Played it all too much... please don't include units which are as OP in this as the old Hellcat or KV-1S were in older releases of WoT!Mike_ wrote: ↑Someone played "world of tanks" ? My mod differers from classic rts, like world of tanks differs from quake 3.
Search found 438 matches
- Wed Feb 18, 2015 3:38 pm
- Forum: Mapping and Modding
- Topic: "Slow and strategic" mod
- Replies: 7
- Views: 8372
Re: "Slow and strategic" mod
- Wed Feb 18, 2015 3:15 pm
- Forum: General Discussion
- Topic: Why so hard to win the easy mode in C&C ?
- Replies: 7
- Views: 5560
There's no real 'throttle' on the AI, the difficulties reflect the usual attack size more than anything (with Easy sending smaller task forces while Hard sends much larger invasions). They'll generally all produce units and build structures at the same rate, however. As mentioned, building more than...
- Mon Feb 09, 2015 10:03 pm
- Forum: General Discussion
- Topic: Team mate frustrations
- Replies: 31
- Views: 25125
- Thu Jan 22, 2015 8:03 pm
- Forum: General Discussion
- Topic: News over Faction on Playtest 2015
- Replies: 37
- Views: 23615
- Mon Jan 12, 2015 8:38 pm
- Forum: General Discussion
- Topic: Idea: What if medic infantry carried guns?
- Replies: 6
- Views: 5301
- Thu Jan 01, 2015 9:53 pm
- Forum: General Discussion
- Topic: Dune 2000 singeplayer campaign
- Replies: 3
- Views: 3443
- Tue Dec 30, 2014 2:42 am
- Forum: General Discussion
- Topic: New version thoughts?
- Replies: 7
- Views: 5783
- Mon Dec 29, 2014 10:08 am
- Forum: Mapping and Modding
- Topic: Impossible AI?
- Replies: 14
- Views: 20766
It'd be borderline impossible to create an AI that consistently wins on a fair basis against everyone/anyone. Unlike chess, OpenRA is real-time and has no fixed move pattern for each unit type or 'rules' that need to be followed. Anything goes. The possible 'moves' are essentially infinite too, as t...
- Sat Dec 27, 2014 2:11 am
- Forum: General Discussion
- Topic: Non-random crate MCVs?
- Replies: 9
- Views: 6623
- Fri Dec 26, 2014 2:08 pm
- Forum: General Discussion
- Topic: Non-random crate MCVs?
- Replies: 9
- Views: 6623
It's very much like RA95 in that respect, likely a conscious design choice to give those unlucky players a chance to recover after losing their Construction Yard. Especially welcome in teamgames, where a very early rush can cripple a player if the ConYard is taken out and essentially win the game be...
- Fri Dec 26, 2014 2:04 pm
- Forum: General Discussion
- Topic: The point of MAD Tanks
- Replies: 3
- Views: 3423
pay $7500 to do something that could be more throughly done by $5000 worth of demo trucks? Not in a teamgame! As Scott_NZ says, MAD Tanks can be Chronoshifted and Iron Curtain'd. With that in mind, getting them to the target destination is much easier than sending Demo Trucks across the map where t...
- Tue Dec 16, 2014 3:33 pm
- Forum: General Discussion
- Topic: Multiple Players with the same IP Addy
- Replies: 9
- Views: 6168
Bit of a shitty thing to get worked up over, do you want a 'Let Me Win' button too? I play using TeamSpeak with various friends (all spread across the continent), so to call it 'unfair' or similar just because some guys are all in the same room is nonsense. This sort of thing happens all the time in...
- Mon Dec 08, 2014 3:55 pm
- Forum: Mapping and Modding
- Topic: Palette Files for Tiberian Dawn and Red Alert
- Replies: 4
- Views: 5818
Nyerguds 'purple palettes' for easy game-to-game conversion between all C&C games from TD all the way up to RA2:
http://cnc-comm.com/community/index.php ... ew;down=27
http://cnc-comm.com/community/index.php ... ew;down=27
- Sat Dec 06, 2014 12:48 am
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 21932
OH!, Cmd. Matt, one more thing, is the singleplayer/mission AI in C&C(Tiberium Dawn) also now uses the OpenRA bots, or is it still using the original-heavily scripted-AI from the original game?...just curious. :) Can answer that myself! It's using a completely new system! Nothing code-wise from the...
- Mon Dec 01, 2014 7:14 pm
- Forum: General Discussion
- Topic: Inappropriate server names
- Replies: 9
- Views: 6984
What. This has to be the most bizarre racial slur I can think of.Prince Blueblood wrote: ↑"Kebab"