008
Had a couple chats about OpenRA and things that was going on and I noticed that it was a lot of effort to explain what I had in mind, using just text. So I made this to explain and hopefully to spark interest and others to think with me. Yes, the github route would be more hands-on. But I genuinely ...
- Thu Aug 24, 2017 1:46 am
- Forum: General Discussion
- Topic: Relationship with the originals
- Replies: 12
- Views: 8018
Familiarity, allthough I played the original to shreds. Visually -in terms of units, buildings and scenery- OpenRA should stay (imo) for 95% the same to keep the nostalgia feeling. At the backend it may be much more different in terms of game mechanisms, stats, gameplay, etc. Agree with Smitty: if t...
- Thu Aug 24, 2017 1:33 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - The Rulebook
- Replies: 38
- Views: 47675
- Wed Aug 23, 2017 8:31 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - The Rulebook
- Replies: 38
- Views: 47675
- Wed Aug 23, 2017 6:39 am
- Forum: General Discussion
- Topic: Suggestion: Spies and Radar Dome Change
- Replies: 9
- Views: 7997
I like the current mechanism! Yes I rather let it go in barracks, WF or airfield. But the regrowth of shroud can be super annoying and it can be a psychological scare. It can also not be annoying, but at least the opponent has to rescout which costs time and clicks. If you don't want to use it on th...
- Tue Aug 22, 2017 10:28 am
- Forum: General Discussion
- Topic: A new OpenRA website
- Replies: 11
- Views: 8008
Definitely! My main point was to explain how a more integrated website - with several of the interesting ways to enjoy OpenRA more prominently featured, and some "wish it was possible" features - would help to gather the community in one place and to increase participation. His execution is certainl...
- Sat Aug 19, 2017 11:04 am
- Forum: General Discussion
- Topic: Add units to Control group - change proposal/discussion
- Replies: 8
- Views: 5934
Ok, so if I understand correctly: ctrl is used to create groups , shift is used to create selections (which are 'lost' when deselected, since they're not saved as a group). Hmm, that sounds reasonable as well. What I especially liked was making it easier to add units into a group, and if the group d...
- Sat Aug 19, 2017 9:16 am
- Forum: General Discussion
- Topic: Add units to Control group - change proposal/discussion
- Replies: 8
- Views: 5934