Search found 172 matches
- Sat Jun 29, 2013 12:36 pm
- Forum: Mapping and Modding
- Topic: Balance Testing - Doughnut
- Replies: 3
- Views: 3540
if you want to fix V2's: Double their cost Longer reload time. Slower turning Increasing the cost will make them less disposable, especially early game. Longer reload time and slower turning makes them less effective for hit and run strategies.(Which is what the allies are supposed to do, not soviet...
- Tue Jun 25, 2013 5:52 am
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41771
- Wed Jun 19, 2013 9:03 am
- Forum: General Discussion
- Topic: Oh hay the Tesla Coil is almost a real thing now.
- Replies: 0
- Views: 4394
Oh hay the Tesla Coil is almost a real thing now.
2012 article but I thought you guys might get a kick out of it. '
http://www.technewsdaily.com/5908-army- ... eapon.html
http://www.technewsdaily.com/5908-army- ... eapon.html
- Tue Jun 18, 2013 9:22 pm
- Forum: General Discussion
- Topic: Mapping competition?
- Replies: 1
- Views: 2289
Mapping competition?
How bout we organize some kind of mapping competition? We need some more non-symmetrical maps that are good so people play something other then Haos Ridge or the few other symmetrical maps people are always playing on. We could judge them based on some criteria like: Originality, Balance? I dunno. W...
- Wed Jun 12, 2013 1:32 pm
- Forum: Mapping and Modding
- Topic: Jungle/Caribbean Tileset (work thread)
- Replies: 40
- Views: 60466
- Wed Jun 12, 2013 12:12 pm
- Forum: Mapping and Modding
- Topic: Tiberian Sun SHP Support
- Replies: 8
- Views: 11373
Rev up those Dropships, cus I sure am ready for them to not flip the fuck out when I use them!Norman_ wrote: ↑AMAZING!!!!!!!!!
openra really needs an tiberian sun mod...
- Thu May 30, 2013 11:55 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143216
- Mon May 27, 2013 10:57 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143216
- Thu May 23, 2013 11:20 am
- Forum: Mapping and Modding
- Topic: [Map] [RA] Hagakure
- Replies: 3
- Views: 3754
- Wed May 22, 2013 11:41 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 143216
- Wed May 22, 2013 11:34 am
- Forum: General Discussion
- Topic: Suspicious.Cloud
- Replies: 6
- Views: 6972
- Fri May 17, 2013 3:12 pm
- Forum: Mapping and Modding
- Topic: Nuke'm's Random Art
- Replies: 13
- Views: 12487
- Fri May 17, 2013 3:08 pm
- Forum: Competitions and Events
- Topic: OpenRA RA Tournament
- Replies: 5
- Views: 5957
- Tue May 14, 2013 11:39 am
- Forum: General Discussion
- Topic: Ore mines should not be destructable.
- Replies: 6
- Views: 5805
- Mon May 13, 2013 10:22 pm
- Forum: General Discussion
- Topic: Ore mines should not be destructable.
- Replies: 6
- Views: 5805
Ore mines should not be destructable.
Soviet players can use demo trucks to destroy enemy mines all day long, this is totally unacceptable. This should not be and will only serve to make already long games go even longer as players will have even less ways to collect money late-game. Not to mention in a allies V soviet battle soviets ha...